Arma 3
GreenMag
143 kommentarer
Sang 22. sep. kl. 14:27 
we need 9x39
Brother Darojax 20. aug. kl. 8:38 
Thanks CL rautamiekka for the reply.

My community has started using GreenMag now and I think it's working great, with one exception: belts. Is there any way to disable GreenMag for the belts only?
[+| CL rautamiekka 30. juni kl. 16:03 
@Darojax

1) Check the settings window itself (which would be the very best option, especially since IIRC the mod shouldn't have many of them).

2) Use the `CBA_settings_fnc_export` ( https://github.com/CBATeam/CBA_A3/blob/master/addons/settings/fnc_export.sqf ) function (which is a fairly bad option, since it'll export every mod's settings, but that way you'll get a string you can use search on).

3) Decompile the mod with Mikero's Tools (a problematic toolset to install and use in practice, so use the "All In One Installer") and look through the files for `CBA_fnc_addSetting` (or `addSetting`, if the mod happened to use macros to speed up coding the thing).
Brother Darojax 30. juni kl. 8:12 
Cheers for this great mod. How would one find a list of possible cba_settings variable names that can be used, please?
B1GMike 13. nov. 2024 kl. 23:36 
Can confirm GreenMag is causing more issues with the mags disappearing. Vanilla servers rarely if ever have the issue now while GreenMag servers have almost constantly disappearing mags.
Baker 26. okt. 2024 kl. 7:50 
Communities without using greenMag told that the problem is fixed after the last Armaupdate. We still have the issues with using greenMag. Can you please check again?
Frost 20. okt. 2024 kl. 4:54 
GreenMag magnifies the problem honestly.
CoseDola | Miller  [ophavsmand] 14. okt. 2024 kl. 10:11 
@everyone Arma 3 v.2.18 introduced a bug related to magazines dissapearing.
This bug existed since Beta as far as I am aware, but it has worsened with the last update.

To fix this you can use the profiling branch. Be aware though, that in a mp environment EVERY PLAYER AND THE SERVER has to use it, otherwise it won't work.

This issue is in no way related to GreenMag and it's not within my abilities to fix it. So here's hoping for a quick hotfix.
https://feedback.bistudio.com/T142540
Nilia 11. okt. 2024 kl. 15:04 
@Sligorix I can confirm, half Empty or Empty Mags disappear.
Sligorix 11. okt. 2024 kl. 2:58 
I believe this mod may have broken via the recent Arma 3 update. Is anyone else having issues with mags disappearing when reloading?
[+| CL rautamiekka 4. okt. 2024 kl. 14:52 
@BrGuardian
@CoseDola | Miller

I think only if you had separate config entries for every empty mag specifying 0 weight, which the newly empty gets replaced with. Which is a lotta work, to put it mildly, since config can't be modified during runtime.
SuperGamerman98 4. okt. 2024 kl. 8:38 
Understandable, as my unit always says: "RL takes priority." Still, if you want any help with the mod let me know, even if that is just bug-checking.
CoseDola | Miller  [ophavsmand] 3. okt. 2024 kl. 22:58 
@BrGuardian
That's not possible.

@SlumDoc
This is not the target of this mod. I'm currently working on such a system on the side as part of a different mod. Maybe I'll merge it into this one, maybe it'll be it's own thing. We'll see.

@SuperGamerman98
GreenMag is still in passive development. I'm currently reworking the whole thing to get it more stable in certain situations. One big part of that is reducing the need for extensive compat modifications.
But, this takes some time. My primary focus is on my work and my MilSim Community. They're taking precedence, I'm sorry. :)
WOULINX 5. sep. 2024 kl. 2:00 
can you make it faster?
Texnik 1. sep. 2024 kl. 12:39 
@SuperGamerman98 Yes you may continue development, Licensing don't restrict that. Just add original mod in description to your.
SuperGamerman98 17. aug. 2024 kl. 17:13 
Question for the mod author: is GreenMag still in active development? If not, may I have permission to continue development of it? This is a fantastic mod and one I enjoy playing with, and I'd hate to see it fall to the wayside as Arma 3 continues to get new content or if a future update to either Arma 3 or ACE somehow breaks the entire system. While I don't claim to be a coding wizard, I do have some experience in Arma 3 mod development, enough at least to expand upon already existing features and troubleshoot bugs and config issues. Full credit for the creation of the mod would go to you, of course.
SlumDoc 15. aug. 2024 kl. 17:03 
Does this add mod add the capability to increase belt size past vanilla? It would be cool to see a system added where you can basically just constantly add belts to eachother (as something for an Assistant MG role to increase their helpfullness to an MG Gunner) so that they never have to stop firing to reload.
BrGuardian 5. mar. 2024 kl. 6:21 
Is there any way I can change the weight of the empty mags, so they don't keep you heavy?
ItsYeFox 9. feb. 2024 kl. 14:42 
IFA3 and FacesOfWar compat?!
liontrol 27. jan. 2024 kl. 21:55 
compatible with veteran mod?
Hex 4. jan. 2024 kl. 11:46 
Is there a list of every item's name? I wanted to add them to Antistasi, but I can't find any list that contains the records.
brendob47 11. dec. 2023 kl. 17:50 
What would be an appropriate __has_include preprocessor condition to make a soft dependency for GreenMag? I've checked the configs as well as the mod's file structure to generate both of these lines, but neither of them work.
#if __has_include("\z\greenmag\addons\main\data\box_40rnd.paa")
#if __has_include("\greenmag_main\config.bin")
O. Forest 6. aug. 2023 kl. 10:26 
How do you add a caliber from another mod?
Zero Enna 3. juli 2023 kl. 15:43 
Have a Speedloader or change it in the CBA config?
[LAW] Dungeon Master 29. maj 2023 kl. 14:57 
Anyone know if there is a way to speed up the rate magazines are emptied and refilled?
Sugar Man ♠ 15. mar. 2023 kl. 9:06 
same here it's a great mod
S. Jorgensen 13. jan. 2023 kl. 5:05 
Or a compat for IFA3 and Face of war
S. Jorgensen 12. jan. 2023 kl. 9:15 
Does anyone know if a compat Mod for Northern fronts? as i would love to use this with that mod due to the nice animations on that mod
CLBT 5. jan. 2023 kl. 8:22 
Hey, how should I go about creating a 100 Rnd belt for 7.62x39? I've tried but no luck with that.
Husker 19. nov. 2022 kl. 13:00 
Burki, please do go ahead and do so, would be much appreciated!
Adam Lee Baker 4. nov. 2022 kl. 7:12 
Is there a greemag without the ace dependency?
Burki 31. okt. 2022 kl. 11:17 
Is there a way to make a compat for SOG like with the other Compats or is that just not possible? Im not asking you personally, but in general, I think I can make one
Mars_Beepolars 25. sep. 2022 kl. 11:21 
PLS UPDATE :CRY:
SuperNiceGuy 21. sep. 2022 kl. 16:53 
works perfect! It would be nice if we can edit the loading magazine time, because load 200 rounds may take a lot of time tho
Bratalistic 4. juli 2022 kl. 7:12 
@cheerytwinkie im having the same issue. what mods are you running?
cheerytwinkie 4. juni 2022 kl. 3:06 
Hey im bugging ever time i try to reload my mag with ACE its "Your already doing something"??? im even using a rook or a Grach i guess
Tigerlover 5. mar. 2022 kl. 10:57 
I found, that if I play for long time, then repack get bugged. It remove from magazine more ammo, than is in magazine and during filling it it will put into it all ammo, which I have.
DxG6767 1. mar. 2022 kl. 3:47 
Is there a green mag compatability with Universal Ammo system?
BaraBoom 29. dec. 2021 kl. 16:51 
will the mod be compatible for other RHS and 3CB?
Hobs 27. nov. 2021 kl. 11:59 
Okay, no worries. I found a work around. As long as I have 1 bullet in each mag, I can save them. Thanks!
CoseDola | Miller  [ophavsmand] 27. nov. 2021 kl. 8:46 
@Spooped Hobs
Not without rewriting the bi consistency functions, no
Hobs 22. nov. 2021 kl. 4:20 
Hello, I'm using this mod in my recordings for the Arma 3 Single player campaign. My current issue is that when ever I load a 'new level, (EG, Camp Maxwell to Patrol), all the empty magazines I have are automatically refilled by the game. Is there a way to prevent this?
CoseDola | Miller  [ophavsmand] 19. nov. 2021 kl. 13:59 
@Anda26 look at the unit modifiers in 3DEN!
Anda26 19. nov. 2021 kl. 13:48 
By any chance adding a way to adjust the speed of loading mags? I know there's a speed loader but be nice to adjust the time to fill 1 mag without one
Husker 9. nov. 2021 kl. 10:55 
Ok thanks for the info! Hopefully, they will get sorted soon.
CoseDola | Miller  [ophavsmand] 9. nov. 2021 kl. 9:23 
@Husker
SOG Magazines can not be read by the system. Sadly, the creators of SOG did not include the caliber of the ammunition in the magazine classname, something I personally haven't seen anywhere else yet. Because of that, they won't work until a patch is made.
Husker 9. nov. 2021 kl. 2:29 
Hi, I want to add SOG magazines as at the moment I can't use SOG weps at all as I cannot repack the MAGS. With reference to the following;

Do other mod items work?
Most of the time they do, but limited. Mods that do not have a compat patch will most of the time work with the basic system, because the caliber can usually be read from the magazine classname. This can only be impaired if the magazine does inherit wrong GreenMag values from another magazine.
To register a non-supported magazine as one that needs belts to work, use this:
[["Magazin_A", "Magazin_B"]] call greenmag_main_fnc_addBelt;



Specifically, where do I use this ( To register a non-supported magazine as one that needs belts to work, use this: [["Magazin_A", "Magazin_B"]] call greenmag_main_fnc_addBelt; ) I have had a look around the MOD but cannot figure out where to use that. If you could let me know that would be greatly appreciated.
NotherDuck 6. juli 2021 kl. 22:12 
Made a compat patch for RHS AFRF, feel free to add it to the collection if you want to!
[+| CL rautamiekka 5. juli 2021 kl. 16:38 
What's with the speedloader doing nothing ? There's no mention about it, and the game settings for GreenMag don't mention it either, and putting it anywhere in the inv doesn't change repacking/unloading speed at all.
Shy 4. juli 2021 kl. 23:58 
is this compatible with S.O.G?