Source Filmmaker

Source Filmmaker

Watervoid - V2
82 kommentarer
sgt. james doakes 3. aug. kl. 0:36 
could you add a texture to the surface of the water
Chris!!  [ophavsmand] 11. juli 2024 kl. 3:00 
@Despa
You're in luck, I've already made one :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1400071483
Despaᵀ 10. juli 2024 kl. 20:55 
Would you be able to make a night version of it?
cfowler7 17. maj 2024 kl. 12:05 
Ah okay. Thank you. :D
Chris!!  [ophavsmand] 17. maj 2024 kl. 10:20 
@cfowler7
Unfortunately not, you'd likely have to go to your files and replace the underwater overlay texture with a blank texture for that to work. I haven't touched SFM in ages, so you're on your own on that.
cfowler7 17. maj 2024 kl. 8:53 
is it possible to have the camera under water without the water overlay effect? It blurs my animation badly. I really love this map :(
CINATITSMR 12. feb. 2024 kl. 14:04 
when you start a session in SFM, it starts a TF2 session in the background for game mode... but it's simulated even when not in game-mode. so uh the player just drowns over and over on this map, spawning ragdolls; which show up if you enable the view of 'Other Entites'.
krabsburger 19. nov. 2023 kl. 9:30 
@Wheatley Crab
seriously? is there a dead scout?
Froggy 26. aug. 2023 kl. 5:26 
i load the map and first thing i see is a dead scout in water
Chris!!  [ophavsmand] 1. maj 2023 kl. 17:17 
@Piss Man
For future cases, yes you usually have to restart SFM for new maps to show up.
Piss Man 1. maj 2023 kl. 17:13 
nvm, I just had to reload the map list. It showed up
Piss Man 1. maj 2023 kl. 17:12 
It's not showing up in my maps for some reason. Do i need to restart SFM?
2091riveraisrael 24. mar. 2023 kl. 1:29 
@UrLittleDashie I know what you mean I am trying to work on a project myself :/ And the ships are too big for this map. I am working on a Godzilla Team MLP Crossover, idea that I had called Vengeance and Darkness, only problem is the lack of Ocean Maps and the fact that I can't animate for crap on SFM I have to just map pictures and screenshots.
7ruNes5 18. mar. 2023 kl. 13:54 
CreateEvent: event 'player_damaged' not registered.
Phil 22. jan. 2023 kl. 15:33 
i kind of expected to see the water but i just see a blue void.
The Baby Blue Menace 20. nov. 2022 kl. 15:42 
I wish the playable area wasn't that small, it isn't big enough 4 me project
SpoockyNel 8. maj 2022 kl. 8:19 
Why i can't see it ?
Chris!!  [ophavsmand] 6. mar. 2022 kl. 5:17 
@Joose_2005
That would be your in-game character constantly drowning over and over again. You can switch to game view and noclip away from the water to fix it.
J 5. mar. 2022 kl. 20:33 
I'm getting a strange issue. There are blue scout corpses appearing in my session. I don't know how to explain it.
Wheatley 14. feb. 2022 kl. 15:00 
Just gonna say this: The skybox is too short
Indigo Animates 1. okt. 2021 kl. 17:11 
With the underwater issue, couldn't you make a version with a good underwater and a bad surface? I think it would solve the problem, but that's just me lol
Spacecore 29. juni 2021 kl. 18:56 
Why's the surface of the water not show up? I sorta expected to... see the water. it just looks like a flat blue void, it looks better from underwater.
TheManNextdoor 10. juni 2021 kl. 6:33 
Had the same problem, just downloaded the first version and when sfm ask for the pop up message click yes. That is how it worked for me.
BOOTMAN.EXE 24. apr. 2021 kl. 6:43 
I dont see that map showing up
Chris!!  [ophavsmand] 26. jan. 2021 kl. 15:52 
@DJ Kah
There is, check my workshop collection.
DJ KäH™ 26. jan. 2021 kl. 15:10 
Is there a nolights version?
Chris!!  [ophavsmand] 17. okt. 2020 kl. 6:54 
@the cavalry
That's you.
the cavalry 16. okt. 2020 kl. 22:01 
Why did I find a random scout body in the water?
MOSES 12. juni 2020 kl. 5:35 
+1 Same error here as below.
Felix_D57 24. feb. 2020 kl. 4:56 
i got some error in sfm console... it's say "maps/sfm_watervoid_v2_dark.bsp" is not a valid BSP file...

how?
Hopeless 21. feb. 2019 kl. 10:12 
That's brilliant, thank you!
Chris!!  [ophavsmand] 21. feb. 2019 kl. 9:49 
@Matchbox
If you're familiar with fog manipulation you can recolor the fog to match with your custom skybox, otherwise you can just turn it off with fog_override 1 and then fog_enable 0. This will, however, reset everytime you boot up SFM again, but it would only take 10 seconds to redo anyways.
Hopeless 21. feb. 2019 kl. 9:36 
Is there any way to fix the white streak along the top of the water when it gets to the skybox? It looks fine with the original skybox but I'd like to use a different one if possible.
NotYourMary 19. okt. 2018 kl. 16:19 
Thank you i will try it!
Chris!!  [ophavsmand] 10. aug. 2018 kl. 9:23 
@IAMPres
Move the camera up.
NotYourMary 10. aug. 2018 kl. 8:35 
Its just black nothing else even if i turn off lighting
Chris!!  [ophavsmand] 31. maj 2018 kl. 3:16 
@NewClarion
Source can't handle having much more water than this, sorry.
FUNNY RAT VIDEOS COMPILATION #6 30. maj 2018 kl. 18:09 
Can you give us a Water Void XXXXXXL? I could really use it.
Chuck LeChuck 23. maj 2018 kl. 7:52 
Any chance of a dark version?
rocket1714 27. feb. 2018 kl. 19:44 
You were just what the doctor ordered.
queakie24 18. feb. 2018 kl. 13:49 
Ok so ocean void is perfect for what I am trying to do. Empty with just water, some fog, and the water moves when an object is in it like real life.
MrFlux 1. dec. 2017 kl. 0:05 
http://gtm.steamproxy.vip/app/1840/discussions/0/558753804047304829/
don't know if this might help or not with your water problem :p
Chris!!  [ophavsmand] 30. nov. 2017 kl. 11:36 
@FluxTehDurp
More like sunlight shining on it, way too bright.
MrFlux 30. nov. 2017 kl. 11:26 
you mean like if there was a moon shining on it?
Chris!!  [ophavsmand] 30. nov. 2017 kl. 11:24 
@FluxTehDurp
The water was lit up even without lights.
MrFlux 30. nov. 2017 kl. 10:52 
what made it look bad?
Chris!!  [ophavsmand] 30. nov. 2017 kl. 10:33 
@FluxTehDurp
I tried to make a night version but it looked really bad and not something you'd want to use.
MrFlux 30. nov. 2017 kl. 8:33 
is there a night version? or a way to make it night
leendozer 22. sep. 2017 kl. 18:18 
your welcome
Chris!!  [ophavsmand] 22. sep. 2017 kl. 13:14 
@leendozer
I can't make the map larger as this is pretty much as much water as Source can handle. I might look into making a dusk/night version of the map at a later time, thanks for the suggestion.