Steam telepítése						
					
				
				
									belépés
											 | 
						nyelv
						
																																					简体中文 (egyszerűsített kínai)
																													繁體中文 (hagyományos kínai)
																													日本語 (japán)
																													한국어 (koreai)
																													ไทย (thai)
																													Български (bolgár)
																													Čeština (cseh)
																													Dansk (dán)
																													Deutsch (német)
																													English (angol)
																													Español - España (spanyolországi spanyol)
																													Español - Latinoamérica (latin-amerikai spanyol)
																													Ελληνικά (görög)
																													Français (francia)
																													Italiano (olasz)
																													Bahasa Indonesia (indonéz)
																																							Nederlands (holland)
																													Norsk (norvég)
																													Polski (lengyel)
																													Português (portugáliai portugál)
																													Português - Brasil (brazíliai portugál)
																													Română (román)
																													Русский (orosz)
																													Suomi (finn)
																													Svenska (svéd)
																													Türkçe (török)
																													Tiếng Việt (vietnámi)
																													Українська (ukrán)
																									Fordítási probléma jelentése
							
						
 
											 
													







I didn't realize it had so many subscribers. When I tested it again recently, I also felt that it was too high, too much pulling your mouse down while shooting, can't be easy to maintain in game while trying to avoid hordes. I guess you could always argue "fire in short controlled bursts" but I don't think this is that type of game.
If I get enough people asking for the older version, I can re-release it as an alternate. I feel this is well balanced as it is now though, so it would take some clamoring.
Maybe you can keep the old version as a separate file, since I bet there were a bunch of people who did enjoy the original version, seeing as there are at least 60+ subscribers
Yes, some realism has to be sacrificed for the sake of gameplay, this is true.
I lowered the recoil significantly, it has less climb and better grouping. We'll call it a "foregrip bonus" =)
Hope it is now to your liking.
The punch would just make you look to the sky, kek
I see what you did, and I can applaude how unique it is
It gives a distinction to your scripts, and I love them even more for that
However, it kinda makes the MAC a worse choice, since there are barely any other high-punch scripts for other guns that compensate the addition of a high recoil in this one
Again, I believe it's amazing that you thought so much of how the weapon stats reflect the gun itself, but it does have a certain effect for gameplay
I believe a lower punch mixed with a lower range/larger spread could do the trick, since it would keep the feeling of the gun being a tiny beast that shoots with barely any control, while also making it more viable gameplaywise
Yeah the recoil is a formula that is based off of the weapon's power, rate of fire, and weight. Since it has an extremely high rate of fire, and a low weight, there is a lot of recoil. If I recall, I made an executive decision to divide the total amount of recoil in half. So that's half of what it was LOL.
I will lower it a bit more. The trade off with the high recoil is like I said not just high rate of fire and low weight (going to be adjusting movement speeds soon) but also more penetration.
In any case, I'll make a revision and test this particular reduction in recoil soon. Thanks for the feedback!
However, was all that vertical punch neccesary?