XCOM 2
[WOTC] XSkin by Iridar
575 kommentarer
Kamen Rider Nexus 21. sep. kl. 16:23 
idk what's going on, but when I try to reskin weapons, all it does is make the grip and stock disappear, without changing the appearance of the weaponry at all.
SoteksChosen 16. sep. kl. 18:10 
The Dollhouse fix from 1.4 works for me. When you click the "Customize" option while looking at a soldier in the armory Dollhouse brings up an extra menu on the right side of the screen with various options specific to Dollhouse, one of which is "Use Weapon Customization". Click the box to turn it off and bam - xskin works (again, for me at least)
Chroma Gey 12. aug. kl. 10:30 
For the people struggling with the Dollhouse Incompatibility, Dollhouse had this to add to their 1.4 update notes = "XSkin is now compatible. Make sure to disable the `Use Weapon Customization` Option for it to work."

Not sure if it'll work yet, havent tested myself.
Mighty_Rathalos 28. juli kl. 13:25 
Update: only seems to happen on a primary shadowkeeper, not when using a "normal" shadowkeeper.
Mighty_Rathalos 28. juli kl. 13:17 
Hope anyone knows if there is a way to "fix" this issue I am having
One of the Pistols I use as a skin is a fully automatic pistol. The animation gets played normally when I skin the normal Pistol or the traditional handgun so it loads the animation for the weapon instead of the normal one but when I use the shadowkeeper it just does a single shot with it.
is there any small tweaking one can do for the mod or do I just have to live with the fact that characters I want to use the automatic pistol cannot use the shadowkeeper?
Park Ranger 17. juli kl. 7:09 
@QQ小冰 man, my saviour! Thank you very much! Yes, there is an issue with the dollhouse! Without that mod, xskin works as intended
Lucky_Carrot 1. juni kl. 14:39 
Anybody getting black textures after modular weapon research?
Yuuko 27. maj kl. 1:01 
So, I had the issue for weapon skins duplicating/overwriting after upgrading a tier. After spending time deactivating mods I thought would affect weapons, I found that after deactivating Grimy's Loot Box and Mod Everything, I didn't have the issue anymore.

Not sure if there's any other mod that causes the issue (I kept removable upgrades and interchangeable upgrades enabled during the testing). I';m going to play and get the upgrades naturally and see if I have the issue again with Grimy's Loot Box and Mod Everything disabled. For the testing, I used console at the start to give mag tech and then bought them in engineering. So just want to cover my bases. I hope this helps anyone that has the issue!
QQ小冰 23. maj kl. 21:41 
My problem is that it conflicts with Project DollHouse
QQ小冰 23. maj kl. 6:35 
After subscribing to [WOTC] 40k Agripinaa Autogun&Bolt, this mod becomes invalid and the weapon model will not change. Even if [WOTC] 40k Agripinaa Autogun&Bolt is uninstalled, there is nothing we can do. What should we do, big shot :steamsad:
Iridar  [ophavsmand] 11. maj kl. 19:48 
Thank you.
not_buddhanuff 11. maj kl. 15:50 
Enjoy your retirement. I'm a big fan of your mods and I will miss your creations. Very grateful for what you've made and its impact on this community.
KZFKreation 25. mar. kl. 15:17 
Dang, saw your comment on retiring from modding. We're gonna miss you Iridar- truly is an end of an era for XCOM fans.
william09703 14. mar. kl. 10:29 
Is it possible to make the weapon also use reskin one's animation? I'm using XSkin with your WSR Shotgun animation mod, despite I can reskin any shotgun to other shogun skin, but the animations I set in config apparently didn't get copy to it
gus 2. mar. kl. 9:02 
luv u iridar <3
Iridar  [ophavsmand] 28. feb. kl. 21:22 
I retired from modding, I don't have any plans to do anything at all.
Jedi G 28. feb. kl. 20:37 
Are there plans to make this wonderful mod compatible with Project Dollhouse? Or is that something Project Dollhouse needs to do?
Iridar  [ophavsmand] 27. feb. kl. 18:31 
No
Boge 27. feb. kl. 18:26 
Every time I skin a weapon, it becomes a separate weapon that you equip. That ends up cluttering my inventory with a bunch of skinned weapons. Is there a way to just set a character's weapon to that skin rather than skinning an individual weapon?
Invisible 10. feb. kl. 13:07 
game crash
Switz 30. jan. kl. 12:13 
Hey iridar! this mod doesn't seem to work well with idle suppression, just wanted to let ya know! thanks for the awesome mod
william09703 26. jan. kl. 6:38 
right, I'll try them
Iridar  [ophavsmand] 26. jan. kl. 6:05 
Unrestricted Customization / Project Dollhouse is as close as it gets. You can technically do something like this with Appearance Manager too, but it's not its intended use.
william09703 26. jan. kl. 5:44 
is there a similar reskin mod for armors? I haven't found one exactly
Iridar  [ophavsmand] 20. jan. kl. 16:49 
Починил, спасибо.
John keL1er 20. jan. kl. 2:23 
if you ever update this mod - in ru loc, misprint in: FriendlyName(Plural), tnx u
Ms. Fortune 19. jan. kl. 5:18 
doesn't seem to work with (true) primary secondaries, I have K's officer and your akimbo classes installed, while the later's secondary pistol can be changed and reskinned - both primary pistol slots can only be occupied by default vanilla pistols and cannot be reskinned into other kind of gun; and if I disable filters the only available skin options are grenades or rocket launchers for some reason.
Any idea how this might be fixed?
Lemistio 8. jan. kl. 16:17 
That seemed to do the trick, thank You very much, it would be the last thing I would think of.
Iridar  [ophavsmand] 8. jan. kl. 15:08 
AML detects only a couple of conflicts. Most likely you're using the "reduced beam FX" or whatever it's called.
Lemistio 8. jan. kl. 14:41 
I don't see any conflict in mod manager, should I just reset the config
Iridar  [ophavsmand] 7. jan. kl. 23:10 
It's a mod conflict.
Lemistio 7. jan. kl. 16:53 
At beam tier most weapons changes skin successfully but the audiovisual effect of shooting is still showing that of beam, and not custom weapon. Any workaround?
Corbent 22. dec. 2024 kl. 19:45 
Case in point, I was thinking that a Templar, with his wirstblades reskinned as brass knuckles from the unarmed weapons mod (with the option to mix punches and kicks) and the autopistol reskinned as stun strike could make a nice Ryu from Street Fighter to add to the roster.
Corbent 22. dec. 2024 kl. 19:39 
I guess, but that would modify all characters of the class in general. Maybe I would want just one to have it. The thing is that I have turned my XCOM2 into a sort of "Super Smash Bros" kind of thing. My character pool is full of famous characters with a specific appearance, class, and reskinned items to match in a minimally invasive way.
Iridar  [ophavsmand] 22. dec. 2024 kl. 19:32 
At that point you could just remove cooldown from Soulfire and nerf the damage somewhat.
Corbent 22. dec. 2024 kl. 19:27 
Would be cool to be able to use ability animations for basic attacks. Psi operatives using stun strike visuals for the primary attack instead of conventional rifles would be cool. Full sorcerer mode.
Iridar  [ophavsmand] 11. dec. 2024 kl. 0:29 
If you mean this one: https://gtm.steamproxy.vip/workshop/filedetails/?id=622863565
Then it's a vanilla mod and you should not be using it.

This version: https://gtm.steamproxy.vip/workshop/filedetails/?id=1127491931
works fine with XSkin.
Icon the Aegis 10. dec. 2024 kl. 21:50 
nvm found my answer the mod "mod everything" doesnt play nice with xskin but doesnt show up as a conflict
Icon the Aegis 10. dec. 2024 kl. 18:17 
Hello to anyone who can help i keep running into a consistent issue with this mod where the button prompt for changing skin doesn't show up, i know it has something to do with a mod conflict but my launcher wont tell me what the cause is if anyone has any incite please let me know thanks
Corabiit 2. dec. 2024 kl. 9:45 
"=[NK]= Col. Jack O'Neil Sep 29 @ 5:06am 
If you're using project doll house, you need to disable the weapon customisation in its menu, otherwise skin doesn't show"

This fixed it for me. Thank you!
Iridar  [ophavsmand] 17. nov. 2024 kl. 20:19 
Mod conflict.
Punished Todd 17. nov. 2024 kl. 19:45 
The magnetic support cannon doesn't seem to work with this mod. the textures change when you reskin it but the model stays the same.
Alastor The Puppet 12. okt. 2024 kl. 16:43 
I've made a guide that has a lot of duplicate exclusions

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3347729724
GamerGirl 12. okt. 2024 kl. 10:24 
That fixed it for me, thanks so much!
=[NK]= Col. Jack O'Neil 29. sep. 2024 kl. 2:06 
If you're using project doll house, you need to disable the weapon customisation in its menu, otherwise skin doesn't show
Earriion 28. sep. 2024 kl. 19:46 
Well I tried following the troubleshooting guide thins and reloading my config file. And verifying my game cache. No matter what I do I can or get the reskin weapons option to show up when looking at my soldiers. I guess that means I can't use the mod. Big sadge
Iridar  [ophavsmand] 28. aug. 2024 kl. 13:48 
Yes.
Salacious B Crumbs 28. aug. 2024 kl. 12:42 
I know using the reskin on paired weapons has some limitations, but does that also apply to rescaling? I'm trying to hide both the Templar Gauntlets, but only the main component is affected.
B.A.N 23. aug. 2024 kl. 21:00 
Hey Iridar, it seems that Project Dollhouse and this mod don't play well, with reskinned weapons turning into parts of normal weapons rather than actually changing it's skin.

It's an issue also brought to Project Dollhouse developers, so i'm unsure on what end this is coming from.