Arma 3
[SP] Ravage: White Out
24 kommentarer
Recaldy  [ophavsmand] 23. apr. 2024 kl. 20:11 
I tried it at release and didn't have any problem so maybe something got updated or I'm using an original Namalsk model that isn't part of the [R] version. I'll remove the blurb about it. Hope you enjoy the scenario though. :steamhappy:
Stiganovski 23. apr. 2024 kl. 18:22 
Hey recaldy! Quick question, I'm having no luck with this with the revamp map. Keeping getting ns_a2 missing error on start. Is there something I'm doing wrong potentially?
Recaldy  [ophavsmand] 16. dec. 2023 kl. 20:44 
Scenario updated, see change log. :steamthumbsup:
Recaldy  [ophavsmand] 10. dec. 2022 kl. 16:20 
North east "corner" of Namalsk is a few civilian houses on the coast
Wally_c64 10. dec. 2022 kl. 15:29 
I must be fifteen plus hours in. I originally travelled north, then south and found a Skoda at the bottom of the map which got me half way north again and then ran out of fuel. I'm currently trekking around the northern section of the map again and still can't find the objective. It's been a lot of fun though.
Recaldy  [ophavsmand] 5. dec. 2022 kl. 18:49 
Scenario updated, see change log. :steamthumbsup:
Tiran Kandros 5. okt. 2022 kl. 6:56 
Finally got around to playing through and beating this scenario, pretty good.
Would've done it last week but I kept running into a lighting bug that made the game constant grey darkness. Found out all I had to do was disable Splendid Lighting Modification lol.
Recaldy  [ophavsmand] 6. feb. 2022 kl. 23:45 
Nice to see, glad you enjoyed it.
Micropitt 5. feb. 2022 kl. 12:51 
I think this is one of the best Ravage mods out there, def the best Namalsk mod. Very immersive with the ambient sounds. Exploring A2 paid off ;-)
Recaldy  [ophavsmand] 24. dec. 2021 kl. 20:49 
Director's Cut update is now live! I wanted to release it to mark Ravage: White Out's 1 year anniversary. No change log but you will need the one additional mod added. Thanks for playing! :steamthumbsup:
Recaldy  [ophavsmand] 2. dec. 2021 kl. 21:24 
Nice to hear. The ambient sounds are from the map itself I think. I have a "director's cut" update coming out on the 25th to mark White Out's anniversary.
JBS1949 2. dec. 2021 kl. 17:49 
Back again and things appear to be going a little better. I wanted to comment on one of the sound effects that I think enhance the scenario - there's the occasional sound of a jet passing overhead at high altitude and for me that makes it all the more real like there's a real world out there somewhere. Food situation is a little better. I even got the gutting knife on one run.

Haven't seen a rabbit or other animal to butcher yet, but definitely an improved scenario.
Recaldy  [ophavsmand] 22. maj 2021 kl. 22:14 
Someone discovered a workshop fix(?). The Scenario's been updated.
JBS1949 20. maj 2021 kl. 17:21 
Yeah, that's not been working for me. I just run into hordes of zombies who are also running towards the gunfire.

If I manage to survive them AND defeat the hordes of renegades & marauders I find plenty of ammo, but no survival gear ... maybe a tent or a sleeping bag.

Out of SIX start from scratch restarts (at the crash site) I have acquired plenty of ammo. On this final run, I did finally find a can opener in the Ravage base loot

I'm afraid it's NOT fun any more.
Recaldy  [ophavsmand] 18. maj 2021 kl. 20:12 
Recommend running towards gunfire if you hear any. Pre-placed AI should have 1-2 things for consumption . I placed something at each(?) landmark I could find on the map. Ravage base loot is pure RNG after all.
JBS1949 17. maj 2021 kl. 11:47 
How much of a problem are hunger and thirst going to be?

I've made it to the hospital from the crash site, fought off two bands of marauders (and the slavering hordes of zombies they called down upon themselves with their undisciplined gunfire).

I'm in pretty good shape for ammo & equipment - I've even found FIVE watches, which are usually pretty rare in Ravage - but the only food/drink item I've found so far is ONE single empty can. No knife, no can opener, no empty bottles ...

Haven't even seen a single rabbit.

Fun so far, but ...
pixel_de 5. feb. 2021 kl. 13:24 
hey thanks I think it was "snow footstep" mods....
Recaldy  [ophavsmand] 5. feb. 2021 kl. 9:20 
Mauseri Thanks for figuring it out. I'll delete the note from the description then. The weather itself should not change throughout the scenario."Low" visibility and visual navigation is the intended game play experience in White Out. :)
Mauseri 5. feb. 2021 kl. 9:01 
pixel_de did you use the recommended snow footstep sounds? I tried this (in SP) with them at first but also ran into some problems with loading saves... something about chernarus.winter missing? Though I also loaded CUP Terrains Maps which should have it... but still no go.

So, I threw away those snow footsteps, just ran this mission with just the mods listed on right, and it works just fine. Can load my saves and all...

The scenario seems nice BTW, though I just started. I do hope the weather clears at some point, so I can do what ARMA excels in... which is putting mofos down from a distance!
Recaldy  [ophavsmand] 4. feb. 2021 kl. 13:43 
I did update the mission to fix a few tiny things a while back but the requirements are all still there. I can load my new saves no problem. Could either be lacking an addon or one of them is out fo date?
pixel_de 2. feb. 2021 kl. 11:32 
hey cool mission but I can not load my saved session. any clue why? tx
Recaldy  [ophavsmand] 28. dec. 2020 kl. 0:31 
Updated the scenario to tell you which direction to sail to.
Recaldy  [ophavsmand] 26. dec. 2020 kl. 23:35 
Namalsk buildings are loot-able per Ravage module. I also placed objects ravage uses as loot-able
Dud 26. dec. 2020 kl. 7:09 
Is all the loot hand placed, or do you also use the Ravage loot module?