Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Please check your MOD again, because it was actually very good.
Please reply.
Capacity L has a capacity of around 200 in real life but only 40 in game ;/
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2847134313
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2464494853
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2848518444
Error (taken from one of the comments):
Error message: error: H:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2332214931/mod.lua:123: attempt to get length of field 'loadConfigs' (a nil value)
stack traceback:
=[C](-1): __len
@H:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2332214931/mod.lua(123): v
@res/scripts/mod.lua(99): origApplyModifiers
@H:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1962843709/res/scripts/eatglobal/mod.lua(171): ?
**************************************************
Is this something you could look into at some point please? I love this mod but I'd like the APT one running too and have them play nicely together.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2855857829
or this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2790688192
The number of passengers are significantly less than what is defined in the models/model lua file.
Some if statements to double-check that a complete compartmentsList struct exists before trying to iterate over it would fix the issue.
The issue in that other mod is getting fixed as I have contact with the creator, but that's not always going to happen.