Sid Meier's Civilization V

Sid Meier's Civilization V

Unique Unit Lines
9 kommentarer
shimmer 25. okt. 2022 kl. 1:48 
Is this a bug or feature? This mod also removes inherent promotion of any after UU units, such as pictish warrior won't recive formation I when upgraded to pikeman.
Flamingcheesepie 7. jan. 2022 kl. 12:48 
When using Events, the promotions given via events are also integrated into unit lines like UU promotions. Is there a way to disable that?
Flammy 7. feb. 2021 kl. 6:23 
Yeah, I have updated it to the last version, I just thought that the effect of our Unique Unit's Promotions could only activate for the later Units of him (with the respective Technology that unlocks our UU), not the whole Line of our UU necessarily.
Anyway, grettings and thank you for your reply!
Nice bird!  [ophavsmand] 7. feb. 2021 kl. 1:56 
Have you updated to v3? I recently updated the mod to do just that. It works by checking the unique unit's tech before granting promotions.
Flammy 6. feb. 2021 kl. 22:34 
Really good, useful and fun idea! Now we can use our Unique Units's attributes beyond his obsolescence and with a dynamic effect in our gameplays in CP! You're truly a genius and you deserve even more support! Congratulations! :)
Also, maybe I can suggest a idea if you're interested to implement it too to your cool Mod: We could activate the Unique Promotions of our Units when our Unique Unit is already obsoleted ingame or it could just be only for the Default Units that are available after the Unique Unit.
For example: An Warrior or Swordsman couldn't have the Unique Promotions of a Samurai, but the Rifleman (his upgraded Unit) can, and his later upgrades too.
What do you think about that idea? Can be possible or it could be even more helpful for you and us?
Good luck, thank you for your input and keep up the good work!
Blue 8. jan. 2021 kl. 16:14 
Oh, really?! Awesome! Thanks for letting me know, I'm definitely going to have some fun with this one haha.
Nice bird!  [ophavsmand] 8. jan. 2021 kl. 11:52 
Yes, compatible with EUI. Nothing about it deals with UI, so it should not affect UI related mods.
Blue 5. jan. 2021 kl. 2:15 
Very nice! I love the idea of your mod. I'm assuming this is incompatible with EUI, right? It's what I prefer using personally.

(This isn't a request to make a compatible version btw, just admiring the work, it's awesome)
rotsenjm95 24. dec. 2020 kl. 14:27 
you create mods for money?