Stellaris

Stellaris

Sol System Dwarf Planets
37 kommentarer
Ciaphas Cain 19. okt. 2024 kl. 10:38 
Same Psayme!! I love mods like this...
JayWalkin 12. apr. 2024 kl. 7:57 
A shame this mod died. I always look to these outer worlds in my human playthroughs. And they aren't there...
Neodinson 7. aug. 2023 kl. 1:34 
Update for 3.8!!!
Marcus Arabela 19. maj 2022 kl. 19:07 
@Scr(A)tch

Ok, that makes sense now. I've never looked in each mod's folder to see what files each edited. I load this mod after, so your mod's changes should override those of Real Space.

Thanks for the info!
Scr(A)tch  [ophavsmand] 19. maj 2022 kl. 18:23 
@Marcus Arabela
Real Space and this mod overwrites the same files that contain Sol system, so you can and will only get one of them, depending of your mod load order.
Marcus Arabela 19. maj 2022 kl. 15:46 
@Scr(A)tch

I use both Real Space and RS System Scale with this mod. I don't seem to have any issues, but maybe I'm not seeing the issue? What issues should I be seeing?
ThePionier 14. maj 2022 kl. 9:13 
In fact, I use both mods, because both mods make the whole thing more interesting. Pity :/
Scr(A)tch  [ophavsmand] 14. maj 2022 kl. 4:44 
Note that I'm able to launch a game with RSSS alone or along my mod without problem, so if you only use the system scale and not the main RS mod, you should be fine.
Scr(A)tch  [ophavsmand] 14. maj 2022 kl. 4:34 
RS and RS System Scaling are two different things. You should be able to use RSSS with my mod without any issue. But as it requires RS itself, there will be conflicts.
ThePionier 14. maj 2022 kl. 3:36 
Hello! @Scra(A)tch
As far as I know and have seen, the RS System Scaling submod is stable. This hasn't been changed in a few patches, so it probably wouldn't be a problem if you made one. That means you don't have to adapt your mod every time when RS has been updatet.
Scr(A)tch  [ophavsmand] 14. maj 2022 kl. 1:25 
Updated to 3.4.2.
@ThePionier: yes, but it would require me to update it when any changes are made to RS. Considering the relative scales of both projects, and the fact this mod is much more stable, I would suggest you ask the other way round if RS modders want to integrate my cosmetic features in a submod.
ThePionier 5. apr. 2022 kl. 11:37 
Would a compatibility patch be possible for the mod Real Space?
DatOneMinuteman 22. dec. 2021 kl. 11:25 
0/10 Haumea isn't an egg :steamsad:
Scr(A)tch  [ophavsmand] 22. sep. 2021 kl. 18:18 
Update will be here soon. As for mod compatibility, I won't do.
Rogueone 20. sep. 2021 kl. 17:53 
Update for 3.1?
ItzRaiden 23. aug. 2021 kl. 6:00 
Would it be possible to have that capability though?
Scr(A)tch  [ophavsmand] 11. juli 2021 kl. 4:57 
@samsockeater: I don't use this mod, but I suspect said gigastructure requires a regular planet, while gameplaywise dwarf planets are skinned asteroids.
samsockeater 8. juli 2021 kl. 14:09 
how hard would it be to get this to behave well with gigastructures? dynamic core igniter and the replaced dwarf planets dislike each other
Scr(A)tch  [ophavsmand] 21. maj 2021 kl. 16:34 
I updated the mod, normalized Earth size at 18 to match 3.0.3.
Brennal 20. apr. 2021 kl. 19:12 
does this mod work on 3.0 I have not had any immediate issues yet
Scr(A)tch  [ophavsmand] 6. mar. 2021 kl. 13:00 
@truelove101992 : it should. I modded all instances of the solar system I found in the game files.
Brennal 18. feb. 2021 kl. 20:12 
What true love said
truelove101992 17. feb. 2021 kl. 0:08 
So is there a way to colonize the system in this version?
Scr(A)tch  [ophavsmand] 10. feb. 2021 kl. 9:48 
While the existence of Planet X is believable, its speculated orbit is far beyond the scope of the solar system as represented in Stellaris (13 to 26 times farther from the Sun than Neptune). I won't add it to this mod, and considering Paradox discarded Eris, I doubt they will add anything beyond the Kuiper belt.
bascott83 4. jan. 2021 kl. 14:59 
well there have been increasing articles from researchers stating that there is evidence to lead them to believe there is more than 1 planet and dwarf planets out past Pluto within the Gravity well of OUR Solar System.
8vantor8 23. dec. 2020 kl. 16:00 
if planet X is confermed then i think paradox will add it in in a update.
dasdasdweeqwe 20. dec. 2020 kl. 9:59 
very nice man
dasdasdweeqwe 20. dec. 2020 kl. 9:56 
bascott83 +++
Scr(A)tch  [ophavsmand] 18. dec. 2020 kl. 11:46 
If and when it's confirmed. Or as submob, I will think about it.
bascott83 18. dec. 2020 kl. 11:12 
Can you add Planet Nine (Unless you consider Pluto a Planet... Then it would be Planet X).
Scr(A)tch  [ophavsmand] 17. dec. 2020 kl. 22:21 
Alas, no. The mod has 0 impact on gameplay or balance, but it tampers with files included in the checksum.
XenoTechnian 17. dec. 2020 kl. 21:49 
does this work with iron man?
Scr(A)tch  [ophavsmand] 17. dec. 2020 kl. 19:40 
RS System Scale should be perfectly fine.

Real Space itself has a custom Sol system that it will be overwritten. In this case make sure you load my mod last. Also it may have unexpected consequences.
Theminecreeper1 17. dec. 2020 kl. 17:04 
Does this work with Real Space System Scale?
Andora 17. dec. 2020 kl. 4:08 
Thank you :D
Scr(A)tch  [ophavsmand] 16. dec. 2020 kl. 16:58 
Here they are.
Andora 16. dec. 2020 kl. 16:06 
Can you add a few more screenshots of how the solar system looks in game?