RimWorld

RimWorld

Quest Reward Rebalance
117 kommentarer
obin0684 3. sep. kl. 23:08 
and
Could not resolve cross-reference: No RimWorld.ComplexThreatDef named FuelNode12 found to give to RimWorld.ComplexThreat RimWorld.ComplexThreat
error
obin0684 3. sep. kl. 20:18 
In 1.6, it prints an error saying Type ComplexDef is not a Def type or could not be found .
SpaceDorf 28. juli kl. 22:55 
if you want 1.6 items as loot, then yes
GULÉ🏠 27. juli kl. 2:09 
Does this need 1.6 update?
DKT | Joãozinho 26. juli kl. 20:27 
funciona na 1.6?
HDDKMS 2. dec. 2024 kl. 17:13 
thank you for the mod:steamhappy:
g3 20. sep. 2024 kl. 10:24 
1.5?
Kobold Kween 11. sep. 2024 kl. 18:55 
Where is the 1.5 version?!?!
94quartz 14. aug. 2024 kl. 9:04 
Are there any plans to update to patch 1.5?
Latex Santa 12. maj 2024 kl. 2:32 
@Greysuki
Yeah, it should work no problem. Even though the devs have significantly improved quest rewards in 1.5, all that this mod will do is probably either overwrite the vanilla ones or mix its own content into the loot tables. Probably.
TracerFoxTEK 3. maj 2024 kl. 12:04 
Has anyone been able, or willing, to test if this is working as intended on 1.5?
MatejH7 17. apr. 2024 kl. 8:57 
Can you please update this mod? Thank you very much!
Greysuki 17. apr. 2024 kl. 6:50 
Well, it's an XML mod. It means you can easily update it by copying the 1.4 directory to 1.5 and modifying About.xml.
Frank 14. apr. 2024 kl. 12:36 
would love to see an update for 1.5 when you have time
Vaarelsauce 14. mar. 2024 kl. 13:43 
For OP, just wanted a heads up that Better Quest Rewards author mentioned both mods are compatible together (towards the bottom of the description). In case anyone was wondering :)

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2671237934
Komyeta 15. nov. 2023 kl. 22:22 
Ever mod load is different so I oculd be wrong and im just experiencing a conflict of some sort, but that was jsut myexperience.

If it helps, I also use "[FSF] Better Ancient Complex Loot" mod. Its the only other mod that I can think of that would produce a conlict with this, but im not 100% sure.
Flankmaster  [ophavsmand] 15. nov. 2023 kl. 14:39 
Huh, I'll have to take a look at that. That's certainly not intended.
Komyeta 3. nov. 2023 kl. 4:44 
Be ware, this mod does something funky with the Ancient Complex crates. According to my experience, the big red crates never spawn if this mod is installed.

Just confirmed it after plaing on an 11 year old colony with this mod installed and not a single big crate appeared in numerous ancient complex visits. Only the small ones would appear.

I uninstalled this mod and visited more complexes to test and, effectively, the big crates started to appear again as they should.
SpaceDorf 31. jan. 2023 kl. 4:10 
yeah I could have said something how the other author answered my question.

and my guess is by using both one overwrites the other because they tweak the same basic values
Timou 31. jan. 2023 kl. 3:30 
Not stupid Question ?
How is this different to Better Quest Rewards ? And can I use them both or not?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2671237934
SpaceDorf 16. jan. 2023 kl. 12:47 
Stupid Question ?
How is this different to Better Quest Rewards ?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2671237934
Flankmaster  [ophavsmand] 3. dec. 2022 kl. 10:05 
It should be fine -- but I am going to keep testing things on my end to see if it is still balanced. The nature of Tynan's update was to subtract certain awards from the base game reward pools (so you don't get beds, gunlinks, etc., during certain quests), the idea being that this increases the chance for the non-craftable rewards (power cells, emanators, etc.). It's not clear to me yet what the combination of both QRR and these changes is yet.

What's going to take more time is rebalancing Ancient Complexes. I added a buff to the loot in those in the most recent update, but I'll need to revisit that now that he says that better rewards are more common.

TL;DR Stay tuned. There might be changes.
Evono 30. nov. 2022 kl. 6:47 
i guess with the newest Update this mod needs a Remake / adjusting ?
https://store.steampowered.com/news/app/294100/view/3494259338705325620
Frank 29. nov. 2022 kl. 21:30 
With the Nov 29th patch, did that break anything?
xor 24. nov. 2022 kl. 8:44 
btw the latest unstable contains a quest reward rebalance so maybe this mod will be (even) less useful in the future (which is a good thing, everything that is done in vanilla is an improvement instead of needing mods for everything).
So in that case, thanks for your service, you may rest now.
Dorka 24. nov. 2022 kl. 8:30 
I'm actually having the opposite of the most recent possible bug. I've been getting quests with nothing but Archotech gear/equipment, but it offers me like 20 to 30 venometric power cells, or 15 to 20 orbital bombardment controllers. Is this as intended? I also have Better Quest Rewards, so i'm unsure if this is having an unintended effect.
Tricky Tony 23. nov. 2022 kl. 11:06 
Yeah I think that's prolly it, becoz removing it makes no difference.
Flankmaster  [ophavsmand] 21. nov. 2022 kl. 18:05 
@Toughest Gun In The West, everything appears to work as intended on my end. The 'rebalance' only duplicates the archotech awards into their own separate reward category which has an equal chance to be rolled as RewardStandardLowFreq reward pool. In a world prior to two official DLCs and various mods which expanded the possible quest events, this was a substantial boost, but I am wondering if I should revisit the numbers again and dial it up a little more.
zampaman 21. nov. 2022 kl. 8:14 
It seems to work for me :D
Stallion 20. nov. 2022 kl. 1:19 
Can anyone confirm that this is working as intended? I was going to download it but then saw the comment by @Toughest Gun In The West
Tricky Tony 17. nov. 2022 kl. 23:18 
I think this mod might be bugged.
Since using it I've received next to no archotech or even spacertech quest rewards.
A vast majority is basic stuff now. My younger brother talks about his colony all the time and he gets MAD rewards.
I'm on like year 7 with 150k colony wealth and this is my 6th play through with this mod active.
I didn't realize for the longest time I even had it, until my distinct lack of high quality quest rewards became more apparent.
Smaug 22. okt. 2022 kl. 1:45 
cool and good
Melody 22. okt. 2022 kl. 0:38 
@Flankmaster Thank you!
Flankmaster  [ophavsmand] 21. okt. 2022 kl. 18:44 
Yes. In the next 30 minutes.
Melody 21. okt. 2022 kl. 10:46 
1.4? :)
Evono 21. okt. 2022 kl. 10:21 
1.4 planned?
Blazerik 30. sep. 2022 kl. 12:15 
Verse.PatchOperationAdd(xpath="Defs/ThingSetMakerDef[defName="Reward_ItemsStandard"]/root/options/li [maxMarketValue=5500]/thingSetMaker/options"): Failed to find a node with the given xpath
Scroll Wheel the Invincible 6. aug. 2022 kl. 10:30 
There is already a way in game to increase or decrease the wealth you get from quest rewards. I'm pretty sure its in the story teller window, you have to go into the advance settings or something like that. You can also change those values in a game that is already in progress
The Right Knee 30. juni 2022 kl. 7:36 
Hey, when you update this mod, can you add a config that lets us modify the wealth multiplier of quest rewards. For some reason with this mod, at one year in game Im getting 6K+ worth rewards and I feel I should only be at ~3K.
Arkitekt 29. mar. 2022 kl. 11:26 
I'm currently getting duplicate rewards in a lot of my quests. I had one quest over 5 of the same gun. It seems to only happen with modded weapons.
Gender Bender 11. dec. 2021 kl. 20:00 
ahh ok :steamthumbsup:
Flankmaster  [ophavsmand] 11. dec. 2021 kl. 13:58 
@Gender Bender, it's a benign patch error, just ignore for now. When I update next I'll make sure it doesn't throw the same error.
Gender Bender 11. dec. 2021 kl. 7:14 
hey i got this error: [Quest Reward Rebalance] Patch operation Verse.PatchOperationSequence(count=4, lastFailedOperation=Verse.PatchOperationAdd(Defs/ThingDef[weaponTags="SpacerGun" or weaponTags="UltratechGun" or
here's the log: https://gist.github.com/75c19c45e5b9f507f25b78a74f70bf3d
eh 7. nov. 2021 kl. 8:08 
Thanks! That's exactly what I've been trying to find. Looking forward to seeing it in the workshop!
Flankmaster  [ophavsmand] 6. nov. 2021 kl. 14:24 
@eh Currently, it only affects quest rewards. I'm working on a side mod to change the item pool for crates and ancient shrines, but it's still in progress.
dseszu 4. nov. 2021 kl. 15:46 
Makes Quest worth the risk, thanks!
eh 24. okt. 2021 kl. 8:36 
does this affect quest rewards only? or would it also modify the items and drop rates for ancient shrines/hermetic crates in standard map generation?
Flankmaster  [ophavsmand] 5. sep. 2021 kl. 13:34 
@Anon, this one: <thingSetMakerTags><li>RewardStandardHighFreq</li></thingSetMakerTags> — the special reward pool created by the mod (and implemented through the Patch file) uses the following value: <li>RewardStandardArtifact</li>
Anon 5. sep. 2021 kl. 11:07 
What property designates that a Def is to be included in the quest reward pool?
Flankmaster  [ophavsmand] 5. sep. 2021 kl. 10:11 
@Anon, Vanilla Expanded adds a large number of archotech items which reduces the individual chance of things like the vanometric power cell or infinite chem reactor from appearing. You can alter the probability of quest rewards using the artifact pool in the ThingSetMakers_Reward file. Increasing the 'weight' to '2' should significantly increase the chances of seeing the items you're looking for.