Space Engineers

Space Engineers

Abandoned Settlements [v2]
207 kommentarer
jarhead 13. feb. kl. 8:13 
If this uses the SCRP faction then can that be changed to something else so this mod can be used WITH others that do something similar?
BlueVeee 2. sep. 2024 kl. 2:54 
Can't get this mod to work with other MES mods, any reason for this or a way to make these spawn more often? singleplayer world with friends nothing complex, wanting to run reavers and independant contractors, imber corp and parralax.
ЭХОСЛЭМ ПО украин 2. juli 2024 kl. 14:15 
Why don't buildings appear when I start the world map of Perth? Maybe something needs to be entered into chat? Or should buildings appear on their own?
Ghost 4. maj 2024 kl. 11:09 
Read the MES wiki for file setups
Ed Strider 6. mar. 2024 kl. 23:31 
Can someone please tell me what file to edit to raise distance of spawning settlements? How can we limit the spawn? I have TOO MUCH spawned settlements and i would prefer to have them spawning at every 50km instead (or maybe more)
flasham 3. feb. 2024 kl. 2:53 
Do you need to have the respawn pod for this mod to spawn new settlements? I have a save where I demolished the pod and I don’t get any spawns. I have another save where I kept the pod and it works fine.
miku567 12. nov. 2023 kl. 12:02 
Does this mod add a new NPC faction? I'm having isses with NPC faction overriding which stops the save from loading.
Soulfood 16. aug. 2023 kl. 12:36 
@Dan thanks for this great mod - I've used it in a cinematic - very useful! https://youtu.be/5ePXJTTXO-8
Rooster 21. juni 2023 kl. 6:03 
Any chance of adding support for Eat. Sleep Drink Repeat?
Darian Stephens 6. maj 2023 kl. 9:46 
Maybe try deleting the mod's files and redownloading?
I had a weird issue with stuff kinda half-spawning until I did that.
ChaosOrder 6. maj 2023 kl. 3:16 
even with the cmds i cant get anything to spawn beyond 1st use which spawned 2, now ive driven good 20k nothing showing on entity list
CynicDragon 21. apr. 2023 kl. 23:27 
If it's the NATO mag ammo, always toss those on the ground and shoot them, the NATO rounds are super outdated mes ammo type that really isn't used anymore
Damage_Zedd 18. apr. 2023 kl. 12:41 
is there a way to remove gps coordinates and just have blinking signals?
orsa1305 6. apr. 2023 kl. 11:45 
seems like i find some ammo that isn't usable and won't even disassemble.
Isy's inventory manager think they are ingots.
something weird is going on there.
besides that, awesome mod.:steamthumbsup:
elias oriley 15. feb. 2023 kl. 9:51 
Hello hello, is this mod possible to use in multiplayer on a server?
chrishoule1366 2. jan. 2023 kl. 10:42 
those using world gen plaugin its not an issue of this mod nor MES its a keen issue with the further out from the center of the world you go the less accurate the game will get from points causing either floating or submerged buildings if the distance of the world is around vanilla planet settings it works fine
Ugga 1. dec. 2022 kl. 18:54 
Same thing.. After creating the system with SEWorldGenPlugin V2, almost all buildings are under the voxel or hanging in the air.
RamboTurkey 21. okt. 2022 kl. 16:22 
cant get this to work anymore
JGzocker73 18. okt. 2022 kl. 23:12 
Hello
I have a problem I created a new system with "SEWorldGenPlugin V2" and everything works great except for the correct placement of the ruins ide are either floating or 100 meters underground how can I fix this, hope you can help me,

thanks and a big praise for this MOD
Commander Brisk 8. okt. 2022 kl. 13:39 
using NPC shield giver EACH structure gets a fully intact large grid projector and controller which is a bit much lol. is there any way to make them spawn damaged like some mods do? like im using i think wasteland encounters or something. the structure had the generators but they were ddamaged beyond use. its not really urgent except if i were to attack one of the settlements
keyblyder 2. sep. 2022 kl. 19:18 
Hey, who turned out the lights!?
Dan  [ophavsmand] 30. aug. 2022 kl. 7:13 
This relates to a couple of prefabs, it looks like I had something like Awwscrap installed when I made them and it's polluted their inventories. You don't need to do anything and the error can safely be ignored. The inventories will be updated in the next release to fix the error.
Beta Mark 29. aug. 2022 kl. 17:12 
I'm seeing errors on my server about [FATAL] Keen: Definition of "MyObjectBuilder_Ore/BulletproofGlassScrap" is missing. and I looked through all of my mods, and this is the only one that has that SubtypeName referenced.

Not sure if this can be ignored, but I get nervous when Keen writes "FATAL" in all caps in my logs.

Is it possible to remove the bulletproof glass scrap from the prefabs or should I add another specific mod that this one depends on?
Dan  [ophavsmand] 27. aug. 2022 kl. 0:52 
so you've seen the response about /MES.GESAP? This gets eligible spawns at your current position and is your first step to confirm you have everything installed correctly
SolarSupremacy 26. aug. 2022 kl. 21:59 
I'm having the same problem.
Dan  [ophavsmand] 14. aug. 2022 kl. 22:26 
what does the /MES.GESAP admin chat command tell you?
The Grumpy Jew 14. aug. 2022 kl. 11:33 
I am not sure if this is working appropriaty. I installed it, I have MES installed and a few faction mods. I went trekking around the Ice Planet, didn't find anything. I enabled Random Encounters, and went to the Earthlike planet, flew around and still nothing. I can't seem to spawn a place either. I am not sure what I am doing wrong.
Manshima 12. aug. 2022 kl. 9:07 
@dan Thanks!
Dan  [ophavsmand] 12. aug. 2022 kl. 8:31 
Encounters spawn within 6-10km of the player. If you travel back to somewhere you've been before, it is possible they will spawn there
Manshima 12. aug. 2022 kl. 8:09 
If I add this mod to a game in progress, will it add assets to places I've already explored?
Braus 19. juli 2022 kl. 22:06 
The v2 update just really knocks it out of the park. Absolutely love it! Keep up the great work, thank you!
Galax 13. juli 2022 kl. 12:31 
It is a great mod. Could you upload it to mod.io too?
Dan  [ophavsmand] 7. juli 2022 kl. 3:35 
I understand. Personally I believe in letting players decide how to tackle a given problem. I can see the need for them in some cases but if I were to use them in any of my mods, I'd probably make them optional, on by default but provide the tools to turn them off - just as I have here with bots and turrets.
The Erubian Warlord 7. juli 2022 kl. 3:14 
ty building a collection of good MES mods to share with like minded folk who have been fighting Lucus's crappy implimentation and even worse attitude since they were stuffed into the core mod
Dan  [ophavsmand] 7. juli 2022 kl. 3:10 
No, I didn't think they made much sense in this context.
The Erubian Warlord 7. juli 2022 kl. 2:18 
do your grids use the Inhibitors?
Dan  [ophavsmand] 24. juni 2022 kl. 2:11 
V2.0 has just been released featuring new encounters and better support third-party mods. Full details in the release notes.

One change to be aware of, antenna ranges have been reduced to limit screen clutter and improve battery life of the settlements. You will now receive a GPS marker once you have detected a settlement which you can choose to show by selecting 'Show On HUD' from the GPS screen.
Thurmanite5 8. juni 2022 kl. 21:04 
Awesome! Best mod ever imho
Dan  [ophavsmand] 8. juni 2022 kl. 0:37 
Once they spawn, they should remain in that place. Where they spawn is mostly random, subject to finding level ground. Damage is saved with your game.
Thurmanite5 7. juni 2022 kl. 19:15 
Do these settlements remain in the same spot every time it spawns, and do they save damage?
geraveoyomama 30. maj 2022 kl. 9:34 
Awesome to see it get some more love, definitely some good times hunting others who were taking cover in those little towns :P
geraveoyomama 30. maj 2022 kl. 9:33 
:D
Dan  [ophavsmand] 30. maj 2022 kl. 9:31 
You read my mind geraveoyomama :-) There's a lot to consider balancing additional mods but AIEnabled is definitely on the cards
geraveoyomama 30. maj 2022 kl. 8:40 
could there be an AiEnabled plug in? For example old defender bots still roaming the local grounds?
Oliverandom 27. maj 2022 kl. 11:57 
Hell yea man :D
kennet0508 21. maj 2022 kl. 23:13 
Oooo! exiting! :D
Dan  [ophavsmand] 21. maj 2022 kl. 22:01 
It's been a long time coming but I've had a problem with Steam and updating workshop items. It now works sporadically. The last update was to fix prefabs despawning if a player traveled too far from them. I am working on a major update that will make future updates much easier, balance loot and introduce much more variety in settlements.
kennet0508 21. maj 2022 kl. 19:58 
Updated?
Dom Kinforge 11. feb. 2022 kl. 21:03 
What to do?
Dom Kinforge 11. feb. 2022 kl. 21:01 
i use the mode with multiple npc modes but i can't find loot ot in the settlements or the mpc inventory.