Stellaris
Avali Animated Portrait 0.5.4 (for 2.8)
117 comentarios
Latio 25 JUN 2023 a las 5:59 
This mod is outdated but i keep it playable:
Normal
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2807645860
Ironman
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2987446199

I tryed to reach Logan and Blackhole but sadly without any answer (if you both read this pls contact me :papyruswacky:)
Tnynfox 6 ENE 2023 a las 20:21 
Is this 3.6 compatible?
Yanzihko 23 SEP 2022 a las 1:20 
I wanted to notify you that i've adopted your mod. If you have something against it, you can contact me. All the information is at mod page https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2866484520
Latio 13 MAY 2022 a las 13:57 
I know i dont have any permissions from you both but i upload it anyway because the last update is from 5.12.20 ._.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2807645860
Kzinti 30 ABR 2022 a las 0:46 
thanks for the update :lunar2020playfuldog:
Logan 'Grey' Fox  [autor] 22 MAR 2022 a las 18:16 
@Severus Akanis,
It could be mod load order that messed things up, or consequences of some recent updates.

@kgptzac,
In fact, there is update ready for the mod. It adds Avali name lists, diplomatic entries; slightly improves animations (3.0 compatible): https://www.dropbox.com/s/zyjduiie55sbti5/avali_animated_portraits_v0_6_7_blinking.zip?dl=1

This one is for manual install, however (instructions are in comments below), as I cannot update page's content for the moment.
Severus Akanis 21 MAR 2022 a las 9:33 
@kgptzac Actually the problem fixed itself, I had to remove a whole bunch of mods yes, but now i somehow fixed itself in the process because the mod list was practically the same. I re-enabled all of them and I can see their portraits again, I don't know which mod may have caused it but whatever it was its gone now.
kgptzac 20 MAR 2022 a las 14:37 
The mod actually is working perfectly fine for me, ie no missing portraits... might be an incompatibility with another mod?

Also it would be great if the localisation would include things like vanilla species so the flavor text with diplomacy would work better.
Severus Akanis 19 MAR 2022 a las 23:20 
@Logan 'Grey' Fox: I'm having the issues that you are mentioning. Apparently the portraits are gone, despite the category for it still there and its still capable of being selected but they are no longer showing up, is there a fix for the issue or are you working on it?
Logan 'Grey' Fox  [autor] 1 MAR 2022 a las 17:40 
Are you guys having problems with the mod?

Is there "invisible portrait" issue?
Are portraits simply missing like the mod was never loaded?
GoProne 28 FEB 2022 a las 7:46 
i miss these birds ;w;
avali gaming 23 ENE 2022 a las 17:53 
does this still work? it seems like it's not working for me,,,
Dark Souls 2 20 ENE 2022 a las 17:08 
If you want to add ships you could just recolor the Plantoid ones. They seem close enough.
ImAvery 5 DIC 2021 a las 14:21 
does this work
MozarteanChaos 18 NOV 2021 a las 14:13 
oh, i see! i'll try to remember to give that a go, then
Logan 'Grey' Fox  [autor] 18 NOV 2021 a las 13:15 
@MozarteanChaos,
You may just drop-with-replace those assets into Steam\SteamApps\workshop\content\281990\2309129543 folder (mod's Workshop version folder). However, Steam would probably restore the folder after some time.

It would be better to just make "local mod" with game launcher. Hit "Upload mod", then "Create mod". After filling new mod data, the launcher will create .mod file and a folder for it. By default, in Documents\Paradox Interactive\Stellaris\mod\NewModName. Now you just drop those assets into that folder.
Don't forget to enable this local mod in the game launcher afterwards.
MozarteanChaos 13 NOV 2021 a las 14:20 
i'm not sure the files provided in the manual install link can actually be installed properly - there's no .mod file or anything, just folders containing what i assume are the assets and such. am i missing something? ^^;
Tnynfox 9 AGO 2021 a las 6:31 
When will the update be available on this Steam page?
Logan 'Grey' Fox  [autor] 13 JUL 2021 a las 2:42 
@Kelix Katz,
That's.. odd. I'll look into it.
Logan 'Grey' Fox  [autor] 13 JUL 2021 a las 2:41 
@Justice,
Yes, it is. We're just having some hard times sorting IRL things out.

In fact, there is update ready for the mod. It adds Avali name lists, diplomatic entries; slightly improves animations (3.0 compatible).

I'll drop it here for manual install (since I can't update page content): https://www.dropbox.com/s/zyjduiie55sbti5/avali_animated_portraits_v0_6_7_blinking.zip?dl=1

Given I tried multi-language localization, consider it a "beta-test".
01A3-91C-2789B11F "Vala" 7 JUL 2021 a las 13:54 
Small Bug: it seems like the mod uses the silicon colonize window that thinks Avali crash down onto planets obliterating them when they colonize them. Though in actuallity nothing happens to the planet.
Di_Kais 2 JUL 2021 a las 10:56 
Is this mod developing somehow?
Logan 'Grey' Fox  [autor] 21 JUN 2021 a las 16:45 
@Nexolight,
Is the problem still actual?

Just did a test run - game update does not interfere with the mod.
Nexolight 21 JUN 2021 a las 10:48 
In the new game selection the portrait is missing with the latest version 3.1 I think. Is that just a glitch and it works ingame?
Tnynfox 28 MAY 2021 a las 12:48 
Please request to be added on Google
Tnynfox 28 MAY 2021 a las 11:57 
No, it does not specify the selector.

Before "Portraitobject" there were errors of failing to find certain weapon parts of starbases, but I'm unsure how that could crash the game this way.

The error log was pretty big but I've come to suspect most of the errors were false positives; the crash culprit would be at the bottom.

I use only current version; I've never rolled back to previous versions.

My mods in use; will add you to view: https://drive.google.com/drive/folders/1mfj5ro0JI7NiRLwfI-nbGZ5Lhtdl_zra?usp=sharing

My pastebin errors from a few days ago: https://pastebin.com/hfn6DbN7
Darkstroyer98 27 MAY 2021 a las 20:30 
THE PONCHOS ARE COLOR CODED AND I LOVE IT
Logan 'Grey' Fox  [autor] 27 MAY 2021 a las 16:22 
Hm...
Does "[portraitobject.cpp:493]: Failed to find portrait selector" specifies the selector (portrait group)?
Are there any other errors beside "portraitobject" one? Or, if there are many, suspicious ones?
If it doesn't and/or there are many, you could try to find broken mod(s) by enabling them one by one.

Even if there are no portrait mods enabled (or any other that utilize "gfx" folder), there might be a file (in "common" folder, for example), which gets overwritten - and some important code lines with it, so "portraitobject" is just a side effect of some major error.

I'm afraid, it's the best I can suggest without seeing actual files.

Also, did you revert to previous version from 3.0.1? I mean "getting back in".
New update ignored portraits, but heavily modified many inner engine files, including planet view, jobs and ethics.
Maybe, some of mods still use 3.0.1 syntax or something?
Tnynfox 26 MAY 2021 a las 20:59 
Yes that's the window of planet squares. I have not been able to open that since getting back in after 3.0.1, and my own creations are top suspect. Do you know what I can fix?

Your mod is cleared, not guilty. I use a lot of mods but am quite careful to only use well-starred ones that are current version compatible or very close thereof. I enable no other mods that I know to modify portrait, though my own in-testing "Spiritualist Materialists" mod overwrites both "00_ethics" and multiple pop_jobs folders.
Logan 'Grey' Fox  [autor] 26 MAY 2021 a las 0:19 
@Tnynfox,

Couldn't recreate the problem yet. Is the error regular? Do you use any other mods (any that might modify portraits or/and 'common' folder)?

Also, do i get this right: planet view = window, that pops up after a click on a planet?
Tnynfox 24 MAY 2021 a las 21:09 
I think this mod might be triggering "[portraitobject.cpp:493]: Failed to find portrait selector", crashing the game upon planet view. Can you please investigate this?
Kyris 20 MAY 2021 a las 7:50 
My Avali empire spawned in a ironman play through without mod on, as a fallen empire and// my foxes are scion to them.. notsure what to do x3. Thought to mention here.
Tnynfox 17 MAY 2021 a las 20:20 
I use this for my Illuminate Collapse story plays set centuries after you know what. Machine Cults would be my thing.
Moa Rider 10 MAY 2021 a las 19:19 
Hope you end up finishing the city. From the imgur link it looks sick as Hell.
Axyl 10 MAY 2021 a las 9:14 
Good to see you've uploaded this to the workshop yourself!
Hadn't played stellaris in a while and was still using the edit that you'd uploaded to a file sharing service.
Might be worth changing the mod title to 3.0 though, to clear any confusion.
TOG II* 9 MAY 2021 a las 15:03 
Species mods such as these should work on any update, including 3.0.X, unless Paradox decides to change how they work (which to my knowledge hasn't happened since the game first launched)
Emperor 27 9 MAY 2021 a las 12:04 
Will the mod be updated to 3.0?
BenaSPACE 3 MAY 2021 a las 19:58 
All players must be subscribed to the same mods in order to play multiplayer together.
Logan 'Grey' Fox  [autor] 26 ABR 2021 a las 2:21 
@Aster Florance,
It is somewhat hard to tell, as I had little experience with multiplayer.

Following general cases, guess all players in a session would have to download the mod. The same would apply for every other mod, I assume.
FLORRANCE 25 ABR 2021 a las 15:09 
In anticipation of the update, the question has arisen, are the avali portraits shown in multiplayer if my friends do not have this mod?
aaronfranke 18 ABR 2021 a las 17:21 
@Logan 'Grey' Fox Understandable. With your permission, I think I will fork your mod to make a version that is achievement-compatible (with all of the limitations that come with that). I haven't actively modded in awhile so you could be right that it's not possible to do this unless a portrait is replaced, I'm not sure. But I will wait until you make a version for Stellaris 3.0 with updated content, so that I can base my fork on that.
Logan 'Grey' Fox  [autor] 18 ABR 2021 a las 8:22 
@aaronfranke.tar.gz,
As I said, “non-replacer” portrait mods are not achievement compatible. "Replacer" types - are. The method you described looks similar to “replacer” (or “intrusive”) one, also listed on “Portrait modding” PdxWiki page.
(otherwise, I have no idea how I can put a portrait under a category without modifying “common” folder)

Certainly, I could do such a thing, however this would mean no custom namelists, insults/compliments/other entries (both are coming in the nearest update of the mod), default robot types and other things, which are important for some people.
Besides, the mod was made the way it is, among oher things, because of compatibility reasons – including older (static) version of the mod itself (which is not an issue anymore, but still).

Except for “random species” thing – I simply forgot about that. Will fix it in the nearest update.
Kyris 18 ABR 2021 a las 3:20 
That sounds interesting as, been playing vanillia for achievements.. an miss my Avali empire as just adore the portraits alot. <3
aaronfranke 16 ABR 2021 a las 17:36 
@Logan 'Grey' Fox Actually portrait mods can be achievement-compatible, the condition is that you can't modify the "common" folder.

If you remove the "Avali" *category* and put the Avali portraits in an existing category (Avian would work well), and also removed the special check for the robot portraits, it would be achievement-compatible. I would appreciate if you do this, or more likely, make a separate version for this - the portrait category really doesn't matter (and it might even be better to put it in Avian), and I don't personally care about the robot portraits as I don't make many robots when I play. Also, why did you make it so that Avali portraits are banned for randomly generated species?
M3739A1 16 ABR 2021 a las 15:01 
So, 3.0 dropped. Not sure if any updates are needed, but just putting that out there. Meanwhile now I gotta sit pretty and wait till the other mods I have get updated so vanilla for now sadly
Logan 'Grey' Fox  [autor] 7 ABR 2021 a las 19:12 
@Darkrighteous,
Yes, the mod allows turning "Ironman" mode on; however, as with all "non-replacer" portrait mods, it is not achievements compatible.
Darkrighteous 6 ABR 2021 a las 17:08 
Is this ironman compatible?
Logan 'Grey' Fox  [autor] 5 ABR 2021 a las 4:50 
@Tnynfox,
Yes, and I'm on it. Localized insults/compliments will be added with nearest update of the mod.
Tnynfox 4 ABR 2021 a las 19:42 
Needs compliments and insults
VectorMane 2 ABR 2021 a las 14:58 
This gotta be the cutest little creature I've seen in terms of species options in the workshop and DLCs. Wish you two would create more like this, as they'd probably be pretty amazing.