Portal 2

Portal 2

Bounce
44 kommentarer
c4shurik 24. feb. 2022 kl. 8:23 
Cool!
totes amaze balls 2. nov. 2021 kl. 20:34 
bounce
lahailedacorn 12. juli 2021 kl. 16:49 
clever but kinda janky
hub 4. juni 2021 kl. 6:29 
:cupup:
oksefek 21. maj 2021 kl. 12:24 
/
Andy T 18. sep. 2020 kl. 1:39 
I echo the good but broken sentiment, maybe an extra portalable surface for clearing portal out of the gel landing is good, and somehow the bounce landed me ahead of the last patch of jumping gel. And truss got in the way in one bounce, I had to gone through several times.
THE CREEPER (MC'S GRIM REAPER) 14. nov. 2019 kl. 17:32 
It's good, But really short and kinda broken.
1. You can fall off the map and stay alive. If you walk into the hole's in the rotating wall on the second level you can fall onto the ground without dieing, Forcing a restart or a noclip.
2. Extremely short, Its not bad at all. Its good but could use with another test or a extra objective to unlock the exit.
3. Truss problems, The truss is in a position that makes it hard to get through the level. I didnt even mean to get the level finshed when it happened its kinda broken and could do better if it was removed or moved up high by 2 units.

Overall its pretty good And I like its concept and design, But could use some tweaking. This is not a review. Im just saying what I this could be changed/fixed.
auh 3. mar. 2018 kl. 4:34 
♥♥♥♥♥♥♥ ♥♥♥♥ YES!!! 0 PORTALS!
https://youtu.be/-l5q6N5qiZ8
Chavez Core 12. feb. 2018 kl. 4:56 
Great, but on start i can get to ,,upper deck" by jumping from white panel(near blue gel) and bars. I think it is wrong.
Sneaky Pizza 7. aug. 2017 kl. 5:10 
Simply exelent :steamhappy:
sadface 18. okt. 2016 kl. 8:12 
I've just been getting into map making myself and I have to say, it's a very beautiful map. Nice work. Only issue I had was getting the chain gel jump to actually work because I kept hitting a horizontal truss.
Knakworst 9. okt. 2016 kl. 7:33 
Came to this map from the youtube video with the timelapse, really cool made!
>:FrozenDragon:< 20. aug. 2016 kl. 3:42 
Awesome puzzle man u should also fix the door in the exit elevator since it's facing the wrong way.
totes amaze balls 23. juni 2016 kl. 13:06 
Agreeing with wildgoosespeeder, alittle visually niosy. Interesting puzzle, and fun to execute, very nice style though. Thanks for making.
TG 20. okt. 2015 kl. 10:58 
An excellent map with spectacular visuals, the puzzle was easy-medium but very nice, was it intended at the start of the puzzle to jump couple of times at the edge to try hit the the panel with a portal?
Thumbs up1
wildgoosespeeder 22. sep. 2015 kl. 21:28 
Interesting concept. I like it. The only issue is spotting the fling panel. There are too many panels making it visually noisy and easy to miss.
marshall 17. maj 2015 kl. 20:54 
awsome work man grat puzzel
Thomas 12. juni 2014 kl. 15:30 
Awesome puzzle and great visuals, but it lagged my game alot. Maybe try optimizing it.
DR3y 25. apr. 2014 kl. 19:48 
Fun little map, nice puzzles, great visuals. No fps drops detected. Only noticed the invisible wall in the end. Thanks for creating. R+
The Sojourner 24. mar. 2014 kl. 20:30 
Exellent work! I don't see the Art Therapy them too often, so well done. Two minor complaints: 1) No autosaves 2) No soundscapes (just a bunch of always-playing ambient_generics instead, which makes the bckground sound rather ugly). Recommended soundscapes using an env_soundscape entity start with TestChamber.Industrial.
Equinox FR 23. mar. 2014 kl. 1:02 
Dear arachnaphob,
I have deleted my bug report in youtube as promice.
Innocentive 10. mar. 2014 kl. 0:41 
Oh, and very nice video!!!
Innocentive 10. mar. 2014 kl. 0:38 
Good test! Maybe a little repetitive. But what's missing is automatic save points. The design is superb, but it looks like you lost motivation on the exit bit ;)
Konke 4. mar. 2014 kl. 9:20 
I'd like to try this map out but it lags more than any other map I've played. Have you done a proper optimization? I don't mean to offend you. Hope to be able to try it out soon!
Enot233 28. feb. 2014 kl. 22:17 
как пройти то её? ни ♥♥♥ не понятно!
Evitro  [ophavsmand] 28. feb. 2014 kl. 18:34 
ah. Well, the map is almost done updating
Shane 28. feb. 2014 kl. 18:18 
oh haha I voted it up and it does come up, it was just a demo!!!
Evitro  [ophavsmand] 28. feb. 2014 kl. 18:02 
@Praf: Dang, that was amazing! I've always wanted a speedrunner to play one of my maps! Strange how the voting screen didn't come up though :/
Shane 28. feb. 2014 kl. 17:40 
Aw dang Ill give you a download link instead :D https://www.mediafire.com/?fcfzq2g472g1afq
Evitro  [ophavsmand] 28. feb. 2014 kl. 17:14 
@praf, Well apparently I can't watch your vid because it's not available in my country :(
Equinox FR 28. feb. 2014 kl. 16:18 
@Praf, yes I saw amazing, you have a gift .
Evitro  [ophavsmand] 28. feb. 2014 kl. 8:14 
Equinox, thank you for pointing that out! Ill try to have that fixed ASAP.
Equinox FR 28. feb. 2014 kl. 7:30 
Here is the playthrough that I have done after noticing the bug and restarting all the way on it is clean of bugs : https://www.youtube.com/watch?v=H_ghwpohZeg
Equinox FR 28. feb. 2014 kl. 6:10 
wow huge works, congratulation by the way you have a bug, it is only to show you
I will delete it : https://www.youtube.com/watch?v=6k3SFHJoIe8
Andi 27. feb. 2014 kl. 13:00 
Nice chamber, I love the custom graphics, thumbs up.

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=232439097
URMarty 23. feb. 2014 kl. 21:43 
sweet
HMW 23. feb. 2014 kl. 7:56 
Very nice puzzle, and nice visuals!

Did you rename the BSP between compiling and uploading? Because that causes those shiny surfaces everywhere. If you want to rename the map, you have to rename the source file and recompile.
nintendo.erk 23. feb. 2014 kl. 2:28 
go take a look at the exit elevator, the glass on the floor there looks weird :)
Evitro  [ophavsmand] 22. feb. 2014 kl. 22:34 
Why is nobody actualy getting the full compile D: This is a friggen trainwreck.
Prototype 22. feb. 2014 kl. 22:33 
I played this map as one of a group and recorded my blindrun , same comment as Praf, it needs a full compile.
nintendo.erk 22. feb. 2014 kl. 12:52 
very nice map, you do have some visual glitches though. also the last door is facing the wrong way. other then that it's very nively done, thumbs up!
Shane 22. feb. 2014 kl. 9:39 
full compile pls
Requiemsoul 22. feb. 2014 kl. 9:24 
Funny map!. Well Done!