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The reason I want to be able to store wheat in an icebox is because of the Automatic Gardener mod, which automatically harvests grown crops and stores it.
The problem being that wheat is an inedible, and when it gets harvested by the auto-gardener, it disappears
I used notepad++ in order to see where I can change wheat to an edible to fix this, but I haven't had any luck so far, would you be able to help?
There are no problems now that DS Code Patch was removed, it does mean some minor purely cosmetic features are no longer functioning, but nothing too major.
Stone Soup is a way to prevent player from abusing ice in a crock pot, you can feed it to Snurtles/ Slurtles for Slurtle Slime.
I do not know if it's compatible with Super Farm mod, but this mod has been created with the mind of it not causing any crashes with other mods, so that's one thing you won't have to worry about.
As of update 1.4.0 the mod uses KLei Entertainment's API for inventory images.
版本1.0.0:
70种新的食谱,其中一些来自《不要一起挨饿》,
玉米糖浆、袋装面粉和辛辣香料,3种新配料在新配方中起着重要作用,
辣椒、洋葱、大蒜、西红柿根和小麦已经被引进,可以用于不同的食谱,
几乎1500行新的对话为所有的字符!
Snaptooth幼苗现在掉落多叶食物(80%的几率),并且有20%的几率掉落正常的叶肉,
弹齿捕蝇草现在会掉落叶状食物(70%的几率),并且有30%的几率掉落正常的叶肉,
螳螂和螳螂战士有2%的几率掉落皇室女性果冻,用于制作三种不同的果冻,
蜂王浆最多可投放8种蜂王浆,用于三种不同的果冻豆,
已制成食用的物品:绳子、木炭、骨屑、蜡染翅膀、触角斑、猪皮、彩虹水母、蟹肉、鲸脂、脑质、叶肉、叶肉、盛开的块茎、皇室妇女的果冻、莲花和捕蝇草。
Eh ok, anyway it would be awesome if you ported it to Don't Starve Together.
I realized that a little too late lol. If I ever make a "second expansion" I think I'm gonna release it as an update to this mod.
Oh ok now I get it, well it could be something that could be configurable instead to create another mod.
I'm happy to know you're enjoying the mod.
The reason I released the Figs & Grapeberries expansion as a separate mod is because it was the first time I made a mod that added entirely new plants and messed with worldgen and I felt it might be overbearing for Players who don't like such large new content. So at the time, I felt releasing it as a separate optional mod would seem ideal for people who liked Gourmet Extravaganza and wanted something extra from it and keep it optional for those who only want the new vegetables and crock pot recipes.
Thank you for the report, Julian. I just checked it in-game and you are right, they mix up.
This has been fixed in Update 1.3.7:
*Shephard's Pie does not accept Frog Legs (Raw/Cooked) so it doesn't mix with Froggle Bunwich
*Tiny Sliders does not accept Frog Legs (Raw/Cooked) or any sort of Fish so it doesn't mix with Fishsticks, also Tiny Sliders have a higher priority than Kabobs but adding more than a meat value of 0.5 will result in Kabobs.
Thank you for the detailed report, I was able to fix the problem and the mod has been updated.
Update 1.3.6:
* Fixed a crash with the Stuffed Mushroom recipe.
dont_starve/scripts/components/perishable.lua:158: attempt to perform arithmetic on field 'perishtime'(a nil value).
* Introduced our 74th and probably final recipe of Gourmet Extravaganza: Boo(r)ger!
*Changed a few strings,
*Cleaned up the code, now it's a lot less messy if I'm ever gonna revisit this mod.
* The Jelly Sandwich will now give its correct stats (10 Health, 10 Sanity, 22.5 Hunger),
* The Fish Steak now has a priority of 20 so it doesn't clash with the Poached Fish's recipe,
* The proper version of the mod is now displayed in-game.
If you mean the new vegetables (Pepper, Wheat, Onion, Toma Root, Garlic) you can get them from farms when you plant seeds, the chances of the seeds growing into any of the new vegetables in this mod are low.
Additionally: flour is made with 3 wheat and 1 rock with an Alchemy Engine in the Refined Tab. Pepper Flakes are made with 2 peppers 2 seeds and 1 nitre with an Alchemy Engine in the Refined Tab.
Because water ripples don't work on modded food items I asked <default> to make a little code for me that overlaps the food item's idle_water animation with his custom-made water ripple, but due to certain limitations modded items that have multiple idle_water animations in their anim file (Garlic for instance, has an idle_water_cooked animation for cooked garlic and an idle_water which is for uncooked garlic) will not work with this code.
About the crops not showing on farms: I just tested it in-game and their art appear like normal on the farms. Try planting crops again.
This is intentional. Seeing how giving 3 Jellybeans would be overpowered, especially when you consider this is single-player. It only makes sense for multiplayer to give 3 so you can share it with your friends.
They work together without any bugs or crashes, although I do not see why you would want to use both of these mods at the same time, seeing how most of the recipes of these mods are somewhat similar.
Do keep in mind: if you play with both of these mods enabled it would mean there will be 2 of each recipe you can cook, 2 of each crops that they add, and 2 of each flour, syrup and spice (ex. there will be 2 different Cheesecake recipes, 2 different Garlics, 2 different Flour items, etc, etc) because they are different items, that also means you won't be able to use the Flour from "Gorge Recipes" to make Bread from my mod, you can use only that Flour to make foods from "Gorge Recipes."
This will only cause more confusion between distinguishing which food items belong to which mod, so I suggest you play with only one of these two mods enabled.