Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
you should put that info in desc :)
and thanks for fast response man
The default helo flight model is garbage and should be removed from Arma 3. Zero reason for it.
Be sure to overwrite clients if you want it to affect everyone.
Yeah you do now need that mod, the planes version is tweaked to work better for planes.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2336289041
It should actually interact in an interesting way - as AWESome reduces vehicle mass due to fuel weight, your turbulence will get slightly worse as you run low on fuel.
Both systems should run alongside eachother without issue, if AWESome adds turbulence at some point then both would run at once which obviously you don't want.
Second: I edited the script to check how AI will deal with the turbulence. Turns out they do really good, even at max values they are able to land even on the helipads with great precision, all while the turbulence is actually affecting them.