ARK: Survival Evolved

ARK: Survival Evolved

CyberTek - Gen2
242 kommentarer
Bassarus 8. juli kl. 15:18 
Is there a way of adding the latitude and longitude to the Cybertek Gloves or am I missing something?
Angel 25. juni kl. 1:17 
Nice that this still works. Bit disappointed by the railgun range still, and that there's not a config to increase it... Because a railgun should definitely have longer range than a normal firearm like the longneck rifle etc. It's also interesting that the super swim doesn't seem to work, and instead it just uses the thruster as usual to sorta kinda speed you up by a small amount... Holding CTRL underwater does nothing, works above water though. Also would love if it would allow for any cosmetics. Running a few cosmetic mods on a server I'm hosting for friends and we cannot put any of them on the armor. I doubt this will get updated, but gods I wish for that one in particular. Otherwise, solid mod. Config to make it less op (durability/ammo use) is good to have. I dig the unlimited dura/ammo but it's good to have options lol.
kinngrimm 6. jan. kl. 11:20 
Do extinction OSDs or Gen1/Gen2 mission reward include these?
Do these drop in loot crates?
I would imagine these with a very rare drop chance and then dissalowing to build them.
Would that be doable via config?
EnigmaSeven 21. aug. 2024 kl. 9:10 
Hi, long time fan of CyberTek Mod, but I'm having an issue with the CyberTek Pistol not working under water, I have CyberTekPistle_DisableSubmergedFiring=false set for the server but it's still not working. Can anyone assist? :lovebs:
super1800 5. juli 2024 kl. 15:31 
ASA by any chance ?
Brosko_4521 1. maj 2024 kl. 14:24 
nvm i found out
Brosko_4521 1. maj 2024 kl. 14:22 
how do I know the resources I need
van Grunz 25. apr. 2024 kl. 0:58 
You can increase overall Stack Size to make more items fit in the same inventory. There's no setting to change inventory size for this mod. Unfortunately, we cannot use blueprints in S+/SS AutoCrafter whose slot size is changeable.

The setting is found in GameUserSettings.ini:

[ServerSettings]
ItemStackSizeMultiplier=2.000000

where the "2" can be any number up to ten (everything above doesn't work good with vanilla & other mod settings, I found out). This makes any Stack mod unnecessary. You may like to combine the Stack modifier with increased wheight per player & dino level. Additionally, items that normally don't stack or not to overall stack size can also be altered, eg. Organic Polymer.
PapaNugg 24. apr. 2024 kl. 19:34 
Me and my friends currently are using this mod with the upgrade station mod. We made the upgraded armor into blueprints but they can only be made in the CyberTek Bench and it doesn't have enough room. Is there any way to increase its slots or allow the replicator to make them?
TheSpatula 17. apr. 2024 kl. 19:55 
Yup, i think the issue was triggered by ingame placements, I just happen to add this mod at the same time. nm
van Grunz 17. apr. 2024 kl. 0:34 
It is, probably corrupt mod files. Delete & reinstall
TheSpatula 16. apr. 2024 kl. 19:36 
Hey, so soon as I added this mod to server it clashes with something else and shuts down the server. I don't have anything that touches tek except Super Structures and Upgrade Station, so is this not compatible?
van Grunz 16. jan. 2024 kl. 6:42 
The CyberTek Hover Skiff is just a dream -- and can be used as a heavy lorry with the right ini settings. The only thing that can top it to make it pick up-able so you take it with you every time. :steamhappy:
Fader 31. dec. 2023 kl. 21:44 
Hi, ive just started using this mod and so far so good :D
Just have quick question is there a setting that allow me to change speed of projectails?
Soren 26. nov. 2023 kl. 21:54 
Any plans for this on ARK SA?
van Grunz 10. nov. 2023 kl. 10:48 
Got another creature that is wrongly counted as "aggressive":
Diplocaulus
van Grunz 2. sep. 2023 kl. 6:12 
GameUserSettings.ini:

[CyberTek]
CyberTekSniper_UseDurability=true
CyberTekRifle_UseDurability=true
CyberTekTranqGun_UseDurability=true
CyberTekSword_UseDurability=true
CyberTekClaws_UseDurability=true
CyberTekMingingDrill_UseDurability=true
CyberTekHelmet_UseDurability=true
CyberTekShirt_UseDurability=true
CyberTekGloves_UseDurability=true
CyberTekPants_UseDurability=true
CyberTekBoots_UseDurability=true
CyberTekShoulderCannon_UseDurability=true
CyberTekShield_UseDurability=true
CyberTek_TekBow_UseDurability=true
CyberTekPistle_UseDurability=true

That's all with durability settings and therefore should consume element. See linked discussion section for all config settings.
肝败吓疯 2. sep. 2023 kl. 5:00 
@van Grunz How to activate durability, what is the specific operation or code, I really don't know, please help me, it's very important to me.
van Grunz 2. sep. 2023 kl. 1:39 
I guess that you need to activate durability.
肝败吓疯 2. sep. 2023 kl. 0:20 
@van Grunz No, I only read the discussion of CyberTek GameUserSettings.ini, I didn't find the switch to set the energy consumption element, I hope you can answer for me, thank you!
肝败吓疯 1. sep. 2023 kl. 10:19 
@mett:I'm a newbie player. Please tell me how to set the energy element to be consumed by weapon shooting. Now I shoot and it does not consume energy elements. I did not find the relevant code in the ini. please tell me.
van Grunz 4. aug. 2023 kl. 1:13 
@Senaru:
I need to put a damper on skinable tek armour. I've been searching for a very long time after skinable tek mods because vanilla tek is barely skinable. The only thing I could achieve is to install a "nude" mod which disables the visibilty of any armour. In this mod, you have a skin box of which you can choose. To make tek armour completely compatible to any skin including mods, I think that's a big expense, if it's ever possible.
Senaru 3. aug. 2023 kl. 14:17 
So far absolutely loving the customization options with your ini, it's a nice change, especially for high level servers like I run. I am curious about something, and its not like, SUPER important, we're using the mod anyway, but we have a lot of mods with custom skins. Since the CT armors are modded, is it possible to make it so they can also take other mod skins (Or maybe an ini option where we manually add the blueprints if needed for it?) I admit I don't know a lot about the dev kit but if it's possible to add compatibility for things like the skins in MarniMods: Hair etc, that'd be an even better boon!
van Grunz 3. aug. 2023 kl. 0:55 
Wow, I am impressed! Thanks for that fast investigation. I was unsure if the dino tracking system of the cannon is a vanilla or mod problem, but due to how the tek railgun "works" it doesn't wonder that the vanilla system fails here, too. Often, the shoulder cannon only acts when I'm several times attacked by a dino. Luckily, they cannot harm me, so I'm an ideal test person. :steamhappy:
Mett  [ophavsmand] 2. aug. 2023 kl. 18:18 
@van Grunz I can confirm the issue with the Shoulder Cannon - especially with Titanoboa.

I can reproduce this with the CyberTek Shoulder Cannon and also the vanilla Tek Shoulder Cannon. I have looked at WC's code, and it looks like they have trouble tracing certain dinos like the Titanoboa. It looks to return the hit location as the ground instead of the dino (probably due to poor dino meshing). This is not an easy issue to fix sadly. Hopefully, Wildcard look at their sloppy code for ASA :P

As for the Beelzebufo and Mesopithecus - I have released a fix to whitelist these creatures.
van Grunz 2. aug. 2023 kl. 10:54 
Another Update:
Non-aggressive Beelzebufo was just killed while in "only aggressive" mode.
van Grunz 2. aug. 2023 kl. 4:02 
Update:
Mesopithecus is counted as "aggressive".
van Grunz 1. aug. 2023 kl. 12:24 
I absolutely love the new shoulder cannon shooting mode "only aggressive"! This should be an overall ARK basic function for all automated weapons!

But I have issues: from time to time it won't shoot, especially regarding titanboas. No matter what range I active. If they come very close to me it will not shoot. Some say I need to press H but that won't really help.
super1800 24. juli 2023 kl. 18:09 
@mett totally bro nice mod btw love it keep up the good work:steamhappy:
Mett  [ophavsmand] 24. juli 2023 kl. 5:40 
@super1800 I'm currently sitting on my hands until ASA (I think like a lot of us :P)
super1800 23. juli 2023 kl. 20:19 
@mett do you have plans on doing anything to the hoverskiff in the future?
Mett  [ophavsmand] 20. juli 2023 kl. 17:34 
@Karas - https://www.youtube.com/watch?v=p2HxUr4kV2s

I hope this helps.
Mett  [ophavsmand] 20. juli 2023 kl. 17:32 
@CH41 - I cannot reproduce this on single-player or dedicated, as it's working for me. Please provide more information so I can try and reproduce this/ try reinstalling the mod.
CH41 20. juli 2023 kl. 6:26 
somehow, no damage from sword, and claw,,, but charge damage from sword is working... strange
Karas 20. juli 2023 kl. 1:41 
Hello, I am a new player. How do I add settings?just copy them into GameUserSettings.ini ?
van Grunz 14. juli 2023 kl. 8:49 
Tek Armour is very special, also modded ones, so normal skins usually don't work on them. Therefore, this mod has the Skin Wardrobe.
可乐不冰不好喝 10. juli 2023 kl. 22:01 
@Mett Thanks for your repeating!
I'm pretty sure there's no conflict with other mods
All of the armor(boost,gloves,helmet,armor,pants)
I'm pretty sure I was using the CyberTek Skin Wardrobe
I tested this mod both on the sever and single-player

BTW, Maybe I found the answer, The armors which were made by the Bench can be installed with the skins. But the armors which were made by Buleprints can't be installed with the skins. I'm wondering if it's that reason.

Thanks again, and forgive my poor English, maybe I can't describe my question Accurately
Mett  [ophavsmand] 10. juli 2023 kl. 17:33 
@可乐不冰不好喝 - With so little information to work with here, I cannot simply give you an answer.

What other mods are you using?
What type of armor?
Are you using the CyberTek Skin Wardrobe?
Are you playing on a server or single-player?
If you are playing on a server, are you the owner?
Screenshots?

The best way to request help (like going to the doctor) is to give as much information as possible. The more information, the better!
可乐不冰不好喝 10. juli 2023 kl. 6:55 
Excuse me, there's a problem in my serve, the skin can not be installed in the armor, and I don't know why
:steamthis:
Mett  [ophavsmand] 6. juli 2023 kl. 7:09 
@S_60 the CyberTek mod was created/designed to require zero element. There is no such setting :p
冰淇淋 6. juli 2023 kl. 1:44 
Excuse me, How to edit item to require element/ammo?
van Grunz 19. juni 2023 kl. 21:34 
Oh wow, thank you!
Mett  [ophavsmand] 19. juni 2023 kl. 18:42 
@van Grunz

This has been resolved as of version 1.1.1
van Grunz 19. juni 2023 kl. 5:50 
I am missing the skin wardrobe. Anyone else has this issue?
Zeph Sunstrider 12. juni 2023 kl. 6:15 
Well, go you. Here's to that bloke over there claiming there ain't no update in a while.
Thank you for fixing the life/death ray.
Mett  [ophavsmand] 12. juni 2023 kl. 4:57 
@Jeffrey C Drywater thanks, mate!

The GUS CyberTekPistle_HitDamage was disabled in version 1.01 as it was not functioning on dedicated servers. I had to quickly release a fix but had to remove a lot of the core CyberTek Tek Phase Pistol GUS settings.

Good news! I have just updated it to work :)

Please check out the changelog!
Jeffrey C Drywater 11. juni 2023 kl. 20:39 
Greetings, authors of this fine mod. May I inquire if the pistol is still bugged? I appears to do the same damage regardless of the setting in the .ini. I will make a small donation shortly that I hope will encourage the correction of this minor oversight as I understand time is valuable. Regardless of whether it is fixed or not, I appreciate the work you have done and will hopefully continue to do.
Jeffrey C Drywater 6. juni 2023 kl. 1:34 
@Zeph Sunstrider - I was able to commission a mod that makes the AOE (Area Of Effect) around the drill as large as desired and am now able to destroy ecosystems at a rate that would bring tears to the eyes of any environmentalist.
Zeph Sunstrider 5. juni 2023 kl. 18:45 
The mining drill doesn't actually have an area at all, it shoots a ray that detects a minable resource and then harvests it. Basically, it's a point, not an area.
It'd prolly be more interesting and easier to slap the Stryder's ExRig on a weapon; buut, besides the fix for the Chest/Legs ( thanks for that btw), there hasn't been any major update to this mod in a while, sadly.

PS: Your so-called butchering of that language of yours is exceedingly charming to read, my dear Sir.