Hearts of Iron IV

Hearts of Iron IV

Historical Industry
73 kommentarer
SkidmarkGaming 18. maj kl. 17:34 
Confirmed that it still works on both 1.14.3 and 1.16.5 as things stand. It seems to make all provinces have the same, generally increased number of build slots -- 24 per state in the US after all industry research is finished.

I don't know whether this'll be enough slots for the late game but I can always try mixing and matching mods if not. Thanks for putting this together, I'm looking forward to a challenging Germany WC!
Felartious Pinnickles 18. nov. 2024 kl. 23:00 
@redskeleton57 this mod changes the amount of building slots that majors have, not the starting factory count
redskeleton57 15. nov. 2024 kl. 17:36 
This still doesn't work? The number of factories is still exactly the same as vanilla, regardless of version. It says it's up to date it just doesn't work
Chris Vienna 6. nov. 2024 kl. 0:57 
Is this compatible with Road to 56?
DuckDuckGoing 24. okt. 2024 kl. 9:17 
I thought you were being rude until I read his name lol
Leviticus 23. okt. 2024 kl. 16:55 
@Shush, if it bothers you that much use the Better Mechanics: State Categories mod.
Leviticus 23. okt. 2024 kl. 16:49 
I couldn't help but notice that when state categories are changed, the number of factories in a state don't seem to change. Is that intended?
Kaiserkane 20. okt. 2024 kl. 22:07 
Shush, the whole point is to balance the game to match reality. Some of us WANT to play with a more realistically scaled Germany and prefer that challenge. I think it's great the way it is...
Shush 20. okt. 2024 kl. 19:37 
The idea of this mod is kinda cool, but I did not like the fact that you limited factory slots per state, I think you shouldn't limit the expansion and progression through the years. So as to me, I'm uninstalling and never touching it again unless changes are made in relation to what I said.
PreciousPig  [ophavsmand] 20. okt. 2024 kl. 2:54 
Update: Reworked balance between Germany and USSR (AI Germany will now be better able to push into USSR initially, but USSR will win in the long term with the stronger economy it has.)
redskeleton57 22. aug. 2024 kl. 16:51 
This doesn't work rn. Please fix
ehst123 5. aug. 2024 kl. 7:22 
This version looks like it needs to be improved.
Oskar arena^soon TM 3. aug. 2024 kl. 17:16 
very cool ,thx for keeping mod updated!
Melon1007 22. juli 2024 kl. 1:21 
I feel like USSR got way too strong unlike your graph in the page, USSR is getting 550 before the war
John Fitzgerald Kennedy 19. juli 2024 kl. 3:35 
Is this version is historical like old versions ?
ehst123 22. juni 2024 kl. 3:36 
The last version was historical, but the current version is not. It looks like it needs to be updated
Leviticus 14. juni 2024 kl. 19:10 
Oh hell yeah.
Kaiserkane 14. juni 2024 kl. 14:41 
Yesssss thank you so much!! To many mods make the game stupidly OP, and this mod keeps things nice and difficult as the Axis. Really thankful you updated it! Awarded!
PreciousPig  [ophavsmand] 14. juni 2024 kl. 2:52 
Updated to newest version :)
John Fitzgerald Kennedy 8. juni 2024 kl. 0:30 
Update please
DuckDuckGoing 18. maj 2024 kl. 8:13 
the mod is shit why would you update it
Leviticus 17. maj 2024 kl. 16:26 
Hey if you're not updating (I'll do it), can I ask how did you calculate the numbers for the factories?
image 3. apr. 2024 kl. 16:23 
please update
redskeleton57 5. nov. 2023 kl. 15:53 
pleaseeee update
Kaiserkane 18. okt. 2023 kl. 14:01 
This mod isn't working anymore, the latest DLC changed the map a tiny bit it seems. Shame, loved this mod :(
Vincent Adultman 15. feb. 2023 kl. 8:06 
GDP and industrial productivity aren't the same thing, and China didn't remotely match Germany or the Soviet Union in industrial production in this period
Urrunoa 17. jan. 2023 kl. 21:42 
Great mod. I would suggest to increase the economy of China they were on level with Russia and Germany. In 1938 Russia and Germany had a GDP of 350 B$ and China of 320 B$.
Thank you very much for your mod! :)
Oskar arena^soon TM 7. jan. 2023 kl. 8:11 
god
jasonromanos2205 29. dec. 2022 kl. 12:45 
Thank you so much for the update this is genuinely a fantastic mod that is very well made
Boomer819 22. dec. 2022 kl. 21:11 
This mod is great, thanks for the update!
Kaiserkane 19. dec. 2022 kl. 11:44 
O M G yes - thank you!! :D
PreciousPig  [ophavsmand] 19. dec. 2022 kl. 6:37 
Updated for 1.12 By Blood Alone
Boomer819 14. dec. 2022 kl. 23:43 
I'd really like to try this mod, but it does not work on the current version.
Oskar arena^soon TM 29. nov. 2022 kl. 6:13 
plz update plz
Scotvince 15. okt. 2022 kl. 3:36 
How is it modifying the balance of the war ? The Reich is weaker I supose ?
Kaiserkane 28. sep. 2022 kl. 22:51 
Seems to crash the game with the latest patch. It is one of my fav mods so I hope you can patch it :D
saffonax 21. aug. 2022 kl. 9:47 
I like this in theory, but in practice as there is less scope to build industry* industrial capacity for building need to be reduced (*started several games as Japan, but virtually every industry slot is taken at the beginning). Also seems to be no way to destroy and replace industry if for example you want to do something other than convert between civilian and military, like scrap one industry and increase oil storage.
WolvesofZiu 28. juni 2022 kl. 4:26 
Doesnt seem to work with Road to 56.
IIIIbot 15. juni 2022 kl. 10:36 
how to whin as germany on the eastern front when the soviets alone outproduce the axis
SalzStange 7. maj 2022 kl. 18:51 
If you speak german i can give ya documentation with sources. It's about the us industrie compared to others. Sadly it does not include canada and such but germany, uk, usa, and japan. It's 8 hours long. So you can learn how it was. Cause you are not completlty wrong. Later the usa was way stronger..
SalzStange 7. maj 2022 kl. 18:49 
Actually germany had a way bigger industrie as the USA at the beginning of the war;).. There are some interesting Documentations about. Just saying.

So the rebalance is not correct. Guess this is also the reason for all the negatives.

If you want it to make it correct, you need to give tech bonus to usa, cause they mass produced, and build up war industry within the last 3 years of the war. They increased their industrie output about the factor 10x and higher.
saffonax 17. feb. 2022 kl. 23:01 
@impspy You can destroy buidings in the base game, but with this mod loaded, certainly for me, the bottom right 'x' isn't there
PreciousPig  [ophavsmand] 15. feb. 2022 kl. 11:43 
@ibriJira Feel free to use my mod, and thanks for givnig credit :)
Breez 15. feb. 2022 kl. 4:52 
Hello! I am currently developing 'The Second Great War' mod, for ultra WW2 immersiveness. I would love to integrate this mod, that is, if you permit me to do so. Credit will be given!
impspy 27. jan. 2022 kl. 17:41 
I would also like to echo the sentiment that build time for industry should probably be increased.
impspy 27. jan. 2022 kl. 17:38 
@saffonax You can absolutely destroy industry buildings. Mouse over one in the state view and in the bottom right hand corner will be an "x" that gives a "Remove the Building" tooltip.
Aigle2 23. jan. 2022 kl. 4:22 
There are errors on launch :
"State #178 does not have a category defined."
"history/states/621-China 18.txt:16: remove_building: missing building type"

Can you fix them ?
purvanovv 20. dec. 2021 kl. 11:34 
@saffonax macedonian flag
saffonax 19. dec. 2021 kl. 3:29 
I love this historical re-balance !

But I too, too quickly find I've filled all the slots, built all the defences I think plausible, upgraded infrastructure to a plausible level and end up with spare capacity. Think build time could also be increased, perhaps not by too much. Also while you can switch between consumer industry and military, you can't switch between either and synth (chemical) industry, or demolish an industry to replace with synth.
Kaiserkane 30. nov. 2021 kl. 21:01 
@PreciousPig - awesome!!! Thank you!