Total War: WARHAMMER II

Total War: WARHAMMER II

The Huntsmarshal's Expedition Tweaks
23 kommentarer
Crux2  [ophavsmand] 18. okt. 2021 kl. 0:59 
@nicetomeetya, just fired up the mod and checked in-game, also compared it to the current main data file and I'm pretty sure the mod is still working.

The skull bar at the top of the campaign UI doesn't show the new values but if you check the actual army buff on the pre-battle screen it looks correct.
nice2meetyou 17. okt. 2021 kl. 19:19 
I don't think the mod is working anymore, the hostility level damage is still 10 15 25
A John Shaped Clood 20. juli 2021 kl. 18:34 
In response to Reg and Simon: To quote Creative Assembly "Soon"TM. But seriously, when I moved hard drives I lost the original copy, which sucks. I'm going to have it up before the SFO update drops, and potentially add the Southern realms Regiments of Renown to Markus's expedition as well. The emperor spares no expense, eh?
Crux2  [ophavsmand] 19. juli 2021 kl. 4:24 
Mod updated for Silence & Fury - any issues please report with details.
Simon 12. maj 2021 kl. 3:28 
doesn't looks like he has, was looking forward to try this out alas I've been spoiled with sfo :(
Regent 11. feb. 2021 kl. 6:07 
Did A John Shaped Clood posted the sfo submod for this mod? I was planning to play as wulfhart.
A John Shaped Clood 18. jan. 2021 kl. 10:25 
Of course, thanks Crux!
Crux2  [ophavsmand] 18. jan. 2021 kl. 9:17 
All my stuff is just vanilla assets chopped & screwed. Feel free to re-upload with any changes you like. Links to the original mod & credit would be nice if it seems appropriate.
A John Shaped Clood 17. jan. 2021 kl. 8:55 
Hey there, I actually made a quick and dirty SFO edit for personal use, would you allow me to post it on the workshop or would you rather I not?
Maximus 17. jan. 2021 kl. 4:12 
Enjoying this mod mate,adds a little more immersion to my game,great job and thanks.
Revelation 14. jan. 2021 kl. 10:38 
cataphs*
Revelation 14. jan. 2021 kl. 10:37 
looks like calphs stuff is interfering with some other mods I use, it sucks because it all 'works' apart from your mod doesn't take effect :/
Crux2  [ophavsmand] 7. jan. 2021 kl. 12:09 
I don't use SFO myself so I'm not sure if it's compatible or not. Probs won't be making any further substantial changes, I'm trying to keep it light and vanilla-ish while adjusting some of the bits that feel off.
A John Shaped Clood 6. jan. 2021 kl. 18:53 
Hey Crux, any idea if this would be compatible with SFO? Also, as an idea, is it possible to add the Southern Realms RoR to the expedition as a submod or something? I think it would add even more flavor to the campaign.
Crux2  [ophavsmand] 8. dec. 2020 kl. 8:06 
Ok, well this is embarrassing for two reasons. Firstly I've already made the changes to that table and it's already been added to the mod! I forgot to delete them when I made the update. Second, I'm guessing the reason it didn't work right is because I was mid-campaign. Tested it just now and it does look like it's working as intended.
Guvenoren 8. dec. 2020 kl. 5:49 
the table is: "campaign_group_members_tables"
Find: "wh2_dlc13_climate_emp_the_huntmarshals_expedition_temperate"

There you go :D
Crux2  [ophavsmand] 8. dec. 2020 kl. 5:42 
I was in RPFM and just using the search function for 'climate' to try and find likely tables to mod.

I forget exactly what/where it was but it just ended up adding multiple effects rather than changing them and I gave up pretty quick. May well be a better way to do it.
Guvenoren 8. dec. 2020 kl. 3:10 
I've done it before. I sincerely doubt it works that way. I will scrounge around my backup folder and see what I can find for you.
Crux2  [ophavsmand] 8. dec. 2020 kl. 3:03 
Updated for Twisted & Twilight, any issues let me know.

Also, I had a poke around with climate but it looks like it's one of those things you can only mod if you're over-writing the entire base game table which is unfortunately outside the scope of what I was hoping to do here.
Guvenoren 20. nov. 2020 kl. 11:33 
In unmodded, it's something you cannot ignore. The AI can ignore it safely though, which is dumb.
Crux2  [ophavsmand] 20. nov. 2020 kl. 11:30 
Yeah, I'm used to just ignoring the climate system but now that you mention it I'll have a look next time I open the mod up.
Guvenoren 20. nov. 2020 kl. 8:55 
tbh, the biggest gripe I have with wulfhart is that temperate is apparently uninhabitable (like, yellow). I'm like "what"?
Guvenoren 20. nov. 2020 kl. 8:55 
tbh, the biggest gripe I have with wulfhart is that he has a debuff when occupying temperate regions. Like, what?