Arma 3
CQB Weapon Stance
159 kommentarer
ElPedroChico 1. sep. kl. 9:35 
Option to use both mouse buttons to cancel animations?
xjacobgotkills49x 28. mar. kl. 23:16 
Is this mod client side or server side?
Illu 14. mar. kl. 8:48 
client side?
ElPedroChico 14. feb. kl. 2:46 
Can you make sprinting cancel the animations? Sprinting while in a high/low ready looks wrong.

Additionally, a CBA option to allow both LMB and RMB to cancel the animations
Devastator  [ophavsmand] 15. sep. 2024 kl. 13:28 
we couldnt solve the mission making by arma reforger yet :)
[III^ORD_AQV] JEJJO 12. sep. 2024 kl. 3:18 
What a pity. I'm also waiting for Arma 4. In the meantime I recommend u Arma Reforger. There's still a lot missing but it's very promising. Thanks anyway for the reply
Knock_n0ck  [ophavsmand] 12. sep. 2024 kl. 2:28 
Hi @jejjo! We ended our Arma 3 adventure a long time ago and are waiting with excitement and patience for the release of Arma 4. So we are not developing the mod anymore.
[III^ORD_AQV] JEJJO 11. sep. 2024 kl. 15:06 
Great mod guys. It adds a realistic touch to the CQB and is also functional for non-verbal communication, if you use a position as a sign. Would it be possible to switch from high ready position directly to aiming with the scope? it would make it even more realistic and allow you to do precise actions such as hit an enemy behind a hostage (or simply strike precisely and instantly a common enemy during a breaching). The only flaw is that transition from: high ready position - aiming from the hip - aiming with the scope. Thanks for the mod guys
Motseu 15. juni 2024 kl. 10:21 
I love this Mod
mou 22. mar. 2024 kl. 7:18 
baxmyt
Fercho 5. feb. 2024 kl. 16:33 
Hi, is possible repack into a modpack for private use with my community?? always mention the original mod in the description. Regards
Devastator  [ophavsmand] 29. sep. 2023 kl. 15:21 
nope
mostly80 29. sep. 2023 kl. 12:59 
Is there a way to get my AI group to adopt this?
ALEX.50 [GARRA] 26. sep. 2023 kl. 2:04 
there will be this type of animation "Rifle Shoulder Transition"?
Hize ツ 11. sep. 2023 kl. 2:42 
can use with server?
Desk Human 2. juni 2023 kl. 8:24 
nvm it was a different mod
Desk Human 24. maj 2023 kl. 7:43 
i uninstalled the mod but it still wont go away, and when i still used it, the keybind would not change when i tried to
Devastator  [ophavsmand] 26. apr. 2023 kl. 4:07 
thanks for letting us know and thanks for considering our mod in your video!
Much appreciated! :)
nanner 26. apr. 2023 kl. 3:04 
This mod was featured in this video :) https://youtu.be/6FlbJp2gUWE
Irishdomo 14. apr. 2023 kl. 11:15 
It would be cool if some time in some mod you could use a pistol fully one handed and have high ready for that, but it's good the way it is
[44th] Rossebma 29. jan. 2023 kl. 4:25 
First of all:
Very cool mod.
However I have two quick notes on the mod.
1. It works with Mods such as JLTS pretty decently. Tested it.
2. I would recommend changing the default Hotkey to something that isn't binded by the Base-Game by default.
Have a nice day
BlackReaper 22. sep. 2022 kl. 12:13 
The mod doesn't work with zeus, is there a way to fix that? Or is it just incompatible. Cause I tested it on eden and it worked.
nan 11. aug. 2022 kl. 20:48 
It is suggested to add the action of putting the rifle at the waist to shoot, so that you can strafe the enemy, Rambo.
embraer_ 2. aug. 2022 kl. 11:17 
Doesnt work for me
Reticuli 27. juli 2022 kl. 23:55 
I have this running together with TPR Extended, with TPR's manual buttons off, all its auto stuff on, and your CQB Stance mod as the manual controls, with rifle and pistol sharing one key for both high ready and the random pistol stuff, and then a separate key for low ready rifle. That seems like a good compromise. I disabled RMB in TPR Extended for now so that I return with just the LMB for ease of firing. The only slight annoyance is that the auto avoidance feature of TPR Extended overrides any manual state of CQB Stance, but that's relatively minor. It would be nice if they were combined so that wouldn't happen, not to mention having automatically retracted, shootable weapons, but this will have to do in the meantime.
Reticuli 27. juli 2022 kl. 22:14 
BTW, Tactical position ready's (and its extended version) auto stuff is great and not a liability. While I really want sul and rifle retraction, to have it all be manual is unfortunate even if you add rifle retraction and fix the controls. I do not think sul and retractions at the very least as being automatic have any possible downsides if done correctly, as it if you're too close to a wall, it's certainly appropriate to be retracting, and you'd still be able to crudely shoot at targets as in real life. Your first push of the mouse button could cause the gun to fire retracted while it's being moved forward. You could leave the high and low read positions as manual-only.

Interesting idea of using T, though. I never considered that for Tactical position ready. I am a little nervous about possibly causing a reload, though.
Reticuli 27. juli 2022 kl. 22:13 
The available controls are confused. Why have a pistol-only control when the pistol is unable to use the manual high and low dedicated controls, but you allow the pistol command to use the high and low positions randomly along with sul? Why not have a combined control for both pistol and rifle?

We need both pistol and rifle retractions.
Knock_n0ck  [ophavsmand] 30. apr. 2022 kl. 5:43 
@DirtyPagan If you are using with other mods, the mods may be conflicting. Try it without using other mods.You can also try changing the key buttons.
☠ Kibbe_Surdo ☠ 29. apr. 2022 kl. 12:31 
Hello awesome mod though I don't know how to make it work, I press the default keys but my weapon won't move, thanks in advance
Knock_n0ck  [ophavsmand] 3. mar. 2022 kl. 12:14 
@PHANTOM we will be glad if you use it without repackaging :)
PHANTOM 1. mar. 2022 kl. 1:27 
ur mod is awesome so can i repack this mod in my server pack?
Knock_n0ck  [ophavsmand] 24. feb. 2022 kl. 10:07 
@Fflluuffyy sorry for late answer. This is the first time I've heard of such a problem. Have you tried running it with CQB Weapon Stance only? Maybe the mods you are using are conflicting.
Fflluuffyy 19. feb. 2022 kl. 16:36 
Hi! Awesome mod!
Slight issue when using the mod, switching to my binoculars fucks it up so I can no longer assume any stance. Reloading my kit at the arsenal fixes it temporarily until I next use my binoculars. Any thoughts about how I can fix it? Already tried different keybinds.
JSpidey 31. jan. 2022 kl. 16:03 
Would be nice if you could add a cheek weld animation when exiting the animation, kinda like how Ground Branch has implemented it in their new 1032 update
Knock_n0ck  [ophavsmand] 31. jan. 2022 kl. 11:34 
@王的发 Can you explain the problem in more detail? You don't need a module to use the CQB Weapon Stance mod. If that's what you mean.
王的发 29. jan. 2022 kl. 8:38 
Your CQB module cannot be used in the Achilles editor, how can I solve it?
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 23. jan. 2022 kl. 2:06 
Damn. Thought there was auto animation for wall/friendly detection. That would've been awesome.
LegioXII 10. dec. 2021 kl. 4:00 
oh ok understood, thanks
Devastator  [ophavsmand] 10. dec. 2021 kl. 3:27 
that could be done if you ask the same stuff to TFAR guys and request please return to previous animation when your animation is finished :)
otherwise I have to dig in to their code to check how can I capture their animation change and try to figure out how to implement your requirement without creating a silly dependency to other mod
LegioXII 10. dec. 2021 kl. 2:49 
Hi @Devastator would be possible to implement this mod with TFAR animation to not loose the high/low ready stance while using PTT
Kiwik [A3] 9. dec. 2021 kl. 8:13 
My apologies, I didn't notice you can select that option, thanks a lot!
it feels a lot better now that I know that :D

The transition is still a bit slow and janky, but I don't know if that can be helped, right?
Also when jogging at high or low ready, the torso fells pretty stiff (doesn't seem to have this issue when in sul ready stance with a pistol, somehow).

Thanks again!
Devastator  [ophavsmand] 9. dec. 2021 kl. 7:14 
you can leave the stance also by simply pressing the mouse button and that is what I usually do
Kiwik [A3] 9. dec. 2021 kl. 6:26 
A very nice mod, the only gripe I have is how there is a small delay when exiting the stances before you can aim down sights, and how you cannot ADS while in the stance.

Unfortunateley this kinda hinders you in a CQB environment, and I find myself only using it when stacking on a door or to avoid flagging teammates, but not during any active phases.
And I know you can toggle ADSing while in the stance, but you still have to use the stance keybind to exit it, which doesn't feel very antural at first.

It would be awesome if it could be tweaked so that ADSing exits the stance automaticall, ideally without that slow transition between the two.

Amazing mod, still!
gamingmine01 1. dec. 2021 kl. 13:51 
any help? it doesn't work for me I tried removing tactical ready and changing the keybands but it doesn't make it any tips?
minhduc-dev 20. nov. 2021 kl. 15:27 
Hi author, is this available for AI? :steamdance:
SSG 12. nov. 2021 kl. 10:33 
Noticed that you actually can share key bindings between both rifle ready and pistol ready, I got my high ready and pistol ready both at "T", that smooths out a bit of action consistency
ouchthathurt 29. okt. 2021 kl. 6:57 
Gunter I don't suppose you got an answer about the arm fatigue mod? That sounds like a great addition
Knock_n0ck  [ophavsmand] 22. okt. 2021 kl. 12:53 
Hey fellows! We have decided to renew and improve the low ready positions. Positions are ready and waiting to be tested. After our milsim unit has tested it, the finishing touches will be done and the update will be published. Stay tuned!
The Shadowbroker 13. okt. 2021 kl. 9:07 
Take my friend request and i can show you. Its like asking why i use my shirt pocket when i have cargo pants lol
Devastator  [ophavsmand] 13. okt. 2021 kl. 2:25 
would it not be too cumbersome? :) So you need to press some keys to open ace menu and then hover on several icons to find the stance you want
why not simply using the keyboard in the way we provided as solution?