XCOM 2
Imperial Surplus: Buildable AT-RT (WOTC)
49 kommentarer
kadra, oh..... 21. sep. kl. 21:25 
@MostlyHarmless hello there lad, i found that a few skill from the at rt was not working intended as the ability simply does not appear on the hot bar, the same for the dark trooper mark II, is there a way to fix this?
JoeFromHome 23. aug. kl. 10:39 
Is there a way we could get an update that adds an Arf Trooper driver too?
MostlyHarmless  [ophavsmand] 22. apr. 2024 kl. 4:59 
All good
The Fat Wolf 22. apr. 2024 kl. 4:42 
Ah okay, just didn't read it properly. XD;
MostlyHarmless  [ophavsmand] 22. apr. 2024 kl. 4:38 
AT-RTs are buildable units rather than equipable items.
The Fat Wolf 22. apr. 2024 kl. 3:41 
When you make these and equip it, does the character get replaced with the trooper's armor?
[FT] STRlCE 2. sep. 2023 kl. 11:18 
Thank you so much for including the first thing that came to my mind in your FAQ section of the description (also the note that it is not mandatory to start a new game). Whatever reason it was I didn't follow you earlier, I sure as hecc will do now.
MostlyHarmless  [ophavsmand] 1. aug. 2023 kl. 4:17 
I'm not aware of a console command that can be used to do that. Closest alternative I can think of to cheat one in would be to reduce the build costs in the XComBU_ImperialWalkerOptions.ini file.
Fishyy.exe 31. juli 2023 kl. 5:20 
How would one add one in via console command?
Inerael 4. apr. 2023 kl. 7:55 
does it work ?
Hel's Angel 26. nov. 2022 kl. 19:05 
How to enable high quality mode for the AT RT ? do i just put it as high graphic details ?
ScaryGodzila 19. nov. 2022 kl. 15:32 
my at-rt is invisible and i cant figure out why
Chocolad 6. nov. 2022 kl. 18:49 
same issue as below
XJ220 27. sep. 2022 kl. 8:25 
@Rogue55 same here, cant complete the WOTC starter lost mission (the one where you need to escort both reaper and skirmisher envoys to points on the map). Otherwise amazing mod!
MostlyHarmless  [ophavsmand] 14. aug. 2022 kl. 6:59 
@Bastion: Nothing beyond what's described in the "Customization" section of the description, no.

@Tyler Chambers: Yes.

@The Gingernator: Thanks. :)
Bastion 12. aug. 2022 kl. 12:49 
Heya, I love this, i am currently using it in a 40k themed games as scout sentinels, But i was wondering if there a way to customize the pilots beyond above?
Vegeta002 1. aug. 2022 kl. 8:20 
Do the customisation options only affect the buildable versions of vehicles, leaving the villain ones in the "Advent to Galactic Empire" mod unchanged?

That said, it's a shame there's no in-game customisation on the vehicles. My clone troopers all have purple markings on their armour, so it's a shame the vehicles won't match.
The Gingernator 29. maj 2022 kl. 16:46 
Love this mod!
MostlyHarmless  [ophavsmand] 12. apr. 2022 kl. 15:49 
Well I'm late to answering these questions but if anyone else out there is pondering these questions as well . . .

@Kebvin: Imperial scout is pictured in the third and fourth images.

@Axios2002: Erm. If there are specific questions or confusions I'll try to clarify but I don't know at this juncture how to explain it any more clearly than is already done in the instructions.

@brockallan55: Hmm. Haven't run into that myself. AT-RTs have been able to progress along with their squads in all the missions I've brought them on (including Chosen strongholds).

@PraetoRAT: Abilities worked correctly during my tests. Do you have any other mods that override default overwatch/suppression/chain shot behaviors?
MostlyHarmless  [ophavsmand] 12. apr. 2022 kl. 15:42 
Posted an update. Change notes are below.

-Added auto-repair ability (tied to the armor) that will repair up to half of full unit HP. Costs 1 AP and shuts the unit down for 3 actions.
Erectus Maximus 4. feb. 2022 kl. 8:10 
For some reason my AT-RTs cannot perform overwatches or use some of its abilities (suppression and chain shot). Any known fix?
Rogue55 11. jan. 2022 kl. 21:40 
Has anyone had any problems with the at-rt not counting as a unit for lz/move all soldiers to a specific position objectives? An example being the war of the chosen starter lost mission where two teams need to move to specific positions but the at-rt doesnt get counted as a unit, therefore the mission cant be completed.
Axios2002 19. okt. 2021 kl. 5:07 
I´ve managed to find the ini, but I cant find the line of code to modify to give the AT-RTs the rebel look. any directions?
Kevein 10. aug. 2021 kl. 13:00 
I apologize to all passionate Star Wars fans and I think I will be finding out the answer to my own question soon enough, however...

Is the Imperial Scout archetype the one pictured in the second to last picture of the album? That's the one I wanted to appear since I feel it the least immersion-breaking relative to the vanilla XCOM game aesthetic as this is the only Star Wars content I'm including for my new campaign. Cheers and have a good one!
MostlyHarmless  [ophavsmand] 4. maj 2021 kl. 13:02 
Posted an update. Details are under the Change Notes tab.

There are a number of stat buffs, build cost is reduced, change to tech prereqs so it can be built earlier and the equipment now upgrades based on Soldier Cannon and Armor schematics instead of SPARK schematics (the main reason for this is so the player is not forced to build a SPARK they may not want).
Sticky Baka 12. mar. 2021 kl. 13:19 
Actually nevermind I figured out what was causing it, I was able to build them before sparks, if you build a spark your able to properly use the AT-RT weapons
Sticky Baka 9. mar. 2021 kl. 23:08 
Only issue im having with this mod is the ATRT cannon is not equip-able only basic rifle weapons are which makes attacks super weird and glitchy. otherwise super cool mod
Menlow 8. feb. 2021 kl. 7:22 
after having a lot of trouble with the empire to advent mod i had to unsubscribe to it to have a smooth experience while playing. Is there a way to make this mod independent from the rest? Because i still want to play clones, just against advent not empire ^^
Gray Fox 6. feb. 2021 kl. 5:26 
imperial guard sentinel
ProStashio 9. dec. 2020 kl. 9:08 
Could this be it's own Mod without the required mods? So have it so the mod has the AT-RT in it? Would love to have this for my Clones vs CIS Playthrough
War Dog 23. nov. 2020 kl. 21:54 
I built the AT-RT and I cannot change the pilot skin from the imp scout trooper. Was wanting to swap it out with a clone trooper but cant seem to do it. I have all republic armory mods in use and I cant change the pilot. Am I missing something?
MostlyHarmless  [ophavsmand] 18. nov. 2020 kl. 18:32 
The AT-RTs? They have to be built in the proving ground after the Advent Mec Autopsy is researched.
d34dj3d1 18. nov. 2020 kl. 16:15 
How do I equip them on my characters? they show up in the Armor section but it won't let me equip them.
VoidLight 18. nov. 2020 kl. 7:20 
Wow I cant believe we got tanks before land speeders/bikes XD!
mfitz1970 18. nov. 2020 kl. 6:24 
@roland3710 I got it figured out hehe after needing to change config files so much I've gotten used to where to look and what to change you should see what I got the Shiv's doing :)
MostlyHarmless  [ophavsmand] 17. nov. 2020 kl. 16:48 
@mfitz1970: You can boost the Offense stat in the CharacterStats config file and/or the per rank increase to Offense in the . . . I think the other config file is called ClassData. That will increase the AT-RT's aim. I don't plan to release patches just to tweak ability score stats as that will reset the configs of everyone subscribed to this mod so I plan to do so as rarely as possible.

@toaster tech: From the reference art I've seen, what's in the mod matches 41st Legion AT-RT pilots.

@Hastyr Gaming: There is a rebel version. You can see it in the second preview image.
Hastyr Wuulf 17. nov. 2020 kl. 16:01 
Is there a Rebel Version?
toaster tech 15. nov. 2020 kl. 5:28 
i have more of an personal gripe with the 41st elite corps, cause their armor is either grey, green or camo coloured depending on what source your looking for as a frame of reference when making armors to fit. regardless of that an amazing job as always ^-^
$nowMan 14. nov. 2020 kl. 20:21 
You should do speeders as well
mfitz1970 14. nov. 2020 kl. 10:55 
Cool thanks can't wait, btw you might want to fix one problem I found with the AT-RT it has horrible aim!
MostlyHarmless  [ophavsmand] 14. nov. 2020 kl. 9:54 
AT-RTs require the Advent Mec Autopsy. TX-130 and AT-ST require the Sectopod Autopsy. After that, you should be able to construct them in the Proving Ground.
mfitz1970 14. nov. 2020 kl. 9:41 
@roland3710 I got it working but I don't see how to get the tank or the other walker how do you research them?
MostlyHarmless  [ophavsmand] 13. nov. 2020 kl. 17:05 
@mfitz1970: Getting the second half should fix that. If you still have the issue, double check that you have all requirements subscribed and active for the AT-RT that you have selected in the config.

@TeRa SHOCKZz: If you're concerned that you need to have the Advent to Galactic Empire mod itself, you do not. You only need the Content mods which contain art assets (models, textures, sounds, etc.) but have no effect on gameplay by themselves.

So while I haven't tested whether or not this works with the CIS replacer myself, I am not aware of any reason why this mod wouldn't work in conjunction with it.
TeRa 13. nov. 2020 kl. 16:07 
its such an amazing mod it just sucks that we cant use this mod with the CIS advent replacer mod
mfitz1970 13. nov. 2020 kl. 14:26 
Btw will the tank have the same issues?
mfitz1970 13. nov. 2020 kl. 14:26 
Does that explain why the AT-RT can be researched but not show up on a mission or in the roster? if so I'll download the 2nd half now. Because I took it on a mission and it didn't show up it was there but not there if you get what I'm saying.
MostlyHarmless  [ophavsmand] 12. nov. 2020 kl. 13:41 
So I had to split the A2E Content mod into two separate volumes in order to get it to upload properly and fix the issue I mentioned in my last post. These Content Mods contain the assets for all Imperial Surplus mods and the Advent to Galactic Empire Mod.

Please make sure you have both Advent to Galactic Empire Content volumes (listed under required items) subscribed and active. Enjoy!
Bails280208 11. nov. 2020 kl. 23:53 
Do you just need the Galactic empire mod downloaded or does it have to be activated as well?
MostlyHarmless  [ophavsmand] 11. nov. 2020 kl. 20:35 
It seems that the Advent to Galactic Empire Content mod (a dependency for this mod) has passed some sort of maximum file size so I've had to revert it to an earlier version. I'm not sure how this will effect this particular mod but I'll work on a fix tomorrow.