RimWorld

RimWorld

Roads of the Rim (Continued)
701 kommentarer
HighFlyer96 For 5 timer siden 
Probably because there is barely any reason to travel by water. Or is there?
Aug Freeman For 13 timer siden 
is their any reason no one has ever made a canal mod
HighFlyer96 For 16 timer siden 
The Log Uploader Mod linked in the "reporting Issues" section automatically uploads the log to github and supplies you with a link you can send here.
Just made sure the keybind is set correctly. Mine was empty by default for the log uploader.
Oranje For 17 timer siden 
that wouldnt work since i cant send images here and idk how to use github 🥀🥀
if u want i could friend you and send screenshots of the icons i made 😎
Mlie  [ophavsmand] 20. okt. kl. 23:40 
@Oranje Post them here or on the gihub repo and Ill have a look
Oranje 20. okt. kl. 22:15 
oh dang i didnt think there would be a reply🔥🔥🔥🔥

I actually cooked up a few rimworld style icon designs you could use if youre interested, but i completely understand if thats too much of a hassle😭
Mlie  [ophavsmand] 20. okt. kl. 21:12 
@Oranje Sorry, I have no gfx skill so cant really do new graphics.
Oranje 20. okt. kl. 17:47 
the icons for constructing/cancelling construction dont really match the game, im certain you probably wont see this but it would be quite pog if you could give more "rimworldy" icons/buttons for this mod
Sapphire 18. okt. kl. 10:46 
danke mein freund!! :3
Winter 14. okt. kl. 0:58 
@Straelum Heavy bridges are added by the Odyssey DLC, and should be on the left side of the research window. Concrete bridges are from this mod, and require no research. You can find them in the Architect menu's Structure section.
Straelum 13. okt. kl. 3:13 
Someone posted about heavy bridges and concrete bridges, but I cannot find them in the research window?
Pasaway 16. sep. kl. 10:52 
@Mlie: Will do. Thank you.
Mlie  [ophavsmand] 16. sep. kl. 10:18 
@Pasaway All roads and their cost are simple xml. You can modify them locally or add a patch to make it fit your playstyle
Pasaway 16. sep. kl. 10:05 
With respect to the original author, would you pretty please consider adding an option to remove the material cost of building the road? The resource requirement makes it a huge hassle to try to use the mod, as it is too heavy to move. I say this while using mods to make material lighter, and greatly enhance caravan capacity.
Kay 10. sep. kl. 23:35 
is there the same mod but without needing isrtg to build road free
TiraboTurbos 30. aug. kl. 22:34 
For some reason, the new heavy bridges CAN'T be built over deep water, while this mod's concrete bridges still can, so my earlier comment about them being obsolete was outright wrong(If someone responded to it saying as much, I didn't see it, but you're right).
Zombie 30. aug. kl. 16:32 
https://imgur.com/a/fjQJiLS

After playing with the glitter road image the last couple of days, I've settled on this.
I also changed the 'Terrain_Road' in TerrainDefs:
<edgeType>Hard</edgeType> to <edgeType>FadeRough</edgeType>
(to feather it into surrounding terrain.)
<pathCost>0</pathCost> to <pathCost>-3</pathCost>
(to give a 125% speed boost.)
Zombie 28. aug. kl. 21:02 
https://imgur.com/a/5OwTz0J
and a couple more designs.
Zombie 28. aug. kl. 9:57 
https://imgur.com/a/5CTFub8
folder location: 2280318231>LegacyAssets>Textures>Terrain>Surfaces
Replace current GlitterRoad with new image... or something to your liking.
alonlystalker 24. aug. kl. 23:47 
Yeah, i get it, but still looks like missing textures...
Mlie  [ophavsmand] 24. aug. kl. 13:02 
@alonlystalker Be sure to inform the original author about your opinion
alonlystalker 24. aug. kl. 11:57 
Why glitterworld road is white piece of nonsense? it looks bad af.
Mark誌 19. aug. kl. 6:43 
Considering some specific gameplay styles, I was wondering if it might be possible to add an option to research that would generate the relevant blueprint?
Trollsama 18. aug. kl. 22:33 
question.... is there any benefit to bringing more than 1 ISRG2s?
or would a second one just be dead weight.
Raudreki 11. aug. kl. 18:32 
I think there is an issue with the AISR2G. I was able to build it from the architect tab, but now I can't interact with it ^^" No deconstruction, no plopping it off the ground... It's just there ^^"
Solstice Initiative 8. aug. kl. 21:36 
Finally, I can convert Rimworld into a nation builder
Rovstam 7. aug. kl. 8:05 
@SneakyCheeky69 It's the way we work in here lol

Don't forget to give them some beer and that's pretty much my Country.
SneakyCheeky69 4. aug. kl. 8:41 
why can i sleep and build at the same time?
Bee! 4. aug. kl. 6:44 
@HighFlyer96 I was having trouble crossing a series of water tiles, thanks for the help🔥🔥
Amoc 2. aug. kl. 3:06 
Can t build on ice sheet :( (even Glitter road not possible)
HighFlyer96 1. aug. kl. 5:01 
I have found a workaround, maybe it works for you too. It's a bit tedious, but hey. Whenever I want to build through impassable terrain (I only tested it with water), after building one tile, save and close. Then relaunch the game and build the next tile. Maybe you just need to save, back to menu and load it again without restarting the game, but so far I have always restarted it. Please give feedback if this workaround works for you too.
Damjdu 31. juli kl. 13:26 
Because I can't build it normally. (new odessy biome)
Damjdu 31. juli kl. 13:25 
Is there a way to build on the glacial plain with dev?
tetoruru 31. juli kl. 7:23 
Thanks to you, we can make a way from the frontier!
Thanks for the update!
Mlie  [ophavsmand] 30. juli kl. 6:46 
@San-Kyu Not that I know of, but if you have god-mode on the build-time is 0
San-Kyu 30. juli kl. 6:22 
Is there a way to use dev mode to make new roads without having to build them?
[NCE]RotInPixels 29. juli kl. 17:55 
How would I use this to build a road over an impassable tile? I can't send a caravan to the tile due to it being impassable :(
dominicawb 29. juli kl. 9:18 
yeahhhhh baby
Smoker 27. juli kl. 12:43 
Thanks!
Acarly Milton 27. juli kl. 12:33 
Thanks for the update! :campfireTLD:
Johnny Dollar 27. juli kl. 3:37 
Still baffled that Ludeon didn't include this as a feature now that traveling is a focus point of gameplay.
Thank you Mlie.
Zeus Tech 26. juli kl. 21:24 
Thank you!
Cotcan 26. juli kl. 19:40 
Thank you for the update. You're the best!
DocRusty 26. juli kl. 19:06 
THANK YOU!
Fiur 26. juli kl. 17:40 
Mile - the god, the legend.
ephemeraltoast 26. juli kl. 15:40 
Thank you!
Raptune 26. juli kl. 15:35 
checked this to see if was updated this morning, took a nap, then woke up and it's updated.

absolutely godly nap
Ralathar44 26. juli kl. 14:31 
Aye, this was the one I was waiting on for another playthrough. Thanks Mlie and remember to give yourself plenty of time to rest too. I know you have a monster mod list but your health, be it physical or mental or emotional, comes first :).
arzzult 26. juli kl. 12:51 
Sweet, this has been one I've looked forward to the most!
Commander Amaro 26. juli kl. 12:25 
Bueno