Stellaris

Stellaris

Early and Every Crisis
12 kommentarer
Salv 3. juli kl. 8:02 
If anyone is trying this on 3.14, it doesn't seem to work
Commander Star 11. aug. 2023 kl. 22:04 
@Mr.BucketHead Every vanilla Crisis can spawn as long you set the settings to "All" prior to creating a new game (new game is required for mod), on vanilla, crisis spawn one at a time and at end-game (unless specific conditions are met and they spawn as early as early mid-game), this mod allows you to spawn them alot earlier and all around the same time, I haven't tried these types of mods yet but I'll have fun see them kill each other lol. (Unless they come for me and I'll be F)
MisterBucketHead 14. juli 2022 kl. 12:44 
can every crisis spawn in the same game?
Figaround 3. juni 2022 kl. 20:24 
Can we wait for an update?
Matthew05  [ophavsmand] 22. feb. 2022 kl. 1:17 
Hi, updated it recently.
O. W. Holmes 24. nov. 2021 kl. 9:18 
Is this getting an update?
Matthew05  [ophavsmand] 4. maj 2021 kl. 3:43 
Hi, I've uploaded a new version and updated the description, including 3 pictures which should help understanding what this mod does.
Unfortunately, I haven't found anything related to Jump Drive technology in crisis trigger events (maybe it's modified elsewhere?).

It's technically possible to still not get any crisis, just like in vanilla, though the chances are a lot lower and it's possible to only have one crisis happen.
Matthew05  [ophavsmand] 27. apr. 2021 kl. 0:18 
This mod changes only the triggers for endgame crises, and AFAIK becoming the crisis (from Nemesis DLC) is independent and should still spawn endgame crises.
Xenonaut 26. apr. 2021 kl. 22:06 
If I choose "Become the Crisis" will the other crises still spawn? What about mid-game crises?
Matthew05  [ophavsmand] 23. apr. 2021 kl. 4:23 
Hi, it took me one day extra, but it's updated.
Matthew05  [ophavsmand] 22. apr. 2021 kl. 1:48 
I'll look into it today
papa nurgle's pizza 21. apr. 2021 kl. 16:50 
Will this mod work, now that crises have been changed with 3.0?