Stellaris

Stellaris

( Twinks Paradise Initiative )
118 kommentarer
karogrotto 17. juli 2023 kl. 4:12 
Will this mod be revived in the future?
Greenshadow 30. nov. 2022 kl. 3:26 
Well i can only hope someone can fix the hairs sooner or later
Grendain 25. okt. 2022 kl. 13:37 
I understand you... Take your time for Healt and Mind Healt. Good luck Twink:steamthumbsup:
Twink315  [ophavsmand] 25. okt. 2022 kl. 5:31 
Dear Mod users. I am currently on a modding pause for idk how long. IRL is very busy. New Job and moving to a diffrent city. Thus i currently cant provide you with any update for the time being. Can't tell when i will be back modding.
Grendain 26. sep. 2022 kl. 11:42 
I hope you are ok
Theta-6 8. sep. 2022 kl. 14:30 
Can you Please Release the Shipset as a Standalone?
Paul 6. aug. 2022 kl. 14:37 
I MADE THEM FANATIC PURIFIERS HAHAHAHAHA. The other species are parasites that destroy the environment, so we will grind them down into food them, atleast they will serve a purpose to the protectors of galactical plantlife. They are quite overpowered as they can convert other species to literally anything they need.
OredVelas 15. juli 2022 kl. 11:17 
Is there a shipset only version of this mod ?
Joculari 14. maj 2022 kl. 7:00 
Is this still being worked on?
Greenshadow 13. maj 2022 kl. 13:28 
Yikes,i wonder what path this mod will choose, keep the old portraits or apply the new ones from the update to it
SargR 22. apr. 2022 kl. 12:01 
@Aech i agree and since giga already uses twinks assets (with permission i assume) then twink315 adding shipset compat for giga could open up the door to much closer cooperation with future developments
Aech 15. apr. 2022 kl. 10:55 
moder, you could do a compability with the gigastructures mod. I see you did your own style in the mega structures of the base game for each species, but would be beautiful see the same thing with all gigastructures.
ComradeCorvus 7. apr. 2022 kl. 13:58 
I'm getting solarpunk vibes from this, which I really, REALLY like!
Grendain 4. apr. 2022 kl. 9:57 
Eden updated gg
Twink315  [ophavsmand] 4. apr. 2022 kl. 9:24 
Well i get to modding when i find the time for it! It got quite busy IRL but i try!
Cidalex 4. apr. 2022 kl. 9:21 
Hi Twink, I really like this type of fashion, are you going to keep doing it? Thanks a lot!
Twink315  [ophavsmand] 2. mar. 2022 kl. 5:22 
most should yes. I am currently looking to update them
Grendain 27. feb. 2022 kl. 21:57 
and*
Grendain 27. feb. 2022 kl. 21:56 
Good day Good mods Creator. This mod and and others your species mods work for 3.3 Libra ?
Twink315  [ophavsmand] 22. jan. 2022 kl. 10:59 
They will come eventually i just don't know when.
Grendain 21. jan. 2022 kl. 21:13 
Global Trust = Tycoon are in the plans ? Simple Curiosity. Your mods are Beauty:tycoons::ecos:
Twink315  [ophavsmand] 26. nov. 2021 kl. 8:11 
Yeah i will update it to work out. Shouldn't take too long.
greensniperhat 26. nov. 2021 kl. 0:08 
yeah, 3.2 replaces some job checks with possible_precalc so of course some pop jobs break.
LegendaryLycanthrope 24. nov. 2021 kl. 15:38 
That would probably have something to do with the fact a major deep game-altering patch just dropped a few days ago and this mod likely hasn't been updated to account for all those changes yet.
Caesarscrown 24. nov. 2021 kl. 13:17 
Thank you very much for getting back to me earlier. I am experiencing another problem right now though. It's my first time playing with the new DLC, and now all the pops that are supposed to be working as eco artisans and bio-polymer chemists are unemployed. The jobs are there though. When I hover my mouse over the bio-polymer chemist it says that he is a 'metallurgist'. Any idea?
Twink315  [ophavsmand] 7. nov. 2021 kl. 13:03 
There was a bug with it which i fixed now! Not exactly certain what was the issue but i updated it and it should work now!
Caesarscrown 7. nov. 2021 kl. 1:34 
Hi! Love your mod. Was looking for something like it for a long time. Right now I am struggling to build an Eden Former Construction Yard. I have the resources for it but nowhere to place it, even though I do have toxic worlds. Any suggestion?
greensniperhat 13. aug. 2021 kl. 8:11 
ohh, finally! I have spent days trying to find the origin of this 'upgrades' building.
Oh, and another thing, generated empires with Ethics Council government type often have no names. That's gotta be something to look at.
Skill Less 26. juli 2021 kl. 8:11 
@Twink315 I'm glad I could help you. Yeah I know of that logging clutter, however since you were wise and prefixed your files I could just search through the logs with "buildings/eco_" and viewed each line until I found that comma.

Maybe that helps you with future bug hunting. Thx for your mods btw :)
Twink315  [ophavsmand] 25. juli 2021 kl. 17:35 
Oh that actually helps i was looking for that damn error for an eternity and could not find where this error comes from. Finally xD. Will update that soon. Anyways. Errors are.. really common. Some are generated by the base game and often come up on most trivial matters. Thus, i only take care that no error pops up which impedes upon performance or gaming experience. Most of the errors in the error log can be safely ignored. A player who plays with many mods ususally has a log full of stuff without having any problem ingame. But thats mainly just log cosmetics. I will fix the builing one since.. i couldn't find it like forever and that one was actually pretty anoying.
Skill Less 25. juli 2021 kl. 17:01 
this mod seems to be broken, there is a building called "upgrades"
taking a look into error.log file: Scripted Trigger , is invalid at file: common/buildings/eco_refinery.txt line: 86

there are plenty of more errors from your mod in the log file :/
Skill Less 25. juli 2021 kl. 15:36 
@Tigertycoon is right, vanilla megastructures replace the stations now on building them..
Twink315  [ophavsmand] 2. juli 2021 kl. 7:13 
Well.. when last i played i had to? I can look into it again. Anyways.. if so i will change my megastructure but i have no influence on others since it would require an overwrite.
Tigertycoon 2. juli 2021 kl. 7:08 
I thought you did not need to anymore.
Twink315  [ophavsmand] 2. juli 2021 kl. 6:57 
That is how vanilla does it. One has to remove orbital stations before building megas.
Tigertycoon 2. juli 2021 kl. 5:22 
Could you fix Megastructures and exesting Orbital Stations? They still are unbuildable until you destroy the Station.
Twink315  [ophavsmand] 7. juni 2021 kl. 5:49 
Updated. Should work with that authority now. Not sure if the retirement mechanic will work as ususal though.
Twink315  [ophavsmand] 6. juni 2021 kl. 7:46 
can do that.
Perry7484 / Briantin de Montrei 6. juni 2021 kl. 1:12 
Could you please add Ethics and Civics Classic's Direct Democracy (auth_direct_democratic) to the OR column in the civics' possible authorities? I'd like very much to play them together.
A Bunny 10. maj 2021 kl. 17:56 
I'm going to learn modding just so I can make an NSC patch for these. Amazing mods, please keep up the great work!
Aech 17. apr. 2021 kl. 15:50 
Please, update your especies mods.They are the best i ever seen so far.
Hades 19. mar. 2021 kl. 12:19 
OK, thanks for answering
Twink315  [ophavsmand] 19. mar. 2021 kl. 12:01 
Because the ships are based on the plantoid shipset.
Hades 19. mar. 2021 kl. 11:42 
Does the mod necessarily require the plantoids dlc, and why?

P.D. Sorry for the bad English
Dr. Quackers M.D. 19. jan. 2021 kl. 9:54 
maybe im mistaken then thank you
Twink315  [ophavsmand] 19. jan. 2021 kl. 7:40 
and where is the conflict? my eco arcology is has a diffent name codewise from the planetary dirversity one.
Dr. Quackers M.D. 19. jan. 2021 kl. 1:34 
Planetary diversity adds new planets that replace old ones. Could you make a patch as they will conflict.
Twink315  [ophavsmand] 17. jan. 2021 kl. 21:31 
because putting them into an already eexisting species class would require an overwrite and thus lower compability, and city and shipsets require a new species class anyways which would remain empty otherwise.
Perry7484 / Briantin de Montrei 17. jan. 2021 kl. 20:34 
Though, ah, question -- why have a separate race/species for them rather than Human?
Perry7484 / Briantin de Montrei 17. jan. 2021 kl. 20:08 
Quite interesting to have a Solarpunk theme like this. Thank you ^^