Barotrauma
[AP] Tabrat М2
15 件のコメント
Sig 2024年11月20日 19時55分 
The ballast wires are locked, making explosives the only way to kill ballast flora.
rundoomer  [作成者] 2023年9月16日 8時19分 
Thank you, my bad- its fixed
Hardsight 2023年9月16日 3時02分 
The Large Turret Hardpoint on the Top left is not linked to anything. Good ship tho.
pyr0kid 2021年6月20日 14時58分 
gotcha. thank you.
rundoomer  [作成者] 2021年6月20日 14時56分 
batteries are meant to just charge stuff,hardpoint ill check out,probably bugged after unstable upload
pyr0kid 2021年6月20日 14時32分 
i was poking around in the editor and i found some issues, the turret hardpoint has a 0 degree firing arc and the batteries arent wired up correctly.

unless the batteries are just ment to be charging stations for small batteries?
bigwig 2020年12月20日 14時55分 
nostromo vibes
rundoomer  [作成者] 2020年11月8日 6時05分 
fixed
FLX 2020年11月7日 13時17分 
I found why, it's because your coilguns are set to non-interactible.
FLX 2020年11月7日 13時13分 
Hey I've noticed one more problem:
AI characters cannot be ordered to use the guns. It's the first time I see that problem so I don't know where it come from.
rundoomer  [作成者] 2020年11月5日 16時21分 
hotfixed it.been doing to all of my works.
FLX 2020年11月5日 16時15分 
This created several new problems:
- Gaps have not been adjusted to the new hull positions
- Rear ballast is open on the ocean with a gap. You must have accidentally deleted a hull there. Ballast don't have water detectors so you didn't have to change the hull there
- Front ballast hull is one grid unit too short at the bottom and don't touch the walls anymore.
rundoomer  [作成者] 2020年11月5日 15時30分 
Fixed where possible,thank you for the feedback
FLX 2020年11月5日 14時03分 
Hey, unless it's intentional water detectors should be placed at the bottom of the hulls or water will not be totally drained.
Great design overall.
ApplePieAlive™ 2020年11月4日 12時33分 
This Sub is so good!