RimWorld
Vanilla Brewing Expanded - Coffees and Teas
545 comentarios
Ryujin_73 30 OCT a las 16:35 
Could you possibly make a patch to incorporate this mod?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=766264659
Seems like a missed opportunity to me for some honey lemon tea.
Sarg Bjornson  [autor] 30 OCT a las 6:22 
v4.04:

Updated recipes to accept Night Milk from Alpha Animals, and Bee Milk from Alpha Bees
Sarg Bjornson  [autor] 30 OCT a las 2:47 
Oh, you know what, you are right, I just forgot to patch it!
ExplorerRowan 30 OCT a las 2:36 
Oh. I was asking on the wrong thread. The reason I was asking questions on the other brewing expanded mod is that the recipes for latte coffee and black tea allow for gow milk and blue milk in addition to normal milk, but they don't allow for night milk. I would have assumed that if some Alpha milks are okay in coffee, they all are, but maybe night milk is gross or something?
Auktarus 7 OCT a las 10:14 
Hey!
Is there any possibility of you adding a fueled version of the espresso mashine or maybe some other way to brew the coffees/tea without electricity?

The base coffee/tea can be made at a fueled stove, but not the ones from this module, which is kinda sad as it prevents using them in a medieval/neolithic run... Even though especially those runs need every little advantage they can get
Weenaru 28 SEP a las 10:46 
Is it possible to schedule colonists to drink one coffee a day, regardless of type? If I schedule 5 different coffees to "once every 5 days", then they'll just chug all 5 on the same day
Certified Sub 24 SEP a las 9:08 
Okay so it seems like if I use dev mode to add the hediff to them, and then remove it they can gain the effect normally
Certified Sub 24 SEP a las 6:13 
I should have said tea in general doesn't apply the hediff associated with it. It's not just black tea
Certified Sub 24 SEP a las 6:13 
I'm not sure what the issue is, but drinking black tea doesn't apply the "drank black tea" hediff. The hediff exists in the debug menu. It's not throwing any red errors at me and I'm not sure what mod conflicts could be causing it
ZX Zero 9 SEP a las 11:31 
Where is the cappuccino?
Sarg Bjornson  [autor] 6 SEP a las 8:58 
v4.03:

Added <toleranceChemical>Alcohol</toleranceChemical> to irish coffee so hopefully it works better with Biotech


Try now
Zyik 6 SEP a las 1:14 
I'm having an issue where Irish Coffee doesn't count as alcohol for pawns with the alcohol dependency gene. I don't know if it's something caused by my many mods or a bug in this mod, but I figured I'd throw it out here just in case someone else is seeing it as well.
zenii 23 AGO a las 14:26 
@归于棺中 That was it, thank you!
归于棺中 20 AGO a las 23:52 
@zenii Do you have Drugs are not Food? I encountered the same issue and discovered that this mod removed all nutritional values from drugs.
zenii 17 AGO a las 18:26 
I'm having a bug/mod conflict where I can't make any of the recipes for the special teas/coffees even though I have more than enough materials. Anyone know what might cause this issue?
BlazinMonkey 27 JUL a las 18:18 
recipe with 4x would be great. just 4x the values, no "better" efficiency needed with bulk movement of plant resources - just move more product faster given crazy scaling/ratios
around 30 ninjas 25 JUL a las 22:08 
Would absolutely love a matcha latte!
Booksmarts 24 JUL a las 21:33 
Seconding @Decoherent comment about bulk bills. I just sorta wish the option was there, even if I took a hit to efficiency (IE: not 25:5 bean to coffee anymore but like 100:15 for 4x).

I've yet to find another mod that can augment the amount you cook for 1.6 or any other solution but am open to ideas or feedback!
Ghojo 22 JUL a las 3:57 
Sad but understandable, thanks for the mod work anyway!
Sarg Bjornson  [autor] 22 JUL a las 3:34 
Not possible
Ghojo 22 JUL a las 3:33 
Would be great if this wasn't dependend on Brewing Expanded, since I only want the tea and coffee, not the alcohol.
Sarg Bjornson  [autor] 19 JUL a las 13:27 
A consequence of RW handling these as drugs
Truth 19 JUL a las 12:41 
Hi. Thanks for the mod. However it seems that colonist with ascetic trait does not receive any bonus from drinking tea (i.e. no Hediff 'drank tea' etc.) Is it a bug or a feature?
ThatBoiNavy 15 JUL a las 1:16 
This is perfect for my British colonial play through🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧
Zhaedri 14 JUL a las 12:49 
Looks like Cannibal Coffee isn't counting as 'human meat' for cannibals anymore.
Sarg Bjornson  [autor] 2 JUL a las 12:32 
v4.02:

- Updated to RimWorld 1.6
RobotLiker9000 28 JUN a las 11:54 
Suggestion: move it from "drugs" to "drinks"?
ANTI 666 LXIX 27 JUN a las 20:18 
I love this mod and brewing coffee! Thanks!
iredx2i 18 JUN a las 23:30 
also having a issue were people are standing and not gathering the tea once its on the ground
Mushika 9 JUN a las 18:12 
I'm having issue where coffee and chocolate were not counted, since I can't make mocha or any other coffee.
But teas got no issue whatsoever.
The only source of issue I saw my be food texture variety.
I removed it and it's still buggy. Anyone know the fix?
LiterallyBeenVibing 8 JUN a las 11:25 
im having an issue where people will just stand on top of the coffee or at it and just have the "Standing" objective. how can i fix that?
Lord Rugdumph 28 MAY a las 14:58 
Black tea needs... milk? o.O I would've gone with sugar or something. Black tea is specifically tea no milk xD
Sarg Bjornson  [autor] 27 MAY a las 10:49 
Images are looking fine for me
dozierst 27 MAY a las 10:42 
augh what happened to the images? I feel like I would use this mod a lot more if the in-game descriptions described the different effects, but I have to refer to this page to see them - and now even that's broken.
If the project is on github or something, it's probably not too difficult, assuming I can still see the images somewhere
Troy 15 MAY a las 12:57 
Jo Sarg, I got it to work! Had to reinstall everything. That fixed the issue. Wierd bug though :lunar2020thinkingtiger:
K31R 10 MAY a las 19:14 
Hey, i noticed that there isn't a recipe for psychite tea in the espresso machine or the bar? I think it'd be a good addition for the espresso machine
Sarg Bjornson  [autor] 25 ABR a las 14:51 
No problems with graphics at all here
Troy 25 ABR a las 14:13 
I have a problem with the symbols, no item from this mod is correctly shown ingame. When talking to traders or when crafting, there is just an empty symbol, and when checking with cherry picker there are just pink crosses. Every other mod from vanilla expanded works fine.
Raiseo 24 ABR a las 5:59 
Ahh, I understand now. One unit of Tea is 0.08 nutrients so I actually needed to have 10 units of Tea in storage to make 10 Black Teas.

Thanks Julian :lunar2020ratinablanket:
Julian333XD 24 ABR a las 4:34 
This mod needs drugs to have nutrients, so drugs are not food is hard incompatible, look at how much nutrients tea provides so that you know how much tea you need (0.8 nutrition in tea, not 0.8 units of tea)
Raiseo 24 ABR a las 3:35 
Right, can you help me out to figure out what the problem is? or if anyone had it in the past?
Sarg Bjornson  [autor] 24 ABR a las 3:28 
There is no custom code in those bills, so whatever problem you have is a base game one
Raiseo 24 ABR a las 3:26 
I'm not sure if I'm doing something wrong, just made the espresso machine and I've made Tea.
I'm trying to get to Black Tea, but it says "Cannot make Black Tea: Missing 0.8x tea" even though I made some and have it in storage.
Sarg Bjornson  [autor] 8 ABR a las 23:02 
Not interested in tribal, medieval playthroughs
Julian333XD 8 ABR a las 21:21 
Wait, why is there no hand cranked coffee mill for tribal/pre electronics?
Cayajinge 5 ABR a las 4:27 
hhhh
Q: CE compatible?
A: Yes.
Sarg Bjornson  [autor] 16 MAR a las 8:54 
Then you will have to look for a non-VE mod
Swiggy 16 MAR a las 8:35 
Yeah but I don't wanna install VFE M2. I just want a wine mod.
Sarg Bjornson  [autor] 15 MAR a las 23:58 
Wine is in VFE - Medieval 2
Swiggy 15 MAR a las 22:42 
can you make a mod that just adds the ability to make wine?