Avorion
[2.0] - (SDK) Overhaul - Ship & Station Generation
348 megjegyzés
Cade Stirling (Riley) júl. 25., 13:15 
i am actually having the same concern as Fleeb_Meister. using other weapons, such as cannons and rail guns do such little damage that again more pirates show up.
ships have WAY too much health, and at starting a game, these fights take FOREVER x.x
{SoR} Blackfire1 jún. 26., 22:48 
Hi. There is a bug where equipment dock tabs go past the window and thus aren't select-able. Any idea how to fix?
Twi'lek_Smuggler máj. 6., 8:29 
This is a truly great overhaul mod and thank you to those who worked on it!
I really hate the death clouds from stations and ships, since my AI Captains don't avoid them.
"Yay we won! Hay, why did 9.. No 12 capital ships just auto die?"

A bit of tinkering and I found a fix. In the mod's SDKBackgroundSectorManager.lua, if you go through and change all the rads to 0, no more clouds. :)
Fleeb-Meister márc. 26., 16:35 
What a strange mod, while I admit the ships look great, and the stations are gorgeous, I have to wonder why at the start of the game, shielded ships are warping into the sector equipped with pea shooters to do battle with defender ships who ALSO have pea shooters in fights that take upwards to 20 minutes to play out.

The fights go on so long that 2 more pirate raids took place. What's worse is when I actually took one of those ships down, it just began to explode, denying me salvage (and blowing my ship up)

I don't really understand.

Looks great though!
PhoQT00b febr. 18., 9:14 
AVENTUS when you create a game go to the settings and change EVENTS to a lower number. The higher the number the more events, like pirates or Xsotan
AVENTUS jan. 15., 18:04 
Anyone know how to decrease the rate of attacks on a sector? They're way too often.
Skin jan. 10., 14:43 
Nice mod, ships are awesome and creates a lot of immersion, but cannot stand the amount of time to kill an enemy ship....The spawn rate of pirates and alien ships in just continuous then it takes me forever to kill one ship. it ruins the game mechanics
Kc 2024. dec. 31., 19:49 
The ships in this are indeed very cool and look great, but the early game in this is way overtuned. Enemies show up with massive amounts of health incomparable to player ships with high tier Ogonite weaponry when the players have just started using Naonite. Will probably re-enable it later but it makes the early game as a combat-focused ship pretty unplayable, and miners often get attacked by pirate battlecruisers despite being in relatively safe sectors.
KPOHOC 2024. dec. 18., 9:42 
Как по мне мод идеален для хардкорных серверов, но данный мод не позволяет изучать разломы, данный мод ломает задание "потерянный друг". Есть ли способ эти вещи починить?

As for me, the mod is ideal for hardcore servers, but this mod does not allow you to study faults, this mod breaks the "lost friend" task. Is there a way to fix these things?
Jack 2024. okt. 31., 11:41 
Early game ships take way too long to kill, especially with shields. I have tried this early game with a 4x turret mod and even with that! it takes forever to kill a single ship with 40 turrets! Otherwise lovely ship + station overhaul, I got nothing wrong to say about it than that.
]Xenon[Shadow] 2024. okt. 16., 5:22 
i have this mod + another faction mods spawn the another packs too?
Henidaz 2024. júl. 29., 17:12 
So is this mod messing with the lost friend mission or something as i can't find them
KelTuze 2024. júl. 28., 13:42 
one problem, in the vanilla version of the game all the same enemies are 2-3 times more powerful to deal damage. Do you have a mod that works as an add-on for this mod, increasing the damage?
KelTuze 2024. júl. 28., 10:17 
I checked. This mod literally suits my server, more than all other servers, because of the large size of the players themselves towards the end of the game. If I had more statistics on whether this mod will lag on 4790K with 25 people online, it would be definitely decided whether to put it
KelTuze 2024. júl. 26., 5:29 
Этот мод очень бы зашел на мой сервер. Где требуется бесконечная прочность NPC и их мощь.
Lucky Black 2024. júl. 4., 6:37 
Will we get an Balance update soon?
GoggyGlobber 2024. júl. 4., 0:30 
This is horribly imbalanced in the beginning..... I'm having to spend half hour to defeat a group of pirates due them being high tier at the start... I've only just started and in starting areas....
KPOHOC 2024. júl. 3., 21:21 
По всей видимости, этот мод ломает игровую механнику, а именно удаляет возможность на изучение разломов.
zumich 2024. jún. 19., 9:00 
tell me how to change the sizes in your mod.

I changed them in Shiputility.lua but there was no change

please tell me what needs to be done
TheTrueShorty 2024. máj. 24., 0:05 
I love the ship and station desing, But why are there no low tier Pirates, its way too hard in early game to fight full shielded Pirates
BLACKICEXlV 2024. ápr. 9., 9:37 
great mod but very unbalanced to many high tier ships in the beginning
Wimpypumpkin 2024. ápr. 6., 19:46 
Like i said awesome mod. Everythings looks amazing. For some reason pirates are invisable in my game. They dont load at all. Just floating Red indicators everywhere and cant interact with them.
Wimpypumpkin 2024. ápr. 6., 17:22 
Anyway to just get the Station generation going? Thats the 1 thing i really want. The rest changes up way to much stuff for me. Awesome mod none then less.
electry 2024. márc. 3., 8:30 
OK, it is weird. It feels like turret damage is too low for everyone, or ships and shields are too strong. Even when I have a turret multiplying mod and a ship full of turrets, it feels wrong. The enemy can’t damage me and I can’t damage them. Fights are just about 10+ minutes of shooting with everything you have at the enemy. … but usually by the time you have a lot of omicron to deal with them in less than 10 minutes, the enemy can’t even damage you. It may be caused by some mod collision, but I do not think so. It is most likely in the ship planning/generation scripts, but I am not an Avorion modder to fully understand where to look and what to change.
electry 2024. márc. 2., 3:51 
as @fungal_infection said.. they are shielded, but weak .. starter ship needs a lot of firepower (a lot from starter ship perspective) to take down shields.. I am a comeback kid so It is just first large setback to overcome x'D
fungal_infection 2024. febr. 16., 4:22 
i dont know why but the ships in my starting sector and the ones around it have shields even the pirates have them. is this supposed to happen?
Enlonwhite 2024. jan. 9., 3:55 
To all those that still dont get it, This mod is doing a great job at making the game more enjoyable
Enlonwhite 2024. jan. 9., 3:54 
So thank you to modders that actually care about a gaming experience that pushes us but does not just spam LARGE Numbers at us.
Enlonwhite 2024. jan. 9., 3:52 
I want the challenge but I want a path to be able to meet that challenge. I want a fair chance without insane big Numbers issues.
In Vanilla game:
--Fighters in vanilla are just a, Pick one turrets that is god tier for them.....spam build with a mining fleet to support the spam...boring and very unbalanced. No real interaction.
--Once you unlock more subsystem slots, you upgrade all to bigger size, and dont bother with small ships.
--Turrets....just craft your own, so much better, even what is is lv 32-26 tech level maxed out turrets are just as good if not better then what you find at center RNG drops. Easy ways to make money to buy parts, just time is the only issue due quests while merchant is out.
--Rifts.....a joking way to try and force you to use limited resources....you ignore acid cloud events and dont need to bother with anything above depth 60, that is if you dont abuse the rift research buyout with merchants and tons of money. Then just buy all the good hybrid subs.
Enlonwhite 2024. jan. 9., 3:52 
I thank modders that try to make the game a more enjoyable experience. Yes the game on the hardest difficulty is just a Big Number here, and how many size 12+ ships you brought fully decked out.....insert big ship joke here.....with lagging amounts of fighters.
JadedChris 2023. dec. 30., 18:44 
is this compatible with Xavorion?
QQ 2023. dec. 26., 13:59 
@Scooby Nor do you. People has every right to complain or voice their opinions like you are doing now. Doesnt matter if they paid for a game to play it or not, the games are developed for people to play and to judge.
ZeroOnii-Chan 2023. dec. 24., 12:01 
one of your mods makes it so you have alot of TABs when founding station and can select ANY station anywhere but i dont know whut mod does that and is it also a standalone part i can get ?
Moutshoot 2023. dec. 17., 10:15 
this mod still works well? (last update 1 year)
❀ Lilac Starbloom ❀ 2023. dec. 9., 10:39 
Is there a version of this mod that keeps like- the extended features, but doesn't have the new ship and station generation?
I ask bc the new player-made ships are extremely taxing on performance, esp late game when there's a lot more of them, and you have other sectors loaded as well
Scooby Doo 2023. nov. 22., 5:37 
So everyon is complaining because they do not start the game the toughest kid on the playground. Story is you lost your ship and are starting from nothing, so yes everything is going to be tougher. The game is set to be easy even on Insane because too many play on the hardest setting for bragging rights not the difficulty. Through development the cries have caused the game to be destroyed and turned into a game that has no replayability without mods like this.
If you do not like how strong things are here is an idea..............
DO NOT USE THIS MOD!!!!!
Stop thinking that the mod needs to be to your liking. You do not speak for the entire community. The game is very playable with this mod just need to do more thinking. Really just that simple.
Since you did not buy this mod stop thinking you have control over it. You have no control over the game or the mod. You bought the right to play a game not demand change. Grow up and get over yourselves.
Charlemagne [69th MECH DIV.] 2023. nov. 14., 17:36 
my only gripe is the stations are impossibly thicc with hp
sethharpenger 2023. okt. 19., 18:56 
i really like the style of the ships and stations in this mod, i just wish the game took place on a much smaller scale, make the ships 1 km maybe 2 tops if it can manuver and make everything else tiny. idk i like my space fantacy to have a personal touch
Mr.Kat 2023. szept. 4., 20:13 
@Rainy Days

That's why I used this and some other little things to my taste and i think it made everything fine

It Multiplies sector damage values by 75. For newly bought or made weapons wont work on already owned weapons FYI

Amped UP DPS
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2442089978&searchtext=damage
La Creature 2023. szept. 4., 19:54 
As many people have said before me, this mod has a massive problem with stupidly high health on early game enemies. This is true, EVEN with the mod that reduces the health of everything by 35%. It's comically ridiculous. This basically makes the mod unplayable unless you like doing brainless mining for dozens of hours.
Spike Dread 2023. aug. 3., 5:28 
Everybody who doesn't like the absurd HP and Shield of the mod can use this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2968129971

It reduces the hp by 0.65
Kraegor 2023. júl. 27., 19:41 
So the Lady Adventurous... First game I made I got a 1.7m hitpoint/shield ship with 30 mining turrets. The second game I got a 300k shield/hitpoint combat ship with 8 turrets. My third and fourth game I got 1.2k hitpoint ships with barely any turrets. What is with the variation?
P̴h̸o̶e̷n̶i̶x̶ 2023. júl. 24., 5:01 
Far too much shield and hull at the start of the game, its almost unplayable.
Totege 2023. júl. 19., 2:48 
How could you think that 30k shield 100k hull is balanced 5 min after spawn is beyond me
Wimpypumpkin 2023. júl. 15., 13:55 
Im assuming the insane health issue hasnt been changed yet? I was thinking of adding this to my game. The stations change alone would be a nice addition.
Wendigo 2023. máj. 3., 15:32 
@Deo-te-Hero I've gotten that bug a lot, too. My way of fixing it is getting out into your drone, and dealing a tiny bit of damage to it, enough to break one block. Sometimes they pop in and out of view, so you kind of have to guess a little, but it works. Happens sometimes with asteroids, too.
Deo-te-Hero 2023. ápr. 29., 12:03 
breaks missions where you have to scan wreckages, the wreckages are there but you can't scan them causing you to be stuck on missions
Wendigo 2023. ápr. 27., 1:04 
Finally, of course, the health issue. Ships have far too much HP, especially so in the early game. It can take up to 30 minutes or more in a constant slugfest just to destroy a single enemy ship. Don't even get me started on multiple. It's boring. Plain and simple. The only way to counteract this, is by downloading a mod that increases the damage by 75x. You know it's an issue when there are multiple mods on the workshop offering "fixes" for this particular mod. Plot twist, they don't even work.

Please get this stuff fixed, and yes, I am on the necessary version to use this mod. Ever still, it'd be highly appreciated if you could update this to, at least, 2.2. Better yet, give the community permission to do it and upload it themselves if you don't have the time, and pass the torch to them. All in all, this mod (as many others of yours) add a lot, and it's a shame to see them constantly deprecated.
Wendigo 2023. ápr. 27., 1:04 
Yeah, the more I look, the worse it gets. So, currently, there are a bunch of bugs. For one, pirates attack one another when they invade a sector. This is likely to due them not having any faction alliance, and determining each other as enemies since they aren't of the same faction.

Secondly, there is an issue where ships constantly explode, over and over. This destroys a lot of resources, and often the player/AI if they're too close. This would be okay by itself, however, it's incredibly buggy, and so explosions can sometimes continue well after a ship is destroyed. On top of that, ships that you're salvaging will constantly pop in and out of existence for a few moments, stutter, and rubber band. This happens both on single player and on a server, and has been tested on three PC's, one of which is incredibly new with parts made in the last 2 years or newer, and one with parts from 2015-2019.