Space Engineers

Space Engineers

Azimuth Remastered
1.092 kommentarer
Smokey da Burrr 6. juli kl. 1:22 
I'm happy with any update, however small [biased of course]. And honestly awesome that you're already on the SE2 version cause that's gonna be one of the major determining factors for when I consider it playable enough for me to switch over. I can live without some mods but I'm not going anywhere without my glowy green reactors.
SparkyFox  [ophavsmand] 5. juli kl. 16:02 
What would everyone think about if I did update 5.6 to add in the cockpit and assembler? and leave the new stuff like the antenna, data cards, remodelled cargo tank, O₂ tank, and cargo container, sloped thrusters, and bug fixes and balances for update 6? It has been a while.
SparkyFox  [ophavsmand] 5. juli kl. 10:41 
Added some screenshots to the link for the SE version: https://imgur.com/a/h1RzdTH
SparkyFox  [ophavsmand] 4. juli kl. 22:10 
Yup! Still working on! It's a pain to model.
Smokey da Burrr 4. juli kl. 20:28 
We're still gonna get the cockpit for SE1 though right? :chocolaova: The wait is killing me
SparkyFox  [ophavsmand] 26. juni kl. 16:13 
Azimuth Remastered 2 is coming to SE2. Here's a texture comparison of the cockpit.
https://imgur.com/a/h1RzdTH

SE2 doesn't have metal_military, paintedmetal_darker, and a few other textures, so some of the old SE textures are going to need to be kept. The interior fabric looks more fabric-like, so that's cozy. I'll add more screenshots to the link later.
SparkyFox  [ophavsmand] 24. juni kl. 11:01 
Abisius Xarvenius Carbensius 8. juni kl. 7:24 
yeah the controls are something most people get hang up on as you need to set the weapon itself or a weapongroup into the toolbar with either mousefire (to fire them with lmb and to be able to then guide guided munitions in manually if the weapon has been set up to do so) or keyfire (to fire them with the key you set for keyfire in single shots) and not via the vanilla way of pulling them out of the weapon category. it allows you to use multiple weapons at once that way and you can even set it up to get a prefirepoint for each weapon as long as you have still channels for that open (think maximum was 5).
SparkyFox  [ophavsmand] 8. juni kl. 7:19 
I'm not big brain enough to even get WC working on it's own. :P Normal gatling guns don't fire and I keep borking stuff up. At least last time I tried to play with it, but thanks! This helps a lot for anyone else having issues.
Abisius Xarvenius Carbensius 8. juni kl. 7:15 
as for having weapons in the world before adding wc that are handled by the replacer integrated int owc or an alternate replacer (aka weapons coming with se itself) it is recommended to rebuild them to ensure proper replacement as well as doing it if they where build with wc in the world and wc got removed.
Abisius Xarvenius Carbensius 8. juni kl. 7:15 
to my point of understanding and was has been explained se itself can only handle one full blown weaponframework (for example: vanilla, weaponcore) but multiple weaponframeworkaddons (for example: vanilla+, rearths advanced combat system) and thus a modded weaponframework will break the vanilla weaponframework resulting in a nonworking ai and the weaponframeworks not beeing able to see each other munitions as the most major problem points coming from it. its also something that needs some changes on the keen side to get alleviated outgoing from what was explained in the past.

as for removing nonwc weapons by wc that has been integrated due to a massive influx of reports of nonworking ai on nonwc weapons while it was multiple times clearly stated that using wc would break the vanilla ai, there is also a infopoint about it inside the moddescription of wc.
SparkyFox  [ophavsmand] 8. juni kl. 7:01 
It's always hard to remove such advanced weapon mods XD nah I'm kidding, I know what you mean! But seriously, yeah, I'm glad that issue, I was getting worried it something on my end. Honestly, it's annoying that weapon core does that. I don't see why they can't have both, heck, they even remove blocks from other mods at some point which I THINK? goes against steams workshop T&C? I could be wrong. After update 6 I'll look into weapon core again as a separate version.
NegaSparkle 7. juni kl. 23:36 
I just fully removed WC from the world and it worked but it was a pain lol
SparkyFox  [ophavsmand] 7. juni kl. 6:54 
Alright, I'll look into it then. If you can add screenshots and join either the discord or the steam group I'll help, or ask Niels to help in the discord, or SEM.
NegaSparkle 7. juni kl. 1:51 
ah i see but im not sure if i turned it off correctly but even after turning weaponcore off the issue still persists, i tested it quickly so i dont remember if i tried replacing the turret back down or anything so if i removed it mid run would it just be stuck forever or was it just the weapons that were placed down before i removed it
SparkyFox  [ophavsmand] 6. juni kl. 11:58 
That's your issue. Weapon core annoyingly and actively breaks mods with weapons that aren't compatible. There's been fights between other modders here and there and any time I TRY to get something, I'm told hand weapons have lock on and then I'm told there's not, then there is, and when I try to get any for of help, I'm tossed back and forth and bleh.. But yeah, Weapon Core purposely by design.. breaks mods with weapons that aren't weapon core compatible.
NegaSparkle 6. juni kl. 11:37 
Im sorry for responding so late i completely forgot about this, but if i remember i think i have weapon core turned on for one of the other weapon mods i have
SparkyFox  [ophavsmand] 30. maj kl. 13:55 
Are you using weapon core? or anything that modifies vanilla?
NegaSparkle 30. maj kl. 11:27 
Do the gatlings just not have ai capabilities or is my somehow broken cuz the max range i can set AI targeting is to 4m
THERADP0THEAD 9. mar. kl. 16:29 
I got it sorta textures are updated or something n I'm not receiving them or something to this nature cuz my all around textures are broken n I also did a verification on it but might need whole new se download
SEModder4  [ophavsmand] 6. mar. kl. 12:06 
They work fine for me in my game. So your installation for SE could be corrupt. I would verify game files first to ensure none are corrupted somehow.
SEModder4  [ophavsmand] 6. mar. kl. 12:02 
The blocks don't have textures on them?

Screenshots would be great if you can please. :)

Also please try verifying your game files as the weapons in this mod pack rely on game textures to work. Thanks!
SparkyFox  [ophavsmand] 6. mar. kl. 9:02 
Also, if you have any logs that would be handy.
SparkyFox  [ophavsmand] 6. mar. kl. 9:01 
Can you give any screenshots or imgur or PM me? And yes, SE2 is planned. The cockpit is the first thing that's coming.
THERADP0THEAD 6. mar. kl. 8:53 
cuz ur weapons seem to be messed and have not textures or text but have images
THERADP0THEAD 6. mar. kl. 8:50 
are u guys transferring to 2 ?
THERADP0THEAD 6. mar. kl. 8:50 
wait so this is why my stuff be broken :{
Vas 31. jan. kl. 20:45 
Is too bad I can't view those images you linked. xD Imgur banned the use of all VPNs on their domain so now I can't view any part of their website whatsoever unless I turn off the VPN completely. Which I don't do. I take a stance against organizations that are deliberately anti-privacy and all.

However I hope to see more on this soon. I've been waiting around for its progress before I introduce any of it into my gameplay. Its kind hard for me to start using mods though cause I have to disable magic stuff like ion thrusters and reactors when I play. However mods that add that stuff, its impossible to do so due to how the game is coded.
SparkyFox  [ophavsmand] 27. jan. kl. 12:52 
When the "Modding Suite is available in VS-1.5" or whenever modding for SE2 comes out, I'll be doing Azimuth Remastered² I'll still continue working on update 6, I'm just taking a break and I still need to setup blender on my computer. I've just been a little lazy and on break.
SEModder4  [ophavsmand] 7. nov. 2024 kl. 12:17 
Holy Heck!
SparkyFox  [ophavsmand] 7. nov. 2024 kl. 5:42 
Cockpit: https://imgur.com/a/7FRlVbU
Ion Engined: https://imgur.com/a/v9JbpAJ
Extra: https://imgur.com/a/6bQFtTT

I'm going to move all the azimuth blocks(aside from the assembler) into this new "crafting table" so that I don't clutter up the vanilla crafting table. How does that sound? Assembler is in the extras.
SparkyFox  [ophavsmand] 6. nov. 2024 kl. 12:51 
The arc reactor donut with the rings? I was about gonna grab a screenshot of it, bit sine my computer decided to break(It's been fixed, just been too lazy to screw it back up and get the drives back in), I've not got SEUT and blender properly set up.
Ducky 5. nov. 2024 kl. 13:19 
Can we get the large reactor again?
SEModder4  [ophavsmand] 31. okt. 2024 kl. 11:23 
I can't wait for it to be released.
Smokey da Burrr 31. okt. 2024 kl. 0:07 
STOP MY POOR HEART CAN'T TAKE IT
SparkyFox  [ophavsmand] 30. okt. 2024 kl. 13:12 
The LCDs are all built in, so none of that awkward placement stuff, and there's moar LCD than the original! AND the canopy is a separate part so that it has it open and closes.
Smokey da Burrr 27. okt. 2024 kl. 22:20 
I use the old LCD cockpit on all my small builds and I am SO FUCKING READY for that new one oh my god it's everything I've ever wanted.
SparkyFox  [ophavsmand] 17. okt. 2024 kl. 18:12 
Fanks!
SEModder4  [ophavsmand] 14. okt. 2024 kl. 20:44 
Sparky Fox is amazing modeller
Cecilia 14. okt. 2024 kl. 3:32 
The design is sophisticated and nice!
SparkyFox  [ophavsmand] 7. aug. 2024 kl. 6:44 
Cockpit: https://imgur.com/a/7FRlVbU
Ion Engined: https://imgur.com/a/v9JbpAJ
Extra: https://imgur.com/a/6bQFtTT

I'm going to move all the azimuth blocks(aside from the assembler) into this new "crafting table" so that I don't clutter up the vanilla crafting table. How does that sound? Assembler is in the extras.
SparkyFox  [ophavsmand] 5. aug. 2024 kl. 17:31 
Yeah, I'm just taking a break. Join the discord server for progress
(link is under the Extras "tab" in the description)
DeeDoo 7. juli 2024 kl. 12:40 
Updated | May 7
titanius anglesmith 25. juni 2024 kl. 9:33 
is this worked on ?
SEModder4  [ophavsmand] 1. juni 2024 kl. 17:05 
You can safely run both mods
SEModder4  [ophavsmand] 1. juni 2024 kl. 17:05 
This mod has updated models, textures and code. But this isn't as complete as the azimuth mega pack.
ForceablePizza 21. maj 2024 kl. 3:04 
What is the difference between this mod and the Azimuth mega mod pack which was last updated 5/15/24? Do I need both mods to have everything or do I only need 1 of the 2 mods?
titanius anglesmith 9. maj 2024 kl. 18:03 
this seems to be dead in the water been a long long time since new stuff was added
Avergel 9. maj 2024 kl. 12:15 
When we can expect more blocks from the old mod ? Like the ore detector, control seats or antennas ?