Left 4 Dead 2
(MSC) AG3 Build Scripts
32 comentarios
RiceIsNice 24 SEP 2024 a las 4:17 
can you add light spawning? or this addon discontinued?
Lilguy? 15 AGO 2024 a las 7:07 
Really wished there were save files, or you can load your previous build.

Or when you start up a campaign your build, will still be there. Including weapons and etc from the build script.
[FoRcE]army_guy3  [autor] 23 FEB 2022 a las 10:14 
Hey, Glad you enjoy the mod :)

The guide:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2266350928

has a subsection on how to make a working elevator, add floors, ect.
tabletka 22 FEB 2022 a las 19:38 
how to make an elevator? this addon is the best. things that are in the mod i've seen only in servers.
[FoRcE]army_guy3  [autor] 3 FEB 2022 a las 1:38 
That doesn't answer either of my questions, banana.
DivineDarkness{A} 31 ENE 2022 a las 20:13 
Army_guy3 all good was just asking
Charlie from Smiling Friends 31 ENE 2022 a las 18:35 
when it trys to load the map
[FoRcE]army_guy3  [autor] 31 ENE 2022 a las 17:32 
Does it crash if the MSC is the only loaded script? If not then:

Does it crash if only the MSC and build scripts are loaded?
Charlie from Smiling Friends 30 ENE 2022 a las 13:28 
it crashes every time i load into a map:steamsad:
[FoRcE]army_guy3  [autor] 7 JUN 2021 a las 3:31 
hey divine

I'm sorry but I have a lot of family medical stuff going on right now.

I haven't had any time to work on any plugins.
DivineDarkness{A} 24 MAY 2021 a las 12:57 
has it been updated
Shen 7 ENE 2021 a las 1:43 
it didnt work why the Last stand update Sucksssssssssssssssss and break my chair :chainsaw::steammocking:
Shen 7 ENE 2021 a las 1:37 
!create physic box1
Shen 7 ENE 2021 a las 1:30 
models/props_fairgrounds/kiddyland_ridecar.mdl

!create physics /playeranglegrab /releaseobject
Shen 7 ENE 2021 a las 1:26 
i didnt see list of Props
Shen 7 ENE 2021 a las 1:25 
You made me brain damage
Shen 7 ENE 2021 a las 1:24 
THATS ALOT OF COMMANDS I CANT EXPLAIN
[FoRcE]army_guy3  [autor] 25 NOV 2020 a las 14:14 
New update released.

Introducing elevators.

These elevators support changing floor height and adding new floors.

This was a lot to bug test by myself so hopefully I didn't miss any bugs.

I am aware that rotating the elevator on either X or Z axis will confuse the elevator. There is nothing I can do about this atm because it goes off world origin instead of the local origin.
[FoRcE]army_guy3  [autor] 20 NOV 2020 a las 6:19 
Release is still a ways off but here is a preview on what is coming next.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2292918590
[FoRcE]army_guy3  [autor] 18 NOV 2020 a las 22:44 
New update released.

Added setchild command that allows you to connect props together.

Changed func_button to script_func_button.
[FoRcE]army_guy3  [autor] 18 NOV 2020 a las 18:54 
New update released.

Added weapon, ammopile, and lasersight to create types.
[FoRcE]army_guy3  [autor] 16 NOV 2020 a las 21:18 
New update released.
[FoRcE]army_guy3  [autor] 16 NOV 2020 a las 4:20 
I'm getting close to next release.

Most of it is backend so you won't even notice it but you may notice a few improvements if you're looking closely.

I'll see if we can find time for my alpha testers to help bug test soon.
[FoRcE]army_guy3  [autor] 11 NOV 2020 a las 23:50 
I am still working on the next release.

I created a new build controller and now I have to reprogram everything to work with it.

Release is still a ways off.
[FoRcE]army_guy3  [autor] 5 NOV 2020 a las 22:15 
New update released.

Introducing a new alpha multiselection system.

Allows you to grab multiple objects at the same time.

Only certain commands will work with it atm.
[FoRcE]army_guy3  [autor] 1 NOV 2020 a las 12:46 
New update released.

doorsliding is now supported under create types.

Added button to create types. You can now link these buttons to open doors. Supports 3 state doors as well.

Keep in mind that the button game class was not designed to be spawned ingame. In order to get it to work I had to do some really hacky things to get it to function properly.

You will notice that the hand animation loops when close to the button. This is because the devs of the game didn't properly account for solid type 2 with fake bounds for the func_button type.
[FoRcE]army_guy3  [autor] 28 OCT 2020 a las 6:53 
New update released. grab and playeranglegrab now use my new calculations. This will take the relative Y axis into account. This means that while the object rotates it calculates the offset as you rotate allowing for precision on the Y axis.

This doesn't use quaternions so certain euler angles will still break but this still looks better in most cases.
[FoRcE]army_guy3  [autor] 26 OCT 2020 a las 7:51 
New version released.

Added new tools.

doorsliding is not working yet so don't use it. :P
[FoRcE]army_guy3  [autor] 25 OCT 2020 a las 3:41 
New update released.

Creating doors is now possible.
[FoRcE]army_guy3  [autor] 24 OCT 2020 a las 3:38 
New update released.

Introducing a powerful new alpha tool I'm working on:

/playeranglegrab

More information in description.

Enjoy peeps!
[FoRcE]army_guy3  [autor] 23 OCT 2020 a las 20:23 
I am planning on making radial menus as a seperate addon but I want to get the basic programming done first before I add a radial menu.
Mak0 23 OCT 2020 a las 13:33 
can you make a menu that we can bind a word and it'll pop up?