Crusader Kings III

Crusader Kings III

The Arquebus
247 kommentarer
ROББЭ 13. sep. kl. 7:18 
@MEB i am already on it but if you want to learn to mod for CK3 watch the youtuber "MikkyV CK3"
MEB 11. sep. kl. 13:18 
If someone can teach me coding for moding ck3 etc i would be glad to update this and other mods
ROББЭ 16. aug. kl. 0:49 
Since someone requested it and i also liked this mod i would like to update it to 1.16.*+, Xander i sent you a friend request on steam since dms without that aren't a thing. Once i am done i will upload the mod and send the link here :spiffo:
發芽馬鈴薯 12. aug. kl. 10:45 
rip
Locker1586 12. aug. kl. 5:13 
rip Arquebus mod 2020-june 5th
Xander  [ophavsmand] 5. juni kl. 5:15 
Hello all,

I apologize for the silence and lack of updates on this mod. As you all may already know, I stopped updating and developing this mod nearly 2 years ago and I no longer mod for Crusader Kings 3. I unfortunately do not have the time anymore.

I’ve made a request to the CK3 Mod Co-op but no one has taken up the opportunity to continue development of this mod.

As that is the case, I am now opening up the redistribution of this mod to the public and anyone who chooses to continue development has my blessing to do so, as long as you credit me as the original author.

Again, I apologize for not explaining sooner or offering any further updates. Life has a way of changing the priorities you previously had. I’m delighted that so many of you enjoyed this mod and felt it added a sense of endgame satisfaction, as that was my original intent for this mod.

If anyone decides to take over development of this mod, please send me a DM over Steam as a courtesy.

Thank you all.
MDCCC 4. juni kl. 12:56 
I hope somebody is able to re-upload this mod but for current patch as it makes end game actually worth to get to
ironwall 4. juni kl. 11:53 
Broken at the moment, allow for bombards, heavy cav, etc. to be created without any technologies, so you can have these in 867.
MEB 8. maj kl. 19:21 
Anyone else having this issue: started in early era 866 or w.e in middle east and ai already using Bombards and only bombards for seige... yea needs update...
MDCCC 10. apr. kl. 23:08 
Seems to be broken.
Bandit With No Name 23. mar. kl. 2:08 
I am thinking giving Czech or HRE culture groups the Hussite or War Wagon Man of Arms
Andobtw 1. okt. 2024 kl. 11:38 
With the new start date and getting to the 1300's more often now I'd love to see this get updated :)
Whoisthis? 13. aug. 2024 kl. 19:25 
Man I hope this gets updated
Bababooey81 13. juni 2024 kl. 22:59 
Can their be a compatibility patch with Rajas of Asia at some point?
Arrest3 3. maj 2024 kl. 6:11 
I think it's too imbalanced to give the entire unit a boost by owning a shooting range. In the second half of the game, you only need to build all the shooting ranges and hire all the matchline gunners to be invincible. It would be much more reasonable to give a boost by changing to stationed.(Sorry, I'm using the translator.)
Donnyide411 26. apr. 2024 kl. 13:50 
Is there a Update planned it now clashes with hospices you cannot bulid them if you have this mod on
FraudeGalates 17. mar. 2024 kl. 11:00 
update ?
caraliang123 6. mar. 2024 kl. 7:57 
Is there any update planned?
denshyn 18. feb. 2024 kl. 2:58 
Hello! There is a mod about the Renaissance era. It is possible to add your work to it, so it will be more historically reliable. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2616283652
Warden_2022 5. feb. 2024 kl. 4:35 
is this compatible with crusader wars
Kem_H3 12. jan. 2024 kl. 4:40 
Heyyy, I seem to have a problem. Im playing as a turkic culture in anatolia yet I can’t recruit janissaries despite having unlocked the arquebus. Is it perhaps that I have the cultural armies mod on?
Krement 26. dec. 2023 kl. 1:25 
Can you make arquebus as an arifact weapon so King can use it for himself?
cryptofurball75 24. dec. 2023 kl. 13:40 
Definitely make it so traditions like "Formation fighting experts" improves these.
Xander  [ophavsmand] 10. okt. 2023 kl. 6:24 
However, as mentioned previously the Han culture already has access to gunpowder and can recruit Fire-lancers early on. They just cannot innovate the Handcannon or Arquebus until the 13th century like all other cultures, to keep things in line.
Xander  [ophavsmand] 10. okt. 2023 kl. 6:23 
Also, as an additional note the Gunpowder event begins in the 13th Century in-game. It should fire on or around 1235-1250. After that it's a matter of a few in game months for the event to finish and it will unlock the ability to start the requisite innovations for unlocking Gunpowder-based MAA.

If that hasn't happened it may be a bug, and if it is, please let me know.
Xander  [ophavsmand] 10. okt. 2023 kl. 6:11 
@PenalSquad,

This is a semi-historical representation of the discovery of gunpowder and acquisition of the first firearms. The Han culture unlocks fire-lancers far earlier if you'd like to go with an early start, but I will not be changing the way this mod works to make it an instant unlock, sorry.
PenalSquad 10. okt. 2023 kl. 2:20 
why wait so long to unlock gunpowder.I began a game from 867,then I wait this powder tech for 2 real days..Next they told me I have to wait another real day for cannon..sad
Cold_Wasabi 22. aug. 2023 kl. 6:05 
You should merge this with the more cultures thing
Jbfresh 102 19. juli 2023 kl. 10:33 
i need help , so i create a men-arm for vlach i want make in compatch with the arquebus and cultural armies pack plz and thank you
Muhammadonov 14. juli 2023 kl. 5:21 
Can the decision to discover gunpowder appear with mods with late start dates later than the 1066 bookmarks?!
Mechrothatcher 13. juli 2023 kl. 11:52 
@Xander Thanks for the patch, works perfectly. The only thing I've noticed does't work still is More Buildings Reboot, however I can live without that, most important, for me at least, is this mod and CoW 3. Thanks again.
Xander  [ophavsmand] 13. juli 2023 kl. 5:50 
Hey everybody, sorry for the slight delay but I've gone ahead and made that compatch for COW3.

The Arquebus + COW3

Feel free to let me know if you're still having any issues with this compatch, if you're using both The Arquebus + COW3 together.
Mechrothatcher 10. juli 2023 kl. 7:03 
@Xander thanks for looking into it
Xander  [ophavsmand] 10. juli 2023 kl. 4:27 
@junkyard emperor & Mechrothatcher,

Yep, after looking at it last night (been quite busy, apologies) I've noticed that CoW3 has it's own "holdings.txt" file that will require some compatch work. Nothing major, I will try and have it done tomorrow evening and uploaded + hyperlinked here as a compatch mod for use.
Mechrothatcher 9. juli 2023 kl. 22:28 
@junkyard emperor I have it working with CoW 3 but it seems that its one or the other as far as the buildings go. It seems the gunnery range from this mod and the metropolis buildings from CoW 3 conflict with each other, at least in my experience.
junkyard emperor 22. juni 2023 kl. 10:19 
Is it compatible with Cities of Wonder 3?
jar jar binks 18. juni 2023 kl. 3:33 
hehe gun :steamthumbsup:
Huanglukuzhu 8. juni 2023 kl. 16:01 
@Xander Thank you Sir.
Xander  [ophavsmand] 8. juni 2023 kl. 5:54 
@Huanglukuzhu,

Sure, no problem at all! As long as you properly credit me I'd be absolutely fine with you integrating my mod/parts of it into yours! :)

@ arr317,

I'll probably start looking into this soon, currently taking care of some IRL work certifications so that is taking priority but when I'm back to modding I'll revisit this! Definitely interested in seeing if it's possible.
Huanglukuzhu 7. juni 2023 kl. 10:45 
@Xander Greetings Sir, I'm one from Rajas of Asia mod, and want to know if I can integrate your mod to ours.
arr317 4. juni 2023 kl. 20:57 
@xander hey,im looking forward to the possibility of that compatch with cultural armies pack, i think this two would go really well together
Xander  [ophavsmand] 4. juni 2023 kl. 7:27 
@Everyone,

Got it! I'll double check and take a look at this today and see if I can push a quick hotfix later tonight/tomorrow morning.

Apologies for missing that!
Huanglukuzhu 4. juni 2023 kl. 6:58 
New buildings added in 1.9x are really missing from this mod.
Señor Kefka 2. juni 2023 kl. 0:42 
Good day , i have compared the holding.txt because i was missing DLC and new building, seems your mod doesnt have those, starting from camel_farms is where the missing buildings are
Huanglukuzhu 28. maj 2023 kl. 6:22 
That's good, I will definitely add this mod to my must enable list.
Another request, could you contact author of "Renaissance" Mod, and put those innovations to Renaissance Era instead?
Xander  [ophavsmand] 28. maj 2023 kl. 5:28 
@Huanglukuzhu,

The AI also gets the same events that fire for them, then each option in each proceeding event is assigned an "AI Chance" with a base score for them to take, with modifiers based on the personality of the AI ruler being faced with the event. So they usually just take whatever route is determined based on that, plus chance (the AI Chance is base 50, so it's a 50/50 split).
Huanglukuzhu 27. maj 2023 kl. 22:24 
Since gunpowder is unlocked by event chain, how could AI got it? Is it player only content?
Jbfresh 102 26. maj 2023 kl. 18:56 
thank you
Xander  [ophavsmand] 22. maj 2023 kl. 6:09 
@WilliamAtlas ,

I haven't personally used Cultural Armies Pack but after taking a look at it, I can see why it would be popular! I'll definitely see if I can make a compatch for that mod specifically, and if they're open to a collab as well :)
Xander  [ophavsmand] 22. maj 2023 kl. 6:08 
Artifact
I'm also hoping to eventually get a fully modeled artifact in, but since I have no modelling experience that might take some time, so no promises on this. If anyone would like to volunteer I'd be glad to take the help as well.

Translations
It's been a while since the translations I included were updated so they're not really current. If you do have a translation made or would like to make one, feel free to upload the translated .yml files to the Workshop, add this mod as a dependency, and I'll link your file here.