RimWorld

RimWorld

Racc Race (Continued)
33 kommentarer
Mlie  [ophavsmand] 28. jan. kl. 7:45 
@Zaljerem Added to the description
Foedreyn 20. juni 2024 kl. 7:17 
RIP I loved the little raccoon guys. :(
Mlie  [ophavsmand] 25. apr. 2024 kl. 13:46 
Will not be updating this mod after all, sorry
Mlie  [ophavsmand] 24. apr. 2024 kl. 2:00 
@YinWolf Updating all my mods, see discord for progress
YinWolf 24. apr. 2024 kl. 0:58 
Is this mod gonna get upgrade to 1.5?
Mlie  [ophavsmand] 25. nov. 2023 kl. 4:01 
@Mr.Rudi This is not a biotech race, it uses HAR
Mr.Rudi 25. nov. 2023 kl. 3:23 
should this apear ingame as a baseliner or other race?
4SkinFred 15. aug. 2023 kl. 12:40 
Thank you so much!

The other race mods im using are the Vulpine, Ferrex, And Logann races, which also cannot wear blindfolds when their eyes have been removed.
Mlie  [ophavsmand] 15. aug. 2023 kl. 10:33 
@4SkinFred Should be fixed now, if you have any other race-mods of mine that have the same issue, please report back and Ill fix those as well
4SkinFred 14. aug. 2023 kl. 21:41 
Would it be possible to make this race, along with other similar races, able to wear blindfolds, even when they're missing their eyes? I understand that may be a bit redundant but blindsight ideoligion makes blindfolds preferred, even when a colonist is blind, and this race, along with some others are unable to wear blindfolds once their eyes have been removed.
raccoon 16. jan. 2023 kl. 4:34 
내가 아주 사랑하는 모드:LaughingGuest:
Mlie  [ophavsmand] 23. nov. 2022 kl. 12:38 
Added support for children from Biotech
Haunt Fox 23. okt. 2022 kl. 9:33 
Ah, thanks, glad it's still being worked on.
Mlie  [ophavsmand] 22. okt. 2022 kl. 22:49 
@Roman Ringtail The mod isnt updated yet if you are referring to 1.4. Progress shown on the Discord server
Haunt Fox 22. okt. 2022 kl. 22:17 
Ouch, the visuals don't work any more. It says "racc race tribal-like", but I get (ugh) humans.
Blastmetal 23. maj 2022 kl. 22:47 
for those that wish to play guardians of the galaxy i approve of this mod :lunar2019coolpig:
Mlie  [ophavsmand] 3. maj 2022 kl. 10:06 
@hjk321 That is how the original author designed it
hjk321 3. maj 2022 kl. 8:43 
The lifespan seems to be way out of whack. 5000 years?!
Mlie  [ophavsmand] 2. juli 2021 kl. 23:50 
@_m1ndl3ss Yes
_m1ndl3ss 2. juli 2021 kl. 22:09 
is this compatible with combat extended?
Mlie  [ophavsmand] 12. mar. 2021 kl. 22:14 
@SoulessOne Yup, seems like the author wanted them to have an advanced role in the world, like the Empire has now
SoulessOne 12. mar. 2021 kl. 20:14 
backstories*
SoulessOne 12. mar. 2021 kl. 20:13 
They look cool, but like most furry races, they aren't balanced in the slightest. This race has crazy speed and various buffs to certain labors like mining, with zero weaknesses. All their traits give insane bonuses with no restrictions to labor. And they always have empire levels of gear.
odaswifteye 17. dec. 2020 kl. 0:14 
*build dummies (you'll need a dummy mod of course).
odaswifteye 17. dec. 2020 kl. 0:14 
@creativenamehere I would advise using character editor and crafting at least one character with a late game weapon. That even the odds in your favor, additionally I would recommend Marvin's When Raids go Wrong and set it so there's a good chance high tech raids will be handicapped by a random disaster.
Also buy dummies. Humanlike raids can be distracted by Dummies that are on the map. Combine that with turrets and well placed mines and you shouldn't have many issues from these groups.
Mlie  [ophavsmand] 2. dec. 2020 kl. 7:58 
@CreativeNameHere You can change anything in the pawnkind-def to suit your playstyle. Or use the combat power tweaker to increase their value to make their groups smaller
CreativeNameHere 2. dec. 2020 kl. 7:15 
@Mlie Is there a way I can turn that down so they're more in line with the kind of weapons vanilla pawns would have?
Mlie  [ophavsmand] 1. dec. 2020 kl. 23:02 
@CreativeNameHere They are technically advanced and usually have a lot of cash to buy weapons and armor
CreativeNameHere 1. dec. 2020 kl. 14:31 
With this, Vulpine, and Xenn continued mods, I'm having an issue where these added races always have weapons way above what they should have. Like, I'm still using bolt action rifles and revolvers and they're showing up with miniguns, sniper rifles, and triple rocket launchers. Does anyone know how to fix this?
lajF 13. nov. 2020 kl. 4:46 
ce?
PotatoIsUs™ 21. okt. 2020 kl. 8:20 
yes, YES!
Anarky 21. okt. 2020 kl. 8:18 
Ah yes, now i can have the Gao from Deathworlders back in Rimworld.