Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I do it all on 3ds max! 3ds max is a personal choice, but. you can do it on Blender which is free 3d program on steam! ALL free! A lot of people would say it's better than 3ds max but, i like rigging on 3ds max than blender but, i use both sometimes when editing mesh and uv editing.
what program you used to rigged, porting and add facial animation for this model to L4D2?
I don't use one ripped program. there are different type of file archives in each video game based on the way they compress there games. Hit and run uses there own type of file archive which i have to find a way to ripped, good thing there's a modding community so ripping the file was easy. And, you have to find out what model format they archive there models, which is always different in each game engine.
Nutshell, each game i have to rip, i have to use a different program to ripped models.
Sometimes, not all the time. People archive the models online.
Ripped from Hit and run, honestly. giving credit is pointless since the game is abandonware, plus. It's like super iconic lol