Transport Fever 2

Transport Fever 2

Cargo Magnet
21 kommentarer
Jimbo_1977 22. mar. kl. 3:08 
Dunno if you are still modding, but any chance of an update to this, so the road isn't so large, I want to place this inside another asset, (to make act like a museum) but the road is far too large to hide
Mr.Krash 6. feb. kl. 12:11 
Здравствуйте. А нельзя ли сделать магнит как в первой версии TF, чтоб его можно было ставить где угодно, а не только у дороги?
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Hello. Is it possible to make a magnet like in the first version of TF, so that it can be placed anywhere, not just by the road?
KC 3. feb. kl. 9:10 
Hallo. ist es möglich eine unsichtbare Straße zu nehmen? Oder nur eine flache Fläche.
Ich finde die Idee sehr gut, nur würde ich mir eine andere Straße wünschen, ohne Bürgersteig und am besten, wenn sie übermalbar wäre.
Ist es auch möglich, den Verbrauch zu erhöhen? Bei mir steht er nur auf 4. Habe aber gelesen in der TXT, dass das bis über 1000 gehen soll. Ich möchte eigene Fabriken beliefern.
Metssr 26. jan. 2023 kl. 7:36 
I am sure unerested in this MOD, but can I have the "Pleps Magneteer" MOD active as well?
wabbithunta 27. feb. 2022 kl. 5:59 
you could always use CashOnWheels Trading Post, or his Freestyle Industries mod, and as far as I'm aware that uses all current goods for import/export. Link that to a Customs House mod and you can add pleb magnets for even better results!
:steamthumbsup:
Hushey 16. juli 2021 kl. 4:19 
can you do the same but for passengers so we can build asset things and people want to go there
Aksorn 23. dec. 2020 kl. 8:24 
I wish to use the opposite kind of item, such as an "invisible cargo maker".
Then we could create our own coffee plantation, stone quarry, fishing boat pier, cow farm... (using various assets) instead of the standard designs.
Superhai  [ophavsmand] 5. dec. 2020 kl. 5:32 
Good question, the definition comes from the Urban Games mod api, so I am not really sure how it adjust to changes in the game time. When I have time, I will try to measure how it works in different settings. Maybe I will change the values in the slider to match that effect.
新小岩老学长 5. dec. 2020 kl. 1:51 
Oh, thanyou. I have fond one. Cargo magnet is really a great mod, and I have a little question: what does "ONCE A DAY " means about requirement. I have paused the date in the game, so now my time in game becomes all about "minutes", so I want to know how many requirements does this magnet made in one minutes.
Superhai  [ophavsmand] 25. nov. 2020 kl. 13:14 
There is already a peoples magnet in the workshop, actually several. For generating people as guests not belonging to a town I have to look around if the game can support it.
新小岩老学长 20. nov. 2020 kl. 21:30 
It is a good job. And I am wondering if you would like to add a tool than can control the attraction and the generation of people. The people is generated by houses, and houses can only be built in cities, although we can control the size of a city by its editor, my laptop can't work smoothly because there are too many constructions. So I think it will be good if it has a single building can generate lots of people. Well I could also put it at the edge of the map like Cities: Skylines, make those people act as tourists, come in and go out of the big cities in the middle of the map.
That could be harder to add this tool, but it will be convenient to build a small village among the mountains.
marmohr1974 29. okt. 2020 kl. 5:06 
Yes, very useful. Please do add something to up the goods demand and please make it that it can demand a lot of wares. This is awesome for "Schönbau"
christian 26. okt. 2020 kl. 7:04 
pouver vous m expliquer comment faire car je ne trouve pas comment avoir l icone de livraison peut etre une video merci
christian 20. okt. 2020 kl. 6:31 
ou trouver cet element svp
Tjohnson97 11. okt. 2020 kl. 17:25 
I appreciate you making this as it was a very useful mod in TF1. And I hope it is just as useful.
Holber Rahda 9. okt. 2020 kl. 23:29 
Parece interesante. Probaremos a ver que tal.
Superhai  [ophavsmand] 8. okt. 2020 kl. 9:01 
Don't worry, I am working on a more thorough description.
Holber Rahda 8. okt. 2020 kl. 6:51 
What does it do or what is it for?
Don't worry, descriptions are not charged by words.
KiddBoston 7. okt. 2020 kl. 23:30 
Can this be explained in more detail? Im not really sure how this works/how to implement it based on just the picture and the description
jama3211 7. okt. 2020 kl. 13:05 
Ah nice
Jimbo_1977 7. okt. 2020 kl. 13:02 
Excellent