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Also, I just wanted to make this mod so I could use flak cannons on my Athos Destroyer :3
I'm not even sure if that will ever get addressed by the devs, even though I hope they do (address the fact that calculating splash damage or w/e slows down the main game logic i mean)
Sadly with big/complex Ship Designs (e.g. when using SDKs Overhaul - Ship & Station Generation ) multiple Flak Cannons turn into an immense stutter fest even in single player (on a Ryzen 2700x with 32gb ram, a vega 64 and the game being on an ssd).
Which probably happens with all "splash" damage weapons including the vanilla ones.
As others noted the effects you can observe when this happens can be
- ai ships moving kind of "stuttery" instead of smooth (when traveling in a straight line for example)
- ai ships spinning / twitching around while splash damage is dealt to a ship
- hull damage not being properly registered it seems (you might not get any damage indicators and then suddenly an explosion of numbers on screen), damage also is not registered until the calculations are done, so it might seem like you almost do no damage
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And as soneone else noted, problems do not arise if just hitting a shield
Thanks for the info!
Sorry I can't help right now.