Crusader Kings III

Crusader Kings III

[Abandoned] One Trait to Rule Them All
56 kommentarer
Ck3karl 21. maj kl. 17:14 
Please update sir
Unknown 10. apr. 2024 kl. 8:27 
fun idea but the one to rule them all troops, are bought by the ai that ruins the system even more
SlyrAx 16. jan. 2023 kl. 7:37 
update pls
MeBurKo 12. jan. 2023 kl. 1:49 
update pls
LegendNoobz 7. nov. 2022 kl. 0:20 
need update
L 30. juni 2022 kl. 4:52 
please update....is fantastic....pppppppppppppppppllllllllllllllllllllllllllllllllllsssssssssssssss
StarKnight62 31. maj 2022 kl. 18:16 
Update?
velikante 8. mar. 2022 kl. 11:12 
Will you update this beautifull mod? ^_^
Speat 9. feb. 2022 kl. 19:04 
this need a fix, The ai is getting the one trait army without the player consent
nuqmanzik 30. jan. 2022 kl. 7:12 
Any update ?
Misterbaits 22. jan. 2022 kl. 3:46 
when used with the More Traits mod some AI randomly get OP traits
♡⁧⁧♡Greed 30. dec. 2021 kl. 15:35 
The scheme power trait it still broke please fix ;(
jerrytheberry99 28. dec. 2021 kl. 7:12 
One thing i am confused about is why have amazing fertility, but than make him of her celibate seams counter productive or is it optional?
zgold425 28. juli 2021 kl. 13:33 
Updated
SonOfPurple 25. juni 2021 kl. 12:01 
@Heir to the Sadge Throne Thank you, I will look into that :)
JanSadgetini 20. juni 2021 kl. 20:57 
The one trait war for kingdom isn't capped it just calculates weirdly. Instead of calculating per county in that title it calculates the ENTIRE title as the war goal so it only ticks from 1% to 100% after occupying all their lands.
SonOfPurple 12. juni 2021 kl. 13:04 
With the new update the "One Trait War for Kingdom" seems to be capped at 1%. Thank you for this mod :)
Reb 12. juni 2021 kl. 10:25 
can we get an update for this mod please?
Daemon Hellfire 11. juni 2021 kl. 11:07 
Will there be an update to version 1.4?
OTFSxdi 23. maj 2021 kl. 19:49 
The scheme power trait it still broke please fix ;(
Falken 30. mar. 2021 kl. 2:14 
the scheme power trait is broken, in theory it increases the scheme power by a lot, but any scheme is now taking 8 years to 16 years to finish. When i Checked the ongoing schemes tab, there it showed the scheme power to be in negative, my guess is setting the numbers too high messed it up, i'd appreciate it, if u took a look.
Everec 20. mar. 2021 kl. 7:06 
Still works!
QueenofIce 16. mar. 2021 kl. 14:19 
Cannot play without this mod. Fingers crossed for an update.
Kingleo835900 30. jan. 2021 kl. 9:16 
very op
GorishiDan 11. jan. 2021 kl. 9:37 
Mod seems interesting but the current stat boosts are a bit too OP for me.. would it be possible to create a more "balanced" version? just something to give characters an advantage but not make 'em downright unstoppable...
Everec 13. dec. 2020 kl. 19:49 
seems to be not working any more
Grammaticus 3. dec. 2020 kl. 2:30 
Great mod, thank you. So far everything works fine in 1.2
nchelix  [ophavsmand] 28. nov. 2020 kl. 18:34 
Updated it for 1.2. I know things changed with the Men at Arms and that should be fixed. Let me know if you encounter any other issues.
LionelMcClure 26. nov. 2020 kl. 9:39 
Thank you for this great mod. It seems to be a bit off for 1.2, so an update would be welcome if you've got the time.
berkahripah 26. nov. 2020 kl. 5:05 
can't wait for the update... :steamhappy:
nchelix  [ophavsmand] 24. okt. 2020 kl. 19:05 
@( ゚ Д゚)Miki ᵔᴥᵔ

Sorry to here that. The traits are definitely all set to definitely not allow the AI to take them, in multiple ways. The scope:actor is set to isai = no and the ai frequency is 0 as is the ai will do. I've played through many years and just observed through for awhile and have never seen the AI take them. It seems to be a conflict. This mod uses index 1005 to 1020, so if any other mods you have try to use those indexes, it will cause problems.
( ゚ Д゚)Miki ᵔᴥᵔ 24. okt. 2020 kl. 2:18 
Ello!
I encounter another bugs within my game with the mods. Every update you make seem to give many A.Is randomly the traits in your mods. The new game start is fix but now with every mods update it does the same as I had before. Some A.I don't even have the [One Trait] to have other traits within the options. Example - Many A.Is have [Unlimited Dread] trait without having the [One Trait] trait. Thanks.

Edit - (Just check the [Changelogs] and know why the the [One Trait] doesn't have any bonus). Love the Mods but I think I'm gonna skip this for now if the bugs only effect me. Thanks for making the mods overall. Thanks.
Xherdos 18. okt. 2020 kl. 10:11 
oh dear that sounds really nice hmm maybe give a Chinese Ruler the Trait while i gonna wait in Europe and try to build my own Emipre as fast as possible :P
nchelix  [ophavsmand] 16. okt. 2020 kl. 16:36 
@fawaz.alhamadi - Changed version to 1.1.* so that should do it :)
F_Ghost93 16. okt. 2020 kl. 4:56 
update please
nchelix  [ophavsmand] 7. okt. 2020 kl. 9:42 
@mercedes-hofmann - Here is the mod I was referring to, in case you might want to use it: OP Trait 2

I'm always willing to take suggestions and add them and thank you for sharing yours, some of them may make it in eventually as time allows for me to tweak the mod going forward. Or even create a new less overpowered one.
mercedes-hofmann 6. okt. 2020 kl. 19:08 
@nchelix

Thanks for your answer, even if I can't find the OP2 mentioned.
I was actually hoping that my contribution would spark a discussion with you. It shouldn't be "my" cheat, but one that is also suitable for players who don't want to run around with three-digit character values.

I have now found a trainer who made it possible for me to change some things on a smaller scale in order to increase survival skills right at the beginning without breaking the balance in the long run.

You continue to enjoy modding and playing. I will surely come across one or the other mod from you.
nchelix  [ophavsmand] 6. okt. 2020 kl. 10:21 
@mercedes-hofmann - I did receive it, I've been working on cleaning this one up and finishing it up more or less. Some of the things you mentioned (like fertility) should be addressed by breaking those out of the main trait, so you can choose to have them or not at certain times for your character. Same with any of them. Good portions of the things are pretty big changes and really would amount to being a new mod altogether. This one is meant to be extremely overpowered, so while I can look into a "lighter" version of it, it will take some time to do. I know there is another mod kicking around now "OP Trait 2" that has a "weak" version that does very similar things and may be closer to what you are looking for in a more immediate way. I think the only thing it doesn't have is the overpowered troops, but he even recently added the cassus belli.
mercedes-hofmann 6. okt. 2020 kl. 3:42 
Hi @ nchelix!
Have you ever checked your PM? I sent you a larger text 4 days ago and would like to have your opinion on it.
( ゚ Д゚)Miki ᵔᴥᵔ 5. okt. 2020 kl. 15:51 
Ello!
I did as you advised and unable all the others mods. You are right, it seem some other mods may be affecting the AIs to begin the game with the Trait. Unsure which one as I have too many ha. Thanks for replaying. Don't really mind removing the traits off AIs, it just a chores since many of them have it. Anyway! Your Mods work great overall! Keep adding more!
nchelix  [ophavsmand] 5. okt. 2020 kl. 15:26 
@( ゚ Д゚)Miki ᵔᴥᵔ - Not sure, I have played quite awhile and not had a single AI character take the trait. Make sure it's not a conflict with another mod, try starting with no other mods enabled, especially mods that create custom traits. I tried to give these very high indexes (1000+) so it wouldn't be incompatible, but you never know. If that doesn't fix it, try unsubscribing and re-subscribing to try to make sure you have the absolute newest version. Random AI's STARTING with the trait shouldn't occur at all, since the random_creation modifier on all the traits is set to 0.
( ゚ Д゚)Miki ᵔᴥᵔ 5. okt. 2020 kl. 15:21 
Ello!
Started a new game, same result. Many random AIs begin the game with the One Ring Trait.
nchelix  [ophavsmand] 5. okt. 2020 kl. 9:36 
@( ゚ Д゚)Miki ᵔᴥᵔ - Thanks for the report. The trait itself has a 0 chance of being granted at birth, and 0 chance of occurring in random characters. I'm guessing maybe the AI is taking the interaction...though I don't think they should be able to. I've added the ai_potential flag and set it to 0 to try to prevent it from occurring as well.
H4ml3t 4. okt. 2020 kl. 12:56 
This sounds like fun to give to the AI, like Mongol Empire or something :)
( ゚ Д゚)Miki ᵔᴥᵔ 3. okt. 2020 kl. 15:56 
Ello!
I'm not sure if it's bug but started a new game, search within Characters Finder and notice tons of AIs have the One Ring Trait, had to manual remove them one by one. As your Note say AI cannot give themselves the trait, might wanna check. Thanks.
nchelix  [ophavsmand] 2. okt. 2020 kl. 9:51 
@usagi - yeah it will keep granting prestige month over month probably faster than anyone can spend it. I'll scale some of the stuff back and split it out into different traits in the next update 👍🏻
Momicchi 2. okt. 2020 kl. 8:22 
i was observing a game with this mod enabled on a character, and his piety went like negative million.
mercedes-hofmann 2. okt. 2020 kl. 3:17 
@ nchelix

I sent you a friend request to send you a larger text.
Unfortunately "only" 1,000 characters are allowed in the chat.
( ๑ŏ ﹏ ŏ๑ ) 1. okt. 2020 kl. 22:38 
看着就感觉很牛,订阅了