RimWorld

RimWorld

Westerado (Continued)
109 kommenttia
Spotter 12.8. klo 18.10 
👍👍10k 💖 That finally, after over a decade, the Westerado has been updated. Regardless that the Modifier was not the Original creator of the old version, that was demanded to be updated year after year when RW Update ruined it back then. 🤠
Rex705 12.8. klo 15.52 
The dependent mod needs the updated version
Spotter 11.4. klo 16.38 
@WhiteGlove I pray that RW's Devs don't screw up more MODS y'all have created. Also, that the Creator's all patch the existing ones so they still work. I really miss my Cowboy's & Dino setup.
WhiteGlove 10.4. klo 13.52 
@Spotter I haven't tested CE yet, however if all else fails the CE Autopatcher SHOULD pick up the slack, and removing the Pigskin faction may resolve the issue.
Spotter 10.4. klo 11.09 
Glove & Umrik does that mean only 1 Western Mod works, and that's a Partial working? :steamfacepalm::steamsad:
WhiteGlove 10.4. klo 8.15 
Seemingly causes issues with anything using the Pigskin/Pig namer. The faction will be named ERR and the settlements ERR-1, 2, 3, etc. I love Western mods so this is pretty unfortunate really.
Umriq 28.12.2024 klo 6.26 
Didn't work with Ce, if i raid any base the occupant didn't have any ammo for their gun.
Spotter 30.8.2024 klo 18.05 
What Westerner MODS still work in RW?
Mlie  [tekijä] 6.7.2024 klo 13.03 
@AVNlover67 Seems that info got cut out the last update. Fixed now
AVNlover67 6.7.2024 klo 12.57 
I don't see any reporting issues section. I only see a "no ammo for westerado raiders issue"
Mlie  [tekijä] 6.7.2024 klo 12.38 
@AVNlover67 Please see the Reporting Issues section described above
AVNlover67 6.7.2024 klo 12.24 
I have the piano and poker table made and with chairs but nobody wants to use them. They'd rather use the horseshoes pin thing. Not sure what's going on.
Mlie  [tekijä] 31.12.2023 klo 22.58 
@+TheRedBaron097+ Faction spawning issues are usually due to failing to spawn the leader of the faction. Its not a feature of this or any mod I would think
+TheRedBaron097+ 31.12.2023 klo 16.53 
does this mod only make 1 instance of every faction? I just downloaded this and Rail and Roads and now have only have 1 of each faction.
slick dinky 29.12.2023 klo 16.03 
not seeing the first nations faction in the list when i start the game? anyone know any fixes
Hydromancerx 18.10.2023 klo 11.12 
Hmmm. Yeah i have like 1000 mods so I think i will leave it as a mystery for now.
Mlie  [tekijä] 18.10.2023 klo 10.57 
@Hydromancerx Tested that and had no issues with walls or buildings, perhaps its connected to another mod
Hydromancerx 17.10.2023 klo 16.26 
Walls an buildings would all disappear when both were loaded.
Mlie  [tekijä] 17.10.2023 klo 11.19 
@Hydromancerx Conflicts in what way? Tested it with the Vehicle Framework and got no apparent errors.
Hydromancerx 17.10.2023 klo 1.19 
After 3 days of trying to find mod conflicts i found that this mod conflicts with the Vehicle Framework mod. I have no idea why. Please look into this. Thanks in advance!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3014915404
Mlie  [tekijä] 5.10.2023 klo 6.15 
@Michael Tiberius I assume so
Michael Tiberius 5.10.2023 klo 5.18 
Would I be able to simply remove or edit items, to negate the requirement of Processor Framework?
Vampiresbane 23.7.2023 klo 14.38 
@Mlie Wow. Thank you. That was fast. Confirmed the Bar Cabinet is now storing items in version 1.4.
Mlie  [tekijä] 23.7.2023 klo 10.05 
@Vampiresbane Should be fixed now
Vampiresbane 22.7.2023 klo 18.54 
The Bar Cabinet is not storing items. https://www.reddit.com/r/RimWorld/comments/156ud3h/mod_storage_bar_cabinet_is_no_longer_storing_items/

I'm not sure when (patch #) the last time this worked, but I know it worked in the B18 version. I did take a look at the xml file for the Bar Cabinet--it looks fine. I'm not sure the issue that is causing the Bar Cabinet to not have storage of any kind.
AvemRobin 4.7.2023 klo 2.37 
The CE patch doesn't seem to work. I literally only have the required mods needed for both Westerado and CE to function and while the ammo types spawn in as expected, the guns ammunition disappears entirely the second the guns fire. I've seen people report this 'firing blanks' issue before and the usual response is that whatever mod they're using isn't properly patched for CE.

I've tried it multiple times with fresh installs and run into the same issue so it might be an issue with this mods CE patch?
Pooh 26.3.2023 klo 0.36 
I checked the database and no one has reported the test results. We're adding it now and we'll report back. Thank you for the reply!
Mlie  [tekijä] 26.3.2023 klo 0.31 
@Pooh You should probably ask on the multiplayer Discord regarding their compatibility issues
Pooh 26.3.2023 klo 0.11 
Does this work with Multiplayer?
Mlie  [tekijä] 22.3.2023 klo 23.14 
@FoolishJester Follow the steps described under ”Reporting Issues”
That error message says nothing about why it happened but as you can see you have some other mod that patches the Pawn Tick-method and at least 11 mods that changes the DoSingleTick-method so start by removing those.
FoolishJester 22.3.2023 klo 16.51 
Exception ticking BlackDonkey_Westerado141572 (at (30, 0, 237)): System.OutOfMemoryException: Out of memory
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch2(Verse.Pawn)
at (wrapper dynamic-method) Verse.TickList.Verse.TickList.Tick_Patch2(Verse.TickList)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch11 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

got an issue where a donkey on the map is randomly ruined the game by causing the game to run out of memory
Mlie  [tekijä] 16.1.2023 klo 11.11 
@Zikali Should be fixed now
Zikali 15.1.2023 klo 10.59 
CE missing fragment_shell
Lucifer Sam 14.1.2023 klo 5.29 
Will this have issues with VE and regrowth?
fat elvis 15.12.2022 klo 15.23 
Also hoping we see an update.
Wild colonial boy 22.11.2022 klo 1.24 
I hope it will be updated to 1.4, it's one of my favourite mods
Vampiresbane 23.10.2022 klo 9.48 
Oh and the Piano texture needs to be renamed to "PianoWesterado". For some reason, the existing name was causing texture issues. The piano texture can be found:
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2236973780\Textures\Things\Building\Furniture\Piano
Vampiresbane 21.10.2022 klo 8.44 
I've updated the code for piano and bar cabinet. They were no longer showing up as construction options since patch 0.18. The bar cabinet code was completely non-existent patch 1.0 and onwards while for some reason the piano code was dropped from the joy additions from the mod.
Small poker table + piano code [products.groupdocs.app]
New Bar Cabinet code [products.groupdocs.app]


If for some reason, those links do not stay live, let me know Mlie and I can send you code directly.
I've also set up a reddit thread if you want to contact me there there and/or chat.
I fixed the texture/missing item issue
Mlie  [tekijä] 9.2.2022 klo 22.06 
@Crasher105 At some point yes.
Crasher105 9.2.2022 klo 21.20 
Will this be updated to be dependent on Processor Framework instead of Universal Fermenter, since the latter is now deprecated?
Vampiresbane 27.10.2021 klo 8.44 
Minor issue I've run across. "Outlaw Gangs" cannot be made to have any more than 1 "Faction Group" prior to world generation through the vanilla faction editor. Not sure why it's this way, but it's frustrating if you're trying to generate multiple hostile gangs.
DownByLaw 21.10.2021 klo 8.21 
Hi Mlie, any update on the CE patch? Atm some ammo (like repeating rifle .44-40 Winchester or .303) is classified as spacer tech ammo, making these guns unusable in combination with tech limiting mods (i.e. Steamworld).
Mlie  [tekijä] 27.9.2021 klo 10.11 
@annpying shek Some ce user said they were going to add the ce-patches into ce itself for better support. Not sure of their progress. I dont use ce myself so any help is appreciated
annpying shek 27.9.2021 klo 8.29 
Any chance of a better CE patch? All melee weapons have 0 armor penetration therefore completely useless.
Xenophonex 1.9.2021 klo 10.46 
i found an unofficial update in the comments for the syr fermenter, oh and thanx miii!!!
༺midas22༻ 1.9.2021 klo 10.40 
does the 1.2 version of universal fermenter work with this?
Mlie  [tekijä] 1.9.2021 klo 2.05 
@Xenophonex Should be fixed now, thanks for the report!
Xenophonex 31.8.2021 klo 22.22 
Love this mod! By shifting some stuff around, replacing VGP with VPE and triming my mod list down to around 100, i have elimated all but one red line:

XML Verse.ResearchProjectDef defines the same field twice: tags.

Field contents: WesteradoStart.

Whole XML:

<ResearchProjectDef><defName>Smithing</defName><label>smithing</label><description>Build smithies for crafting metal weapons like knives, gladii, and maces. Work metal into clean, beautiful floor tiles.</description><baseCost>700</baseCost><techLevel>Medieval</techLevel><researchViewX>1.00</researchViewX><researchViewY>3.50</researchViewY><tags><li>VFEM_MedievalStart</li></tags><prerequisites><li>VBY_PrimitiveProductionAdvanced</li></prerequisites><tags><li>WesteradoStart</li></tags></ResearchProjectDef>
...
(System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Xenophonex 27.8.2021 klo 9.51 
I cant seem to run this without getting a bunch of red lines in the log, usually having to do with rye. Im sure it must be a mod conflict, but I wish I knew where, everything seems to point to being compatible with VGP and vanilla enhanced mods, argh....
Froggy 24.8.2021 klo 18.15 
Nvm some reason it said this was outdated.