RimWorld

RimWorld

Mechanoid+ [1.2]
102 kommentarer
Cybranian  [ophavsmand] 10. jan. 2022 kl. 0:27 
@LeveFUN

Этот нет, есть 1.3 версия мода:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2595622530
LeveFUN 10. jan. 2022 kl. 0:14 
Мод совместим с 1.3?
Miri -異端者 - 罪人 - Yax 9. sep. 2021 kl. 22:31 
Weird thing, but this magnetic comatose affects not only biological creatures. Mechanoids and androids (from Android tiers) affected as well despite their mechanical basis, Bots from VFE Mechanoids too
Cybranian  [ophavsmand] 6. sep. 2021 kl. 21:01 
Lyven 2. sep. 2021 kl. 18:10 
Aight. take your time man. Real life stuff is more important than mod stuff. Good luck!
Cybranian  [ophavsmand] 1. sep. 2021 kl. 1:30 
@Lyven

I’m running out of time. So far, this mod is not next. Nevertheless, sooner or later it will happen.
Lyven 1. sep. 2021 kl. 0:33 
When will this be updated? This is one of my favorite mods to use UwU
Viri 31. juli 2021 kl. 20:52 
its suprising that after all those years i find modpacks like that
LS_Naix 8. juni 2021 kl. 6:16 
And Infinite hyperweave synthesizer produces synthread,what a fraud!
LS_Naix 8. juni 2021 kl. 5:03 
Turrets can shoot through smoke,Oops.
NaitNait 6. juni 2021 kl. 15:31 
Its pretty funny that you can use the Command Center for yourself after the cluster is destroyed. Fun little gadget except the orbital strike buildings it makes.
drummeur 6. juni 2021 kl. 10:19 
@DimonSever000

No worries at all! That absolutely comes first. Best of luck with everything!
Cybranian  [ophavsmand] 5. juni 2021 kl. 18:57 
@drummeur

I will update the mod shortly. Just a little busy with my studies for now.
drummeur 5. juni 2021 kl. 13:57 
The thingToSpawn for the Infinite Hyperweave Reactor is defined as Synthread insated of Hyperweave. It's a quick fix, but I can publish a mod to patch it if you don't have time to update.
Lyven 26. maj 2021 kl. 19:28 
Ah sad. Hopefully it's on your todo list once your schedule has cleared up. I think it would be a great addition to this mod
Cybranian  [ophavsmand] 26. maj 2021 kl. 18:37 
@Lyven

It's easy to do, but while I'm busy and mods have faded into the background.
Lyven 26. maj 2021 kl. 14:20 
Is it possible to integrate some features of this mod into what the hack mod by being able to remove enchanced or breakdown stuff found in mechs?
Cybranian  [ophavsmand] 16. maj 2021 kl. 1:41 
@切れ間ウォーカー

Usually a day. With severe damage, it can last up to a week.
Riftwalker 15. maj 2021 kl. 23:53 
how long does magnetic comatose last?
Cybranian  [ophavsmand] 4. maj 2021 kl. 5:04 
@Microsoft Excel

I guess I won't be able to add such a function.
Aferd 4. maj 2021 kl. 4:23 
Could you add an config to make infinite synthesizers unobtainable or balance the power/time cost to the product's value? advanced component synthesizers are busted.
ShunTheWitch 29. apr. 2021 kl. 20:36 
think the spore you're talking about is from SOS2
Vulcan 29. apr. 2021 kl. 20:35 
Oh, I'm sorry. I might have made a mistake about the mod
Cybranian  [ophavsmand] 29. apr. 2021 kl. 0:59 
@Vulcan

I do not understand what you mean.
Vulcan 28. apr. 2021 kl. 22:37 
When will the ancient tech spore appear?
Cybranian  [ophavsmand] 24. apr. 2021 kl. 0:36 
@Aegael

These are standard mechanics.
ShunTheWitch 23. apr. 2021 kl. 22:17 
think so since even the base game automortars could do that I think, which really fucking sucks and puts you in a really bad situation if it has a high and low shield protecting it
Aegael 23. apr. 2021 kl. 22:14 
I just got a Mech Cluster event where everything was dormant except for a Cluster Mortar which was able to start firing immediately after just a 120 second delay, whereas everything else in the cluster was still asleep for 4 more days. Is that intentional?
ShunTheWitch 9. apr. 2021 kl. 21:26 
it would be nice to be able to take control of some of the not so overpowered turrets
Cybranian  [ophavsmand] 9. apr. 2021 kl. 21:24 
@dinhkhiem199833

No, you shouldn't be able to take control it. I'll fix that later.
Kaden Ha 9. apr. 2021 kl. 21:16 
Not sure if this is intended but once I cleared a mechanoid cluster with Terraforming Center and captured it. Now it keeps producing turret/drop beacon/mechanoid shield for me although the only concern is the pylons.
Cybranian  [ophavsmand] 13. mar. 2021 kl. 2:24 
@sporefan127

I believe there is no reason for incompatibility.
Jackdot 13. mar. 2021 kl. 1:13 
So, just to check, this mod is VFE mechanoids compatible right?
Cybranian  [ophavsmand] 6. mar. 2021 kl. 20:55 
@scrifall

Не пробовал, но не вижу причин для несовместимости. Если не стоит СЕ, проблем быть не должно
scrifall 6. mar. 2021 kl. 19:48 
Совместимо с модом на механоиды от Оскара?
Cybranian  [ophavsmand] 24. jan. 2021 kl. 0:57 
@Un cophid

The mod does not add new mechanoids, so I think there should be no problems. The mod simply adds health effects to the mechanoids.
Nonno Smeraldo 24. jan. 2021 kl. 0:30 
how does this works with " what the hack " mod? would be pretty nice to hack some op mechs or some broken ones early game. gonna use this mod next playthrough, can't wait to test this!
Cybranian  [ophavsmand] 31. dec. 2020 kl. 20:25 
@Shun The Witch

Unfortunately, I cannot make a patch for this mod, because it is all in the C # code. I don't know this language and have no access to the original code.
ShunTheWitch 31. dec. 2020 kl. 19:36 
Theres a mod called The Harvest that makes parts drop post mortum
Cybranian  [ophavsmand] 31. dec. 2020 kl. 18:42 
@Shun The Witch

At the moment, the player cannot interact with this. And how to do it if mechanoids always die. That is, the player cannot cut them.
ShunTheWitch 31. dec. 2020 kl. 9:01 
No other player interaction with them? just different buffs to the enemy mechs?
Cybranian  [ophavsmand] 31. dec. 2020 kl. 4:57 
@Shun The Witch

They give buffs and debuffs to mechanoids.
ShunTheWitch 31. dec. 2020 kl. 1:04 
Whats up about these implants in mechs?
Cybranian  [ophavsmand] 21. dec. 2020 kl. 14:15 
@Uberwarlock

Okay, wait for the patch soon.
Uberwarlock 21. dec. 2020 kl. 11:21 
@DimonSever000

Alpha Animals is a very popular mod that adds many animals, but also some mechanoids that are really common. Having its new mechanoid types with your implants and buildings would be really cool.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1541721856

Thanks for your work,
Cybranian  [ophavsmand] 20. dec. 2020 kl. 16:15 
@Uberwarlock

Good day. Thanks for your feedback :)
Regarding the mod settings. Unfortunately, I cannot yet implement this, but as I study, I will most likely get to that level.
About mechanoids from mods. Please give me a link to these mods and I'll just make a patch.
Uberwarlock 20. dec. 2020 kl. 12:05 
the new bionic implants for the mechs are great. but they dont apply to modded mech creatures. Also a mod menu for cofig options for the + series would be greatly appreciated. I love the psionics+ and backstories mod in particular. Love how many areas of the game you're touching. Can't wait to try out Connor as well!
Cybranian  [ophavsmand] 18. dec. 2020 kl. 16:59 
@fake h

The number of burst shots has been reduced from 50 to 35, I think this will help.
tactical freak ops 18. dec. 2020 kl. 16:39 
Machine Gun Turrets are so hilariously accurate it's basically a guaranteed death sentence if someone walks into their range of fire. Might wanna consider changing that.
Cybranian  [ophavsmand] 4. dec. 2020 kl. 16:09 
@Shun The Witch

They also changed the climate. However, I didn't quite understand how it worked, so now the terraformer sprays toxins and blocks the sun.