Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
I was using the Retractable Glass Hangar Door mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3288998217
but it is no longer up to date.
My question : are you planning to add a glass version ?
The other mod was great with its flat glass and catwalk version.
Thanks.
And thanks for all you work on it.
@CobraZeroX That's strange. This mod doesn't add anything except hangar doors, which have a low UPS cost.
In case it is a conflict, my mod list is {Camera Panning; Definition Extension API; Drilling Rig with Sifter; Energy Shields; NoDrawH2; Ore Detector++; Paint Gun; Text HUD API; Water Mod}
01:51:31.6196 [DEBUG] Keen: MOD_ERROR: Armored Hangar Doors (+Small Grid)
01:51:31.6196 [DEBUG] Keen: in file: D:\Space Engineers Torch Server\Instance\content\244850\2230891848\Data\CubeBlocks_AHD.sbc
01:51:31.6196 [DEBUG] Keen: There was error during loading of model, please check log file.
I had built the Large Grid Hanger Door 2^ and after I was enabling Anyone Can Use (which worked on the first 2 doors) the 3rd door crashed. Just figured I'd report it here.
<DeformationRatio>0.4</DeformationRatio>
<UsesDeformation>true</UsesDeformation>
If you add them in the cubeblocks.sbc it'll prevent the deformation damage from the armor blocks from "popping" the gates. I can go into more detail, but seeing as you have over double the hours i do in SE you probably know what I am talking about!
Ok, sometime, parked fighter nearby blow away when I load the game, but if doors are open at that time, it’s Ok.
Without this mod, the game is so static,
Really, thanks you
I know you're probably more frustrated by this than I will ever be, but I just can't use it like this. I'll have to wait until you figure out a way to fix the collision issues.