Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Chapters Of The Imperium - pt 1
589 kommentarer
Brother Severus  [ophavsmand] 30. aug. kl. 16:06 
Thank you for your kind words,this is one of my projects,right now in my free time I’m working on releasing the Primaris for the Black Templars.
Chernobex 30. aug. kl. 7:42 
Hello! I wanted to tell you that this is, without a doubt, one of the best mods from the Gladius workshop, and I had an idea in mind: What if sergeants or officers had more abilities? Instead of just regenerating?
Brother Severus  [ophavsmand] 27. aug. kl. 20:25 
To the people having the missing headquarter issue is it because you are also using my Gladius+ submods.

To clarify,I decided to discontinue the Gladius + submods for two reasons,first because I personally don't share the view of how that mod micro scaled all the units and second as I have no time to keep every of my multiple mods up to date simultaneously.

Therefore for the time being I will remove the Gladius + mods for Chapters Of The Imperium from the Workshop.
WarriorArtist76 27. aug. kl. 18:33 
I am having the same issues as forged for the modded Space Marine factions
Brother Severus  [ophavsmand] 21. aug. kl. 15:38 
I just removed some files to reduce a bit the size of the mod.
Lord_Draconis 21. aug. kl. 7:29 
What has changed in the update?
Forged 19. aug. kl. 3:07 
See my previous comment.
I made a temporary fix by copying the "Headquarters.xml.ext" from the Black Templars to the ones who crashed. This works to avoid crashing, but this is probably not the correct file. The White Scars, Imperial Fists and Ultramarines ones seem to be broken.
Forged 19. aug. kl. 2:46 
Hi!
I keep getting the error that "Units/Ultramarines/Headquarters" does not exist. Same vs White Scars and Imperial Fists. I can DM you a picture of the full error if needed.

I have all your mods (Imperium 1/2, Heretics, Eldars) and their compatibility with Gladius+. They are all listed before Gladius+ in the mod list.

Cheers!
IronVines 8. aug. kl. 15:55 
is this compatible with ccoo?
Do they have unique faction bonuses?
Brother Severus  [ophavsmand] 21. juli kl. 8:34 
I am now busy with work but by the time I will finish my real life duties I will look into these issues.
Primaris Snake 18. juli kl. 9:59 
The Dreahaount Redemtor can't deployment orbitar, is that normal o is a bug ? :humanity:
POTATO! 16. juli kl. 12:15 
Hi, I have a problem. When I was playing Dark Angel, I encountered a problem that I couldn't activate the Ancient Destruction Device. The place where the activation button should appear was empty. I can operate the Ancient Destruction Device and build the corresponding three buildings at the same time. But it is still stuck here. Later, I continued the game by using the console. I would like to ask if anyone else has encountered this situation? If anyone can provide some information, I would be grateful.
Brother Severus  [ophavsmand] 26. juni kl. 20:53 
Raven Guards will eventually be added.
Atoastydoofus 22. juni kl. 21:24 
Been a min since i've been back but are the Raven Guard finally in? Wouldnt mind if they were just a skin for the vanilla marine experience.
victorgozilla2000 9. juni kl. 11:41 
Hey, why can't you make a mod for Chapters of the Imperium - Part 1, and Chapters of the Imperium - Part 2. And the mod would be like, well, these 2, the first would be Inventory of all units (6 slots), and the second would be the primarchs, brands like Legendary Heroes. And also counting, like the Leviathan dreadnought. (If you're wondering why there's so much bad writing in English, it's because I don't know anything in English, and I belong to the country of Chile, which would be a part of the Latin American continent.)
Brother Severus  [ophavsmand] 28. maj kl. 23:46 
Wonderful,you did a good job Harbinger.
Harbinger 28. maj kl. 23:35 
I've finally created compatibility patch for Immersive Unit Scale and Chapters of the Imperium. If anyone is interested, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3489518509
Chase Mate 28. maj kl. 15:01 
I need help. I own almost all DLC Ultima Founding mainly for this one I thought.
Why do I keep getting Units/BlackTemplars/Terminator does not exist???
Hartmann 28. maj kl. 7:43 
hey severus i've installed your chapter mod, it works fine but i've noticed some text is missing and gets replaced by a "?". Like the requisition or influence in the top left corner, when I hover the mouse over the resource i get a ? instead of the correct name of the resource. it happens exclusively when i play with the custom marines, the default one works fine.
Battlemaster 30. apr. kl. 1:38 
Excellent mod. Convinced me to pick up the DLC and I haven't been disappointed. It might just be me, but seeing mods like this does make me wish to see the Horus Heresy Legions adapted in time. But here is to hoping!
Brother Severus  [ophavsmand] 20. apr. kl. 6:42 
My pleasure,the DLC requested can be viewed in the mod intro.
Herzog 20. apr. kl. 5:56 
Thank you know it works. Do I need all DLC?
Brother Severus  [ophavsmand] 20. apr. kl. 5:28 
Chapters Of The Imperium + is not updated as I honestly do not like how microscopic the models became for that mod.
I might someday update it but first I will concentrate in adding the Primaris for the remainin chapters.
Your error is not caused by my core mods anyway.
Herzog 20. apr. kl. 5:08 
For some reason it chrashes when i place the Fortress whith Imperial Fists.
---------------------------

DataManager.hpp:100: class proxy::video::Mesh &__cdecl proxy::core::DataManager<class proxy::video::Mesh>::get(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,bool) const: "Units/ImperialFists/FortressOfRedemption" does not exist.

Gladius has encountered a problem and needs to close. Please contact support with log files and save games (C:\Users\xxx\Documents\Proxy Studios\Gladius).

My order is DasTaktic+
Gladius+
too many voices
CoI TMV
CoI TMV pt 2
CoI +
CoI part 1
CoI +2 part 2
CoI part 2

maybe I am wrong. I get confused which on befor mainmod. Does it mean all "CoI +" befor "CoI"
Ivan Jerknoff 19. apr. kl. 16:34 
Hey do I have to have all the dlcs to download this?
Baanth 13. apr. kl. 16:35 
Hey me again,

Just wanted to update. You're good, it was a conflict between this mod and Unit Pack. The demolition pack added assault terminators which (I assume) conflicted with your own causing CTD, while prompting an error with your pack unit.

Clean it works great. Thanks for all you've done for the game.
Brother Severus  [ophavsmand] 13. apr. kl. 8:57 
Please follow the instructions and the mod required,also if you use my submod that works with some of Devian's units:

When you subscribe to my other sub-mod for Devian units make sure to put it on the top of my main mod and his one.
Keep in mind that it won't work without the main mods Chapters Of The Imperium and the Heroes Of Legends (add-on and heroes)
RAAMPEAK 13. apr. kl. 8:51 
wait i don't have that dlc didn't know it existed
RAAMPEAK 13. apr. kl. 8:50 
i have hero of legends and some unit packs
Brother Severus  [ophavsmand] 13. apr. kl. 8:48 
I tested now the mod and the Black Templars are working as they should,they haven't been updated with the Ultima DLC yet.
are there some other mods that you are using that cause conflict?
RAAMPEAK 13. apr. kl. 8:42 
yep black Templars get problems by not existing
AmateHaya 8. apr. kl. 10:44 
Could you please provide the MOD files based on the January 2023 version? I hope to play with some MODs of that version. Those MODs are based on your MOD as a prerequisite, and I can't use them in the old version.:steamsad:
Baanth 5. apr. kl. 5:45 
Hello Brother Severus,

My rig is pretty decent running a 4080 with plenty of ram.

The crashes were specifically stating missing features of your mod. Stating that Crimson Fist missing Terminators, etc.

I just cleared my modlist to try to get the Rubicon Primaris achievement (which is not working) so I'll run just your mod to see how it performs with zero mods. I'll get back to you
Brother Severus  [ophavsmand] 23. mar. kl. 17:14 
Hello Bannth,I tried myself the mod several times and never had such kind of issues,are you playing with a lot of mods at the same time?
Sometimes older rigs can't handle too many mods for this game as the memory required makes the game CTD.
Try for example to reduce the active mods that you use at the same time.
Baanth 23. mar. kl. 5:28 
I've had a couple crashes. Specifically Crimson Fists power weapon assault terminators (not lightning claws)

Crash on appearance.
Crashed when AI was CF
Ran great until I spawned the unit.

Pt 1 & 2 were included.
Tested with Gladius and without (include your + patch)


Couple others crashed (Ultramarines) as well but Crimson Fist is the most prevalent
Kaizer 22. mar. kl. 17:35 
Getting crash and HQ does not exist when I put HQ down. I have all Chapters of Imperium and TMV mods only. Any ideas?
Brother Severus  [ophavsmand] 20. feb. kl. 18:51 
New update.
Added Primaris Salamanders for Chapters Of The Imperium.

Here are some photos of the units:
https://imgur.com/a/DPEkRpw
Brother Severus  [ophavsmand] 20. feb. kl. 3:38 
Some WIP of the Salamanders Primaris.

https://imgur.com/a/m7iDrzE
Brother Severus  [ophavsmand] 20. feb. kl. 3:38 
Tig_Basty_Boi

There are other priorities now for Chapters Of The Imperium,I want to add all the Primaris units and rework each faction.
Then I will make it compatible with immersive scale.
Brother Severus  [ophavsmand] 19. feb. kl. 21:47 
Today I release the update for the White Scars adding several Primaris units in their roster.

https://imgur.com/a/gnD1N4N
Tig_Basty_Boi 7. feb. kl. 13:37 
is this compatible with immersive unit scale?
Krakacarrotcake 1. feb. kl. 17:03 
If thats the case down the road id love to see the Tyranic war vets added to the Ultra Marines. perhaps like you have the death company set up with their own building on the blood angels. anything is great thought, love it all!
Brother Severus  [ophavsmand] 30. jan. kl. 21:06 
Thank you for praising my work :)
I am not using my main rig as I am on a business trip until Monday.
As far as I remember I haven’t done any Ultramarines Terminators in white helmet but need to double check.
Though in the future I am open to add more units,the first thing and the priority for me at this stage is to bring all the Primaris units to every chapters and so far I have done this with the Ultramarines,Imperial Fists and Dark Angels.
Most likely the next chapter that will be revised are either the White Scars or Salamanders.
Krakacarrotcake 30. jan. kl. 20:35 
Are the white helmets still in game? im only seeing blue on Terminators and vet sergeant helmets on lighting claw Terminators. Love this mod, you have done incredible work.
Brother Severus  [ophavsmand] 30. jan. kl. 20:07 
I made several helmets colour for some squads of Ultramarines Terminators.

Official in-universe is red for Sergeants, white for First Company Veterans, and red with a white stripe for Veteran Sergeants, but before the Mark of Calth during the Horus Heresy the red helmet was a mark of censure and every one else had blue helmets.
Krakacarrotcake 30. jan. kl. 18:12 
I noticed with the last update the Ultramarine terminators now have blue helmets. Was that intentional? would the DLC terminators have the white helmets still?
Brother Severus  [ophavsmand] 25. jan. kl. 15:54 
It’s written in the DLC requirements.
And yes you need some of them.
Metal 25. jan. kl. 1:59 
do you NEED all the dlc for this mod or could i use without them?
kurakuh3do 23. jan. kl. 7:24 
praise be the god emperor