Total War: WARHAMMER II

Total War: WARHAMMER II

Plagues of the Liber Bubonicus (version 1.0.11) (Single-player) (Updated for S&F)
187 kommentarer
greyTiger  [ophavsmand] 19. dec. 2024 kl. 23:36 
I am currently working on a Lizardman mod, I do have ideas for Skrolk though.
Mr. Blonde 22. mar. 2023 kl. 3:14 
Yes-yes,me me want need this in Immortal Empires, make do Skrolk great mighty again.
greyTiger  [ophavsmand] 21. okt. 2022 kl. 18:18 
@A Mouse us Fine Too Yes, An expanded version of this mod will be coming to Warhammer 3. It won't be using Nurgle's plague mechanic though. It will all be built from the ground up.
greyTiger  [ophavsmand] 21. okt. 2022 kl. 18:17 
@Mingit I have plans for Clan Mor. A mechanic possibly based around poisons.
Mouse Lover 3. sep. 2022 kl. 10:51 
Will this mod be ported to WH3? Maybe also add some of Nurgle plague mechanic to pestilens?
Please. :lunar2020hearteyesrabbit:
Mingnit 16. aug. 2022 kl. 8:02 
Hey greytiger, great mods you make especially this and the deep warrens. Have you ever thought of doing the same for clan mors? The faction is so simple and a rework like the 2 you've done would really bring them up in line with other factions.
Ciaphas Cain 26. juli 2022 kl. 20:10 
Hey, was there a conflict with Faction Unlocker or something? I'm not sure if it was this mod or another....
greyTiger  [ophavsmand] 12. juni 2022 kl. 1:46 
The Plague Martyr unit was removed in the last update I'm afraid.
Fear2288 9. maj 2022 kl. 17:16 
Mod seems to be working fine except I’m not getting the plague martyr unit. Everything else appears as it should.

I AM using a mod called Pestilens Recruitment Tree Rework that shifts around at what level certain Pestilens units can be recruited though…maybe that’s why?
Ciaphas Cain 25. jan. 2022 kl. 12:15 
I worked it out, it's a weird incompat with this mod and another. (was last week I think - forgotten which it was lmao but once I remember I'll let you know)
Wyvernfall 24. jan. 2022 kl. 15:19 
yeah the thing i have to type into the console command modding tool to get unlimited of it 99.9% sure it is most certainly the database
greyTiger  [ophavsmand] 23. jan. 2022 kl. 2:34 
Wyvernfall
Do you mean in the database?
greyTiger  [ophavsmand] 23. jan. 2022 kl. 2:33 
Mortarch of Blood
This mod doesn't add or change the buildings. Unfortunately that means something else is likely causing your issue.
greyTiger  [ophavsmand] 23. jan. 2022 kl. 2:30 
WarlordMegaton
I do not know how it would behave in multiplayer to be honest.
Wyvernfall 18. jan. 2022 kl. 18:08 
whats the pooled res key for warpstone gas
Ciaphas Cain 9. jan. 2022 kl. 22:06 
Has anyone come across a problem where you cannot build the plague chapel due to not having the required building (even though there isn't any) ???
Not saying it's this mod but it's quite annoying if you're playing as Skrolk and cannot build shit!
NorscanWarlord 13. nov. 2021 kl. 4:29 
i know it says single player, but would it be possible to use it in coop aswell?
greyTiger  [ophavsmand] 28. okt. 2021 kl. 17:48 
Hmmm ... The RoR units would not be available - as they are added to the pool on turn 1 - but other than that it might be.
kellendros 22. okt. 2021 kl. 12:14 
Is it campaign already started compatible ?
greyTiger  [ophavsmand] 29. sep. 2021 kl. 7:58 
No worries
Drender 9. sep. 2021 kl. 10:48 
Nvm, I checked, it works fine. Sry for the problem
Drender 8. sep. 2021 kl. 7:00 
If I'm wrong please correct me but Skrolks poxes for artillery won't work if I'm curently playing as Skryre and confederated with him. Is there something that I'm missing? Because I can't assigned them to any catapult after of course I unlocked them (poxes) in Skrolks skills
Sin 14. aug. 2021 kl. 22:01 
Yeah I subscribed all of ur mods Thanks for the great work nice to know u have plans for other mods
greyTiger  [ophavsmand] 14. aug. 2021 kl. 15:41 
I also have mods for Lizardmen, other Skaven and Dwarfs. Currently working on a Bretonnian mod.
Sin 14. aug. 2021 kl. 9:42 
oh ok i didnt know. Great mod btw. Any plans on other factions?
greyTiger  [ophavsmand] 14. aug. 2021 kl. 9:01 
No. I believe they are Clan Skyre in the lore.
Sin 14. aug. 2021 kl. 8:22 
what about poisoned wind mortars? they are not pestilence?
jdk59867 9. aug. 2021 kl. 20:32 
I love this mod and I am subscribed to your channel and love the channel too!

It would be awesome if you could add a plague lord as a playable lord that can ride the plague furnace and does not have the thirteen spell that the grey seers do, it just has the regular plague spells. I really would love a play through with only plague lords leading the armies.

Maybe also move the plagueclaw catapult to the plague building chain.

I know, a lot of work and I know it most likely not happen but I still enjoy the mod, youtube channel, and twitter.

:]
greyTiger  [ophavsmand] 3. aug. 2021 kl. 19:27 
Never I'm afraid.
uvm 20. juli 2021 kl. 15:38 
Im waiting for mod updates for my current pestilans campaign, then i will add it :)
greyTiger  [ophavsmand] 20. juli 2021 kl. 15:03 
I don't see any reason why you could not add this to an existing game, though I have not tested that myself. I would say give it a try but don't save over your existing game, instead use a second save just incase.
uvm 20. juli 2021 kl. 10:01 
Can i integrate this in ongoing campaign or it needs a clean start?
markus.as 8. maj 2021 kl. 11:21 
Scourge Sentinels RoR also seems to be missing 5% physical resistance, 10 leadership, 5 melee defence and 7 melee attack compared to the standard version.
I think the melee stats is that the labratory effect doesn't apply to the RoR. Why the leadership and physical resistance stats differ, I have no clue.
markus.as 8. maj 2021 kl. 11:11 
Ok I have looked some more into it and yes the RoR units is missing the second part (rank7) buff from the red skill tree. It makes them loose 10 armour and 15% physical resistance so unfortunatly it makes the vanilla censerbearers and plague monks a better pick.

The Plague Claw catapult RoR is so strong so the loss of +7 rank red tree bonus is not a big deal there.

The RoR also miss the skills "scurry away" and "strength in numbers" and makes their melee defence very low compared to the vanilla units.

Cheers Markus
markus.as 8. maj 2021 kl. 9:40 
Fantastic mod that I have totally missed!
Just one thing I noticed, the RoR units doesn't seem to benefit from the rank 7+ benefits in the red skill tree. Tested with both Plague Monk Censerbearers and Plague Claw Catapult so I assume it's the same for the rest. Will double check when I unlock them.
Captain Nyet 29. apr. 2021 kl. 18:02 
Scourge sentinels are absurdly powerful rn, they will obliterate basically every unit with ease in melee (and they have a ranged attack that's not half bad either); they can beat both Krimson Killerz (best melee infantry in the game) and dread Saurians (bast large unit) with less than 50%dmg taken.

Most ranged units also dont do much to slow these guys down, they are small targets with a lot of HP per model and good physical resist,

They feel pretty much invincible as they are now; the only thing that does significant damage to these guys seems to be accurate, high dmg artillery (cannons, basically) and the only way to beat them with those is to bring 2 Cannons for every 1 Sentinels and focus fire before they can get into melee (because cannons can't effectively hit them once they get into melee)

In other words: These guys are insanely overpowered.
bushez 9. apr. 2021 kl. 9:07 
amazing work
greyTiger  [ophavsmand] 30. mar. 2021 kl. 22:33 
Sorry, single player only.
The_Everchosen 30. mar. 2021 kl. 1:46 
does it work for multiplayer?
greyTiger  [ophavsmand] 25. mar. 2021 kl. 7:19 
@KoKa-KoJla
Thanks for the feedback. I will see what additional UI elements could be given tooltips.
KoKa-KoJla 25. mar. 2021 kl. 7:17 
UI of the menu feels a bit... uniformative, empty. For a new skaven player (who downloaded this mod via some mod collection) it was really hard to get it. I hope that once it will contain more texts in the menu, like from Ikit the Claw.
greyTiger  [ophavsmand] 14. mar. 2021 kl. 12:51 
no worries.
Maxi 14. mar. 2021 kl. 5:38 
yes, now it works, ty for the help, this mod is amazing
greyTiger  [ophavsmand] 13. mar. 2021 kl. 13:18 
It sounds like the UI Modding Framework is not enabled. The framework mod is required for the screens to function.
Maxi 13. mar. 2021 kl. 11:54 
I cant use the Plague button, i press it and nothing happens. I can collect the gas and unite changes are also there. same problem with youre Chieftain of the Deep Warrens mod.
Did i do something wrong?
greyTiger  [ophavsmand] 24. feb. 2021 kl. 3:44 
If I remember correctly. Yes.
wt rings u got bithc 23. feb. 2021 kl. 21:28 
Do the new units get affected by the red army line?
greyTiger  [ophavsmand] 9. feb. 2021 kl. 18:47 
The units are available for all factions in custom battle. Don't believe I allowed them to be recruited in campaign by other factions.
Father Maxwell 9. feb. 2021 kl. 17:58 
Awesome, I tested it a bit and it works well enough, but I have one last question; do the ai use the new units in campaign? (I prefer not since im using unit caps and it wont apply to them but at least I can pretend cap them lol)
greyTiger  [ophavsmand] 8. feb. 2021 kl. 20:15 
The mechanics should be compatible. Not sure how those mods change unit stats so the units may not match up too well. I have never played either so I can't be certain I'm afraid.