Total War: WARHAMMER II

Total War: WARHAMMER II

Expanded Roster - Vampire Counts
147 件のコメント
Decomposed  [作成者] 2022年10月2日 11時07分 
nigromanteunico1 2022年7月11日 10時03分 
could you add to this list of vampire counts a unit of gargoyles modeled after the harpies of the beastmen or the dark elves
Decomposed  [作成者] 2022年4月5日 0時34分 
All unit packs add units to various buildings. This action on its own can never cause bugs of such kind.

However mods that add new buildings, landmarks or generally mess with the buildings structure (which my mod doesn't at all), can cause this.
Fear2288 2022年4月4日 15時43分 
@Decomp

Just FYI, there has to be some kind of issue between your mod, Kaylica’s Neferata’s Ambition and/or OVN.

The linked mod did not resolve the issue.

In the description for that fix, the author says it won’t work if anything touches the binding circle building tree and your mod adds Hell Knights to the Lodestone of Darkness.

From what I can tell, Kaylica’s mod doesn’t touch buildings except by adding two landmarks, nor does it add units to the binding circle unless the Wight Knight (tier 1) and Corpse Cart (tier 3) were not in those spots originally (can’t remember).

That’s gotta be it. I left a note on the fix’s page but I’m not confident it’ll get a response or a workaround.

Just thought you should know. If it never gets fixed I’ll deal. Loving the handmaidens unit in conjunction with Neferata :)
Fear2288 2022年4月4日 8時25分 
@Decom - thanks! I’ll give it a try and see if it resolves the issue. It’s gotta be from Neferata’s Ambition or OVN as I don’t use that landmarks mod and no other mods that alter anything but the skins/units of VC
Decomposed  [作成者] 2022年4月4日 5時45分 
Fear2288 2022年4月4日 3時32分 
@Decomp - maybe it is Neferata’s Ambition. That would be my only guess as that mod messes around with various parts of the Lahmian Sisterhood faction. The only other thing I have running that could mess around with Vamp buildings would be OVN.
Decomposed  [作成者] 2022年4月4日 1時23分 
No, this is not done by this mod.

This just adds units and nothing else.

Maybe an Unlocker or something else you use.
Fear2288 2022年4月4日 0時19分 
Does this add the Binding Circle building tree to settlements?

If so, when you hover over building options it appears as a white square and says “[HIDDEN]”; however, the tree displays the three levels of icon and the icon appears as normal when built.

This is happening while playing as Lahmia Sisterhood with K’s Neferata’s Ambitions mod (if that makes a difference).
Decomposed  [作成者] 2022年1月6日 8時04分 
Thanks mate.
Jolc3r 2022年1月6日 7時47分 
Think I know what the issue with the units not showing up in Raise Dead pools. The Max Replenish Per Turn in the mercenary_unit_groups_tables is set to 0. From what I can see in the normal data pack file from CA, the vamp counts units on raise dead are all set to values greater than 0 (outside of ror units, which I dont think use the raise dead pools).

I tried setting these to 1 on a new campaign and the units show up on the raise dead pool.
Decomposed  [作成者] 2021年12月2日 3時43分 
They do. The handmaidens are like Grave guard iirc.
Lord Dominion 2021年11月5日 14時54分 
Ok, thank you
Decomposed  [作成者] 2021年11月5日 14時54分 
The mods work together, but Mousillon doesn't have access to these units, only the V.Counts.
Lord Dominion 2021年11月5日 8時35分 
Does this work with Mixu's Mousillon?
Blitzkrieg 2021年10月30日 16時22分 
New units not showing in my raise dead pool either :(. But normal recruitment otherwise works fine.
Buffalo 2021年9月30日 19時36分 
Sfo Submod is outdated unfortunately :(
Yuri 2021年9月30日 16時16分 
I'm not sure if I'm doing something wrong but the new units don't show at all for raise dead. I'm playing a Vlad campaign.
Decomposed  [作成者] 2021年9月3日 6時46分 
Tiny update:
- Spirit Hosts are now also available at Awakened Battlefields (Tier 3)
Decomposed  [作成者] 2021年8月24日 5時03分 
Good suggestion
cybvep 2021年8月24日 4時16分 
How about adding Spirit Host to some sort of tier 3 building? They seem like a sort of unit which should be available earlier than tier 4 when you get Cairn Wraiths, anyway.
Hoo the fool 2021年7月28日 3時49分 
Thank you for the implementation of Raise Dead!!!
Decomposed  [作成者] 2021年7月27日 22時36分 
Nice, thanks for letting me know :)
JacksDaniel 2021年7月27日 17時49分 
New units are showing up in the raise dead pool. Seems to be working really well. Thanks for this! Not having Halberd infantry made no sense.
Decomposed  [作成者] 2021年7月26日 22時50分 
Yes.
FullAutoAttack 2021年7月26日 15時12分 
AI gets it too?
Decomposed  [作成者] 2021年7月26日 11時02分 
- Updated for the Silence & Fury dlc.
- Tried to add the units to Raise Dead, not sure if it works.
Decomposed  [作成者] 2021年7月24日 1時38分 
Yes, I will add them.
Hoo the fool 2021年7月24日 0時47分 
Hello, I asked Guv how to add unit(s) in Raise Dead pool, and he answered me;

You need these two tables:
mercenary_pool_to_groups_junctions_tables
mercenary_unit_groups_tables

Also you need this table:
effect_bonus_value_ids_unit_sets_tables

Here you need to find a fitting mercenary bundle

Could you add units added by this great mod into the Raise Dead pool?
Graf Eisen 2021年7月19日 9時46分 
Hi. I'm using ”OvN lost factions“ mod.
Blood order can't recruit any blood knights. I think it caused by recent patch.
Decomposed  [作成者] 2021年7月15日 0時21分 
Of course, all of my mods will be updated during the next few weeks :)
Testikles 2021年7月14日 23時19分 
Any plans to update this great mod of yours? Thank you very very much.
Decomposed  [作成者] 2021年6月29日 1時21分 
No prob :)
Kaguya Asakura 2021年6月29日 0時04分 
OK i get it.It's OvN SFO submod cause it.This mod working well.Sorry to bother you.
Kaguya Asakura 2021年6月28日 18時41分 
Vampire of course,I tried Von carstein and Mannfred can't recruit hell knights. In my test,it caused by ”OvN lost factions“
Decomposed  [作成者] 2021年6月28日 9時07分 
Which faction do you play as?
Kaguya Asakura 2021年6月28日 8時58分 
Will cause something wrong when use OvN mod,can't recruit Hell Knights..
Decomposed  [作成者] 2021年6月25日 23時58分 
Not sure how this can be done :/
rptumblrvallandor 2021年6月25日 22時49分 
Hi, is there anyway to add these to the raise dead mechanic? Thank you!
Decomposed  [作成者] 2021年5月29日 2時15分 
Small update:
- All units are now available to Mixu's Mousillon.
unilateralism 2021年5月23日 19時36分 
@Decomposed It is outdated. That's the one I was trying to use, but it seems it causes a crash on launch. Oh, well.
Decomposed  [作成者] 2021年5月23日 11時15分 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2228360034

There is this but looks outdated. Don't know if there is another one.
unilateralism 2021年5月23日 7時50分 
Is this already included in SFO, like the VC, or is there a submod for it that I can't find?
Garwen 2021年5月17日 22時00分 
great to hear. ill eagerly await.
Decomposed  [作成者] 2021年5月17日 14時44分 
Should be easy to implement, I will add it in my to-do-list.
Garwen 2021年5月17日 13時42分 
will you be adding a sub-mod for Mixus Mousilon? lacking hell knights and Kastelans as the horse faction of the vampire realms just feels a bit weird. and honestly it would just be so cute and fun to see those units being led by the red duke or the snake.

seriously though, its just kinda sad playing mousilon and using only two cavalry units at all in the mid-late game. only adding the others into other armies for flavours sake.
Decomposed  [作成者] 2021年5月7日 10時43分 
There are some good Lizardmen unit packs already. Next up for ER series is Norsca+Empire.
Shadow1474 2021年5月7日 9時49分 
Do you plan to do a Lizardmen Expanded Roster? I know the Amazons are technically apart of that, but I was curious nonetheless.
uemmega 2021年4月13日 8時16分 
:2016villain::CatNo:
Mr.Clever 2021年4月9日 9時05分 
Hey @Decomposed, any chance you can poke Slaanesg and Devilius about their SFO submod for this?