Total War: WARHAMMER II

Total War: WARHAMMER II

SFO - Chaos Marks Us All
51 kommentarer
marc.on.pluto514 20. sep. 2021 kl. 7:19 
dead?
MAMAVAUDOU 2. feb. 2021 kl. 1:05 
@Mrc
Hello! Are you still working on your mod project? I hope so, it is such a good work until now... i hope you will reach the objectives of your to do list :)
Valrack 25. jan. 2021 kl. 10:24 
Still work for now if someone ask :p
Gpz_LRG2803 13. dec. 2020 kl. 4:27 
@MrC
Maybe you could just remove the sfo maluses for the chaos gods building chain without adding bonuses to compensate the chaos marks, chaos Warriors marked will be stronger in there jobs without beeing more well rounded or debuffed.
Anyway, i love your work this mod looks amazing
Moloch 11. dec. 2020 kl. 16:00 
any chance for a no sfo version?
MAMAVAUDOU 9. nov. 2020 kl. 3:18 
@Mrc, hello! A minor issue for me : the buildings of the second tier chaos god building chain do not have name :) (thx for your work, and sorry for my bad mastery of english, i'm french).
Garfuncle 27. okt. 2020 kl. 12:27 
Really badass mod, but I haven't seen the ai chaos spawned armies use these, at least not withing the first 90 turns.
trollling 26. okt. 2020 kl. 7:36 
When I use this mod with SFO and Ultimate Chaos, it crashes the game when I open the building preview window and attempt to access the build chain showcase for these builds

(I'm aware it doesn't work with UC atm, just wanted to let you know here there is an issue for me)
Maximillian 25. okt. 2020 kl. 16:07 
This mod is great thank you! But every time I play the marked warriors just get spammed because there are no caps lol.
Valrack 22. okt. 2020 kl. 2:34 
@MrC

Ah i see, totaly forget the malus of the Mark in battle, my bad. If you want a little help for the stuff about ultimate or other stuff
Marco  [ophavsmand] 21. okt. 2020 kl. 14:18 
@Valrack

Thanks dude

I will look into Ultimate Chaos, i suspect it was the inclusion of the chaos marks mod into that (the one mine is based of) that caused some incompatibility.

About the bonuses on the buildings
first the sfo maluses i think are too much. sometimes i think they are rather downgrades
second the bonuses in this mod are more designed to kinda compesate for the weaknesses of the marks.

And since there are god specific units i don't really want to debuff/buff the rest of the army too.

In mine for example more late of the campaign nurglites get a little bit faster and slaaneshi gets a little bit tougher.

Balance is a bitch of course.
Valrack 20. okt. 2020 kl. 3:32 
Hey, totaly forget, but it's normal the shrine of the god give only bonus and any malus ? i have been a bit surprise to see a speed bonus for nurgle and armor for slaanesh for exemple. Not confirmed but i supposed it's this stat who are not the same at SFO have make and Ultimate chaos have follow, game crash if i use this mod (prefer this one tbh) and ultimate chaos, maybe check that in deep :p
Marco  [ophavsmand] 17. okt. 2020 kl. 12:20 
@Valrack

You're welcome my follower!

Marco  [ophavsmand] 17. okt. 2020 kl. 12:14 
@MAMAVAUDOU

Thanks, for now i have to learn how to put the caps, but is planned.
Valrack 17. okt. 2020 kl. 12:14 
Thanks to update so quickly my lord !
Marco  [ophavsmand] 17. okt. 2020 kl. 12:13 
@Valrack

Yeah i must have deleted the units in the campaign by mistake in the last update, fixed now.
Also fixed the legs of the Khornate lord that you pointed out, thanks by the way.
Valrack 14. okt. 2020 kl. 7:30 
and one of the Khorne's Lord have no legs in campaign's map (bottom one of the screen you have make)
Valrack 14. okt. 2020 kl. 3:12 
Hello, think khorne have lost many unit, cavalery, cheriot etc..
MAMAVAUDOU 12. okt. 2020 kl. 19:53 
Hello, congratulations for this amazing mod. When do you think the caps will be effective for these units?
Marco  [ophavsmand] 10. okt. 2020 kl. 14:34 
New Update:

Tzeentchian Chaos Lord

Halberd/Great Weapons Chosen charge bonus corrected
Marco  [ophavsmand] 10. okt. 2020 kl. 8:56 
@[Project KT-Mod] Grimgor Thanks dude
Marco  [ophavsmand] 10. okt. 2020 kl. 8:54 
@Valrack yeah now i saw that, next update will fix it
[Project KT-Mod] Grimgor Thraka 7. okt. 2020 kl. 16:52 
Great Mod. Looking forward to your continued work on this and your future updates. :)
Valrack 28. sep. 2020 kl. 7:18 
Hello, think you have reversed the charge bonus for the chosen great weapons and the chosen halberd.
Chuserrano 25. sep. 2020 kl. 20:29 
Hello! got a crash on desktop when viewing building chains. using SFO and Ultimate chaos. I tried using the original mod from chaos marks prop joe , no crash on desktop.
Slaanesh 19. sep. 2020 kl. 9:11 
Good work mate!
Marco  [ophavsmand] 17. sep. 2020 kl. 12:36 
New update

Some tweaks:
Mark of Nurgle changes
-5% Melee Attack
+7% Physical Resistance
Should better represent the theme of a very tough outlasting unit

Slaaneshi Chaos Chosen (Great Weapons)
Were using wrong weapons, thus underperforming
Marco  [ophavsmand] 17. sep. 2020 kl. 10:35 
@TranchoirDeFion

Even the SFO vanilla great weapons chosen tend to trade poorly with greatswords.

But yeah mainly Slaaneshi a Nurglite marks need some tweaks.
TranchoirDeFion 17. sep. 2020 kl. 9:46 
I've done some tests, and Chosen great weapons are really struggling or losing to the empire greatsword (depend of the god). They should be a jard counter since they cost 1900 and the empire 1100
Marco  [ophavsmand] 17. sep. 2020 kl. 9:16 
Next will be Tzeentchian then Slaaneshi Lords.

Then Heroes variants.

About Sorcerers Lords/Heroes i'm saving for the last, i'm thinking about the magic lores
Khorne Sorcerer counterpart would be a Bloodfather Lord/ Slaughterpriest Hero that would revolve around buffing the army.
Marco  [ophavsmand] 17. sep. 2020 kl. 9:14 
Next will be Tzeentchian then Slaaneshi Lords.

Then Heroes variants.

About Sorcerers Lords/Heroes i'm saving for the last, i'm thinking about the magic lores
Khorne Sorcerer counterpart would be a Bloodfather Lord/Hero with would revolve around buffing the army.
Marco  [ophavsmand] 17. sep. 2020 kl. 9:07 
I would say it's pretty much 50/50, rng dependant. They're pretty equal in different ways.

Athien 17. sep. 2020 kl. 3:31 
is it normal that nurglite lord beats khornate lord 1v1
Marco  [ophavsmand] 16. sep. 2020 kl. 8:01 
@Athien

3 variations for each, but the other 2 are only in campaign, game limitation
Marco  [ophavsmand] 16. sep. 2020 kl. 8:00 
@WaIton WaIton

What a sight to behold. Nurgle loves you.
Athien 16. sep. 2020 kl. 7:54 
is there gonna be 1 type of lord model or are you gonna add more
Marco  [ophavsmand] 15. sep. 2020 kl. 19:25 
New update

Added Nurglite Chaos Lord
Ark 14. sep. 2020 kl. 15:25 
@MrC All good man do your thing, and thanks for the fast update love the mod!
Marco  [ophavsmand] 14. sep. 2020 kl. 8:17 
New update

Fixed: When you upgrade a shrine you cant buy/train the previous units

And training time to be inline to the SFO units.
Marco  [ophavsmand] 14. sep. 2020 kl. 5:59 
@Ark

I will look into the recruitment bug, when i have some free time today.

About the difference in abilities from SFO to mine:
I really prefer how my marks works, so in the future i could incorporate the original SFO units of the shrines to it,
abeit with some differences to make them unique and justify the unique cap, i'm thinking about it.
Ark 14. sep. 2020 kl. 1:39 
May have found a bug or something? When you upgrade a shrine you cant buy/train the previous units?
Ark 14. sep. 2020 kl. 0:05 
Really like the mod but the only thing i dont like is how the units for this mod dont use the same ability as from SFO maybe thats something you could do? but its your mod just a friendly idea that helps with balancing and consistency
Marco  [ophavsmand] 13. sep. 2020 kl. 20:36 
New update:

Some minor stats change, mainly Mark of Khorne.

New lord: Khornate Chaos Lord

Savegame compatible
Athien 13. sep. 2020 kl. 9:57 
thanks
Marco  [ophavsmand] 13. sep. 2020 kl. 9:57 
@Athien

Already working on marked Lords/Heroes
Marco  [ophavsmand] 13. sep. 2020 kl. 9:56 
@TorgueUser

I will let someone make a submod for that ;)
Athien 13. sep. 2020 kl. 6:56 
can you make each god themed lords
LimeUser 13. sep. 2020 kl. 2:34 
Oh and when i said "work with Ultimate chaos" i meant the units counting as units from a specific god since in UC units have increased or decreased upkeep if used in armies with a lord serving a different god.
LimeUser 13. sep. 2020 kl. 2:32 
Can you make these marked units work with Ultimate chaos? Then again Ultimate chaos already has warriors/chosen for each god so it might just be a better idea for me to just not use both mods at once.