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翻訳の問題を報告
Maybe I will make this is in some weeks/months or maybe not at all.
I write it down and think about it.
sound from body in a random interval, the maximum and minimum values can be set by admin. it's a funny tool and make players who like to stay in one place feel threatened
I fixed this issue.
I saw that the last update is about SpecDM fixed, could this be the cause of normal revive broken?
The medic Defibrillator was expended but the player was not revived.
Defibrillator is still working, but Medic Defibrillator is broken.
Could you explain what exactly happend? Was the player in "Spectator Deathmatch"?
1. DoCheck - gamemodes/terrortown/entities/weapons/weapon_ttt2_medic_defibrillator.lua:176
2. unknown - gamemodes/terrortown/gamemode/server/sv_player_ext.lua:847
Timer Failed! [TTT2RevivePlayer20][@gamemodes/terrortown/gamemode/server/sv_player_ext.lua (line 840)]
The medic Defibrillator was expended but the player was not revived !!
It would break some popups and more and would require much work.
And also if the Medic would be on a team it would be very unfair to the other team because the Medic would only help one team and this team would have a big advantage. The Medic should be there for everyone.
@NoColorFrog
The Medic can revive one player and this is already very powerful. For example if he revives a Traitor/Detective. It is also a bit hard to revive someone without being targeted.
It would also mean to create two new convars (how many times can the Medic revive and how many does the Medic need to revive to win) and to modify the win condition where the Medic needs to revive one player and the language files also need to be adjusted (how many he needs to revive).
But thanks for the ideas, if you have something else for one of my addons be free to comment.
Thank you.
It would be even more fun if Medic could resurrect multiple people and had customizable cooldowns, it makes the situation more uncertain, and dead players have something to look forward to!
If I may add, I personally think it would be cool if there also was a way to make the doctor on the innocent side, so that traitors, in order to win, have to kill the doctor too.
You can also check out the ingame "F1" menu. For example the new role submenu at the administration settings which also includes some basic settings for the Medic. (You may need to reset them to see the current default values for the Medic.)
The (other) settings are still in ULX.