Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Better Gate Pass 更好的关隘
183 Comments
Alex Zhao  [author] 25 Aug @ 2:26am 
@3Raccoonz It is possible, but may require lots of editing.
@柒里寻风 兼容
柒里寻风 24 Aug @ 1:43pm 
兼容190拓展吗
3Raccoonz 7 Aug @ 8:20pm 
I'm not sure if this is something that even could be done or if this is the right mod to add it to, but I'm curious if it's possible to make Gate Passes not count towards Liu Biao's Domain Limit? Feels bad to count a Gate Pass as a full settlement for his special mechanics.
Alex Zhao  [author] 26 May @ 1:48am 
围城效率这个得看单位、单位数量以及mod设置,
sm3279976329 21 May @ 8:04am 
大佬 虽然不能对关隘用挖地道 但是依旧会因为围城而破损且只需要两个回合这与挖地道没有任何区别 是与其它MOD冲突了吗
Alex Zhao  [author] 27 Apr @ 8:45pm 
不用了
弹水樽 25 Apr @ 5:05am 
大佬,订阅这个后“无法通过的关隘”是不是就不用下了?
update please :(
Old 6 19 Nov, 2024 @ 7:41pm 
如果2个不同势力的电脑来打关隘 A势力围住 A势力的其他部队不能通过。但是B势力就可以通过。这是CA的BUG吗 赵大有办法解决吗
DogEgg 15 Nov, 2024 @ 12:34am 
没有围城直接进来干我关隘后面的军队,我特意把军队拉到最远支援距离都被打
DogEgg 15 Nov, 2024 @ 12:32am 
玩的军政,这两天AI直接无视关隘冲进来了……
叶12 2 Nov, 2024 @ 8:31pm 
不会因围城而破损,挖地道整塌城墙无法对关隘使用。能把城市的城墙也带上吗,
Alex Zhao  [author] 22 Aug, 2024 @ 1:11am 
那个bug解决不了的
唐吉王哈 21 Aug, 2024 @ 12:57am 
没打mod刚玩出来一个bug:从水域上来,如果你有军队在关隘后面挨着,电脑会直接绕过关隘打到你。。。。等于关隘自动失效了,CA这bug也太逗了。于是搜了下关隘mod,果然有,准备试试。
點頭妹` 12 Jun, 2024 @ 3:50am 
这关隘能被围城就离谱,围了之后还能穿过去,懒狗CA
全面战争三国 29 May, 2024 @ 6:19am 
@Alex Zhao
贼徒的关隘必须是最低级,只要升级之后,防守战手操就会闪退。
全面战争三国 29 May, 2024 @ 4:36am 
我刚刚测试了一下 ,最低级的关隘防守不会闪退,升级之后 有了神巫兵就出现问题了,应该是兵种的问题导致的,估计更改驻防兵种能解决,赵大有时间可以测试一下。
全面战争三国 29 May, 2024 @ 4:15am 
赵大 贼图派系关隘手操防守战 会直接闪退,试过顶级跟降级都一样,汉家派系没有影响, 这个bug现在还没有修复吗
Guvenoren 13 Nov, 2023 @ 7:46am 
@Alex Zhao
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3082096401
Here is my new mod!
Thank you for letting me use your pack here!
Guvenoren 7 Nov, 2023 @ 5:50am 
I will ofc credit and link mod in description when I upload
Alex Zhao  [author] 7 Nov, 2023 @ 4:57am 
Sure, go ahead.
Guvenoren 7 Nov, 2023 @ 4:12am 
Thank you for the headsup!
Would it be ok for you if I create my own version of a mod like this and use some of your ideas? Maybe even reuse some of your entries as well?

Thanks!
Alex Zhao  [author] 5 Nov, 2023 @ 11:57pm 
That is from my garrison mod, and it will make AI more likely to attack a city when it has enough siege equipment. Maybe this mod doesn't need all of them, I will remove some irrelevant edits.
Guvenoren 5 Nov, 2023 @ 9:27pm 
Also, I noticed you edit CAI variables. What changes did you make?
Alex Zhao  [author] 5 Nov, 2023 @ 9:15pm 
Hmm interesting
Guvenoren 5 Nov, 2023 @ 8:53pm 
One thing that erks me is that it seems that the bonuses only apply when IN battle, not on battle preview before battle starts.
Alex Zhao  [author] 5 Nov, 2023 @ 6:08pm 
@Guvenoren Thanks!
Guvenoren 5 Nov, 2023 @ 6:03am 
Ok, so I would say it does not work. And here's why:
"fighting_force_status_theirs_besieging"
"fighting_force_status_yours_besieging"

These keys do not work. CA never finished these keys. You will have to create a new battle context. It has to be these:

campaign_bonus_value_battle_context_force_status_junctions_tables:
"Force key status": defending "is yours": yes


campaign_bonus_value_battle_context_battle_type_junctions_tables
Battle context key needs to be attached to these battle type keys:
"settlement_standard"
"settlement_unfortified"

campaign_bonus_value_battle_context_specifiers_tables.

Here you need to insert your new key, do not toggle on "night battles only".


I am going to fix this myself. Just adding a solution there.
Guvenoren 5 Nov, 2023 @ 5:46am 
Question, do the melee evasion bonuses when defending sieges ACTUALLY work? I have a hard time to get it to work
liyi_8888 14 May, 2022 @ 2:27am 
这个mod好像会移除粮仓的公共秩序加成(虽然粮仓本来也没啥用就是了)
大侠要吃汉堡包 14 Apr, 2022 @ 3:23pm 
能出一个 一回合可以多造点攻城器械的MOD吗
XanderSilvz 30 Jan, 2022 @ 5:44pm 
Love the concept of this mod! I think I'm having an issue where it no longer lets me build siege engines for gates only, though. Just disabled this mod to check during a siege and it let me build them again when I did.
吴亦几 1 Nov, 2021 @ 7:08pm 
我只开了这个mod,吕布的恢复技能给刷没了,这还咋玩啊?
zjhzhongjiahui 9 Oct, 2021 @ 7:27pm 
@Alex Zhao 我也出现同样的问题,只要是 防守手动的话就会出现闪退!!!!!
苍天的蓝耀 9 Aug, 2021 @ 2:27am 
哈哈,大佬,这个mod用了之后,占据关隘的敌人无敌了,一回合减80补给,我去打他,还没走到,部队就消耗了
youxiongyi 24 Jul, 2021 @ 8:16pm 
@Alex Zhao 赵大,玩郑姜用这个MOD确实会出现手动作战跳出的情况,每个档
Dark Tranquillity 13 Jul, 2021 @ 9:17pm 
thx
Alex Zhao  [author] 13 Jul, 2021 @ 4:34pm 
@Dark Tranquillity CA都改不了。
Dark Tranquillity 13 Jul, 2021 @ 8:07am 
关隘被围 对面还是能穿过去 不知是否可以修改 谢谢
王老菊教你捏人 24 Jun, 2021 @ 4:32am 
支持:steamthumbsup:
Alex Zhao  [author] 22 Jun, 2021 @ 8:37pm 
@AnrlapiG 话说有存档么,试了试没找到原因,新开档半天也没人打····
Alex Zhao  [author] 18 Jun, 2021 @ 9:15am 
@AnrlapiG 感谢反馈我看看
AnrlapiG 18 Jun, 2021 @ 4:48am 
@Alex Zhao 应该是顶级的。记不太清了,三个档都这样的问题,进攻没问题,防守只要手动必闪退。
Alex Zhao  [author] 18 Jun, 2021 @ 12:18am 
@AnrlapiG 请问是哪级的?顶级么还是都有出现?
AnrlapiG 17 Jun, 2021 @ 6:28pm 
郑姜派系,守关卡手动就闪退,汉家派系没事!
Guvenoren 5 Jun, 2021 @ 11:40pm 
Thank you so much!
Alex Zhao  [author] 5 Jun, 2021 @ 3:54pm 
@隔壁然哥哥 会减少点,无法避免。
@杨延昭 和其他的冲突了吧,我用可以。
Alex Zhao  [author] 5 Jun, 2021 @ 3:51pm 
@Guvenoren Change the 3k_main_effect_walls_15m effect in building_effects_junction will make it no longer requires siege equipment and this can also be done for Warhammer or Rome2. cai_variables is only making AI more likely to attack a settlement and it affects other settlements.
Guvenoren 5 Jun, 2021 @ 9:30am 
I am reading the details in cai_variables. Do the entries there only affect gate passes? Wouldn't it also affect settlements too?
Guvenoren 5 Jun, 2021 @ 9:29am 
How did you make it so the gate passes no longer requires siege equipment?