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回報翻譯問題
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=846851074
The last 5 screenshots show the result.
https://gtm.steamproxy.vip/id/cylun/screenshots/
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2297427113
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2297427371
This is only with the vanilla LOD limit though. With the default LOD toggler LOD limit, which is just a little bit more, you won't notice any difference. If it looks this well with 512->256, I doubt there will be any issue with the 1024->512s. I will test it and show you the screenshots.
Regardless, 1024x1024 LODs definitely lead to shrinking. Check this screenshot: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2297326787
All the textures at the bottom and left are your 1024 LOD textures after shrinking. They are rescaled to 512x512. The Ivory textures are rescaled to 256x256 only if 1024x1024 textures are present.
"Of course there are some limitations:
Sharing does not work for LOD textures. Reloading the texture from disk is not necessary but an in-memory duplicate is created. Curiously, perhaps, sharing DOES work for LOD materials. This is explained below."
So even with "material sharing", you have a limited atlas. Some of your buildings use 1024x1024 LOD textures. Ivory uses 512x512 LOD textures. Correct me if I'm wrong. It's just what my asset report returned. I haven't extracted your building models and checked them.
For main building I used 1024x1024, for lod I used 512x512 or 256x256. When I do three versions of a building, all three have the same textures. I've been doing this for over a year :)
If the LOD looks ugly, maybe try different baking algorithms or parameters. Maybe sacrifice some corners in the LOD meshes. This can be a tedious process but it's worth it. Since your buildings are very detailed and large, some degree of a higher resolution is justified. 256² should be fine for the most meshes actually. If someone still needs more details then, they can use a mod that increases the LOD distance. The vanilla LOD distance is a bit outdated for the year 2020.