Left 4 Dead 2

Left 4 Dead 2

(MSC) All Melee Weapons Random Spawn
29 kommenttia
HeavyFromPootis(soupz) 16.4. klo 21.42 
does this by chance allow the knife to spawn in the passing?
PR3TZELL 7.6.2022 klo 15.02 
That's actually awesome. Can't wait to see how much they let us do!
[FoRcE]army_guy3  [tekijä] 6.6.2022 klo 13.21 
hey, sorry for late reply. My steam broke and didn't notify me of any new messages since last month. It finally crashed and when I started it, I had like 60 notifications.

I'm told from l4d2 developers that a feature has been approved that I asked for that will allow us to do more advanced things like loading melee scripts without the mission file.

However, I've also been told there is no ETA of this feature so it could be awhile.
PR3TZELL 16.5.2022 klo 16.20 
It works! You have definitely fixed the crashing issue and it appears to work fine with most of my unlockers so that's fun. I'm assuming for this mod to function the official weapons must be in the melee list for their spawns to be replaced. I was wondering if there was a way for the spawns to be replaced without any official weapons being in the melee list for that campaign. Thanks for the fix!
[FoRcE]army_guy3  [tekijä] 11.5.2022 klo 20.09 
Hey, Can you test it again?

I found a stupid mistake I did in the auto load processor system for the MSC that could cause an infinite loop crash.

This caused crashes with srcds, but I don't know if it's the cause of the client crash.
PR3TZELL 10.5.2022 klo 10.54 
Still experiencing that same crash
[FoRcE]army_guy3  [tekijä] 5.5.2022 klo 7.59 
Can you let me know if that still crashes?
PR3TZELL 29.4.2022 klo 18.41 
eh about 33% maybe slightly less.
[FoRcE]army_guy3  [tekijä] 29.4.2022 klo 18.38 
about what % does it crash during loading?
PR3TZELL 29.4.2022 klo 17.11 
So both the master script and this addon work fine independently. No crashes. However, when they are used in tandem, this results in the crash to desktop from the campaign loading screen.
PR3TZELL 29.4.2022 klo 17.02 
I have deduced that I have no idea whats causing the crashes. I removed all of my addons and the problem is persisting with only the addons I have added being your scripts. Thanks for the help btw
[FoRcE]army_guy3  [tekijä] 29.4.2022 klo 16.54 
I mean addon. Can you link an addon that causes the crash.
PR3TZELL 29.4.2022 klo 16.52 
Thats the thingg I have no idea whats causing the crash. None of my mods contain any vscripts. They onl;y add models, sounds, melee scripts, and modified mission scripts to the game. I don't know why there would be any conflicting scripts
[FoRcE]army_guy3  [tekijä] 29.4.2022 klo 12.52 
Can you link one script that causes crash?
PR3TZELL 29.4.2022 klo 12.50 
As far as I know. I haven't had time to test it with all of my mods but I figured the random melee spawns would allow the custom weapons to spawn more frequently. Unfortunately the farthest I got was the loading screen before the game crashed to desktop. I looked into it and couldn't figure out what was conflicting.
[FoRcE]army_guy3  [tekijä] 29.4.2022 klo 12.45 
Did this crash start happening recently or has it always been there as far as you know?
PR3TZELL 29.4.2022 klo 10.55 
I haven't tried this with every one of the mods I've uploaded, but so far whenever you try to start a campaign with my mods (mission scripts + weapon pack) and this script with the master script, it stops loading midway and crashes the game. I am unsure what is causing this, but I'm assuming its the Master Script conflicting with something on my end. I only assume this because I extracted your script and paired it with a different scriptmode_addon.nut (PopTheseFools/Rectus's version) and It appeared to work fine with the custom weapons.
[FoRcE]army_guy3  [tekijä] 29.4.2022 klo 10.39 
A crash for the person with your mod or a crash for other people that join them?

A crash with an error or just a CTD?

Which of your mods causes this issue?
PR3TZELL 29.4.2022 klo 9.55 
More specifically, when paired with some of the custom weapon mods I've uploaded it causes a crash.
PR3TZELL 28.4.2022 klo 12.46 
Huge fan of this script! It works beautifully with official weapons, but I was wondering if there was a way to get this to work with custom melee weapons as well?
[FoRcE]army_guy3  [tekijä] 14.1.2022 klo 14.37 
I can look into it. :P
W 14.1.2022 klo 14.34 
can you make a gun random spawn?
[FoRcE]army_guy3  [tekijä] 28.12.2020 klo 17.14 
If you pair this addon and that addon then yes you can.
LittleBigSmoak 28.12.2020 klo 14.58 
That doesnt really answer if its possible though. I'm tired of just seeing pans and machetes
[FoRcE]army_guy3  [tekijä] 28.12.2020 klo 14.13 
The mapper chooses what melee weapons are loaded by default in the campaign.

This script randomizes melee weapons that are loaded into that specific campaign.

I do have another melee script that works with this that will load all melee weapons to official campaigns.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2203207388
LittleBigSmoak 28.12.2020 klo 3.56 
So does this make it so you could potentially find a fireaxe on the parish bridge instead of just frying pans and machetes?
[FoRcE]army_guy3  [tekijä] 30.10.2020 klo 7.53 
The default of a weapon_melee_spawn is to use what the mapper set it to use. This script forces all spawners to use all precached melee scripts.
XxEeNnXxEeIi 30.10.2020 klo 7.25 
Is the default game still random all melee spawn normally?