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Rapporter et oversættelsesproblem
o7
Thanks.
@jtgibson
I checked it in v1.3, but it seems that vanilla has an escape process in the save process (<> is converted to <>). Therefore, even if you put <> in the name, save data will not be corrupted.
However, in the case of a title, an error will occur immediately if you enter <>, so i'll add a process to forcibly convert it.
Thank you for contacting.
<> will be recognized as a tag, so the name will probably not be displayed properly.
If you include a tag (a string containing <~>), you will get an XML error if you do not close (a string containing </~>) the corresponding tag.
If you want to use <>, use another symbol as an alternative. (e.g. <>)
≪≫ is used in the preview image.
I don't know if it will be displayed in all language environments.
It ’s dangerous for people who do not know this, I will consider avoidance when saving function in a future fix.
Unfortunately, there is probably no way to properly display <> in-game. (Because there is no escape specification in Unity rich text)
What about?
If you want an example of a tag, it looks like this:
・ When you want to make it bold
<b>Name</b>
↓
"Name" is displayed in bold
・ When making italics
<i>Name</i>
↓
"Name" is displayed in italics
・ When nesting
<b><color=red>O</color>Name</b>
"Name" is displayed in bold and "O" is displayed in bold red.
* In machine translation, there may be a space after the "/", but there is no space.
For more information, check out Unity's Rich Text.
By the way, when I tried to use many tags, the number of characters was not enough, so I updated it.