Avorion

Avorion

[1.3.8] Xavorion - eXtended Avorion
319 Comments
Rogueredemption9 28 Jul, 2024 @ 6:12am 
@LM13

all good on the Engineer module all works now
Rogueredemption9 26 Jul, 2024 @ 2:49pm 
@LM13

me and Madfaux was sat here actually questioning if Swoks gave mutliple now haha we cant remember, could just be my poor memory
LM13  [author] 26 Jul, 2024 @ 2:46pm 
@Rogueredemption9

Swoks wasnt directly changed - same as any Xsotan related event / encounter. I'd expect vanilla drops here, not sure if it even was supposed to drop multiple artifacts.
Rogueredemption9 26 Jul, 2024 @ 2:42pm 
@LM13

more curious than anything with Boss Swoks, is it coded in Xavoiron to only drop 1 XSTN per time? regardless of players present? we are from Vanilla, more curious than anything as stated
LM13  [author] 26 Jul, 2024 @ 1:00pm 
@Rogueredemption9

I've noticed you got something wrong with having Equipment Docks present, and some stations not selling equipment(like resource depots). Minor mod conflict it seems.

Anyway, glad it works so far ; ) you can always contact me here if needed
Rogueredemption9 26 Jul, 2024 @ 12:56pm 
@LM13

i mean hell thats no problem, we all forget things, appreciate the quick responses :steamhappy: really enjoying Xavorion, loving the new feel to it, struggling to find Mining turrets and such but in my defense i find thats a 1st world problem on my behalf
LM13  [author] 26 Jul, 2024 @ 12:52pm 
@Rogueredemption9

Thanks, I'll need to re-check this. Build mode was tested too, I must have missed something in updating files.
Rogueredemption9 26 Jul, 2024 @ 12:47pm 
@LM13

So Me and MadFaux tested the Engineer Core Module, when in a sector without a shipyard the engineer core module brings up the "on-screen" notif that theres a shipyard in the sector however the build mode still doesnt work as a plus note to this you are able to un-equip subsystems freely
LM13  [author] 28 Feb, 2024 @ 1:32am 
@Princess Lily

This mod, on this page was all in one for ancient version of Avorion.


You need to add at least all 16 mods from Quick-Install collection. Optionals at the bottom

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2923185631
Princess Lily 27 Feb, 2024 @ 9:10pm 
do i need to add all of the mods in the list or are those included in the mod?
Thyrork 24 Feb, 2024 @ 2:17pm 
Excellent.
LM13  [author] 24 Feb, 2024 @ 8:33am 
@Thyrork

With directional thrusters, in exact same rotation as original gyro blocks. So nothing really changes, except replacing incompatible blocks.
Thyrork 24 Feb, 2024 @ 8:24am 
Directional Thrusters is what I think it is?
Thyrork 24 Feb, 2024 @ 8:22am 
@LM13 when a ship is imported and the gyros are removed, what if anything are they replaced with?
LM13  [author] 12 Jan, 2024 @ 1:45am 
@ShUhFP

I've updated descriptions to make it less confusing now.

Yes, to get the full experience - at least all 15 mods need to be installed.
There are extra missions available, optionals mods and tweaks - you don't need them, but those are available from main mod page.

I've tried to organize & explain everything in one place - the main mod page:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2923179923


To answer your question about expansions,
this mod turned out to be so large, I had to cut it into 15 parts.

Some of them are just optional ( eg. Mining, for those that dont want extra challenge there ),
some are mandatory, but separate just for organizational purpose ( and steam description page word limit ).

Each mod page has an explanation and dependencies listed, that's a lot of text so a quick install collection is available too.
ShUhFP 11 Jan, 2024 @ 6:08pm 
I've been really into the idea of this mod, but I'm really confused about how it works. Do the extensions such as "Xavorion Formations" need to be installed as well in order to get the full experience? I know I need this mod in order to run the extensions, but what about vice-versa? Do I not get the Sectors effect without downloaded the Xavorion Sectors expansion? Haha, well, I plan on getting it all, anyway, seeing as how this mod complex is incredibly in-depth and amazing, but I am SO curious as to how these expansions work with the base mod...
Pteromaxylus 8 Oct, 2023 @ 2:41am 
I've been running into an issue where enemies randomly become entirely immune to damage and rubber band. Is this a known issue or no?
LM13  [author] 3 Aug, 2023 @ 6:46pm 
@TylerLad

Thanks for sharing what caused that. And thanks for playing :)

I'll put more info in encyclopedia in the future. But yeah, you got it right.
Asteroid related mods are not needed and will have a conflict, and not all sectors can support mines.
( Just to avoid confusion, this is about 2.3+ version )
Count 3 Aug, 2023 @ 3:26pm 
Apologies for the triple post-- but it was due to a mod conflict!
The mod "Claimable resource asteroids" caused the problem. Removing it allowed me to found a mine on normal asteroids
Count 3 Aug, 2023 @ 2:45pm 
(oh and if relevant, the system in question says that it contains gold, silver, and platinum)
Count 3 Aug, 2023 @ 2:27pm 
Thanks for the update! I'm LOVING Xavorion.

Quick question: I claimed 3 asteroids, but seem unable to build anything on them. I've searched through these comments and the in-game encyclopedia, but it wasn't' clear: Is this expected behavior? Perhaps with the economy changes, some systems cannot support mines?
Or is my save possibly bugged?
LM13  [author] 30 Jul, 2023 @ 11:23am 
@Shrimpins

This version is outdated for more than a year now.

Yes, sector contents were increased and that always affects load time.
There's no fix, unless you edit all sector generation scripts, especially asteroid spawns.

Even vanilla can take few minutes to load though.
( You can try 2.0, I think load times got cut down in general )
Shrimpins 30 Jul, 2023 @ 10:44am 
Is there a reason why this makes calculating jumps take an exorbitant amount of time? If it's the increased size of NPC ships and stations, is there any way possible to disable that aspect of this overhaul? It's inhibiting even playing the game, for me.
Boiccubus☿Boba⚸ 26 Jan, 2023 @ 10:28pm 
Thank you so much friend, I'm so happy about this I think I'll get back into Avorion now! <3
LM13  [author] 26 Jan, 2023 @ 6:20am 
New version has been (finally...) released on workshop, as a separate set of modules.
Some small features are still missing, but will be available as optional mods.

List of currently available modules can be found here:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2923185631
Tovaras 22 Sep, 2022 @ 12:59pm 
:steamthumbsup:
Boiccubus☿Boba⚸ 21 Sep, 2022 @ 2:44am 
<3
LM13  [author] 13 Sep, 2022 @ 5:25am 
@Fluffy Pagan

My apologies, it has not been abandoned, but amount of changes and lack of personal time has slowed development a lot.
There's still much more work to put into 2.0 update, which is much more than just version upgrade.
But no promises here, I might need to cut features just to deliver updated mod at all.



That being said, if any modder is interested in uploading Xavorion derived mods/updates, feel free to do so.
I'm going to leave 1.3.8 on workshop permanently, in case there are people still playing previous version of Avorion.
Tovaras 12 Sep, 2022 @ 7:54am 
Has this been abandoned?
Revy106 7 Jun, 2022 @ 8:53pm 
I really look forward to seeing this in 2.0
PLAGUEDASSASSIN 4 Jun, 2022 @ 10:52am 
man oh man I want this to be updated to 2.0 ahhhhh the devs need to bump the api already
LM13  [author] 1 Apr, 2022 @ 8:57am 
@Demiurge

Right click on Avorion in your steam library

Select "Properties..."

In that window older versions are available under "BETAS"
Demiurge 29 Mar, 2022 @ 5:01pm 
How do you run avorion in older versions?
LM13  [author] 10 Mar, 2022 @ 9:06am 
@The Minecraft Observer Block

Short answer: As far as I know, not possible.

Long answer:
I can't find any function that would save a block plan to same xml file format as it is done in Build Mode. Besides that issue, it would be possible.
If you're curious, it seems possible to "steal" or copy an existing ship into your own, then saving it in Build Mode, but that's it.
Still, it sounds like a fun mechanic for a Xsotan boss... ; )
The Minecraft Observer Block 9 Mar, 2022 @ 11:31am 
Would it be possible to scan/import enemy and npc ships into your save folder?
LM13  [author] 12 Sep, 2021 @ 7:06am 
@VPanda Hello there. It is playable on version 1.3.8 ( I should update the description ). Update for version 2.0 is currently frozen, and waiting for scripting api updates from devs ( if that's even going to happen ). Anyway, it will be a while before this mod receives any updates. I just hope it will be worth the wait.
VPanda 12 Sep, 2021 @ 5:21am 
@LM13 hello, is this mod playable now?
DGC 4 Aug, 2021 @ 5:10pm 
Thanks!
LM13  [author] 29 Jul, 2021 @ 5:12am 
@DGC

You need to enable mods from main menu > settings > mods. If it does not show up there, well, I have no idea how it could happen. Also, keep in mind that since Avorion 2.0 is in beta right now, this mod will get obsolete soon.

@Hog McMassive

Great job, thanks! My own version is still buggy and unplayable.
DGC 28 Jul, 2021 @ 2:10pm 
I subscribed but it doesn't show in-game. do I have to take another step?
HogMassive 7 Jul, 2021 @ 2:43pm 
I made Ship Speed Revamp. There's a version with Hard Cap and Soft Cap...feel free to check them out, integrate them, or do whatever you want
LM13  [author] 4 Jul, 2021 @ 10:50am 
@Hog McMassive

Don't let that stop you, I may fail, it may turn out bad, who knows. We need more people in modding community. I've never touched scripting in X-series, the game itself seemed hard enough :D But Avorion has a great potential, and working with Lua here is quite fun (after few failed attempts at least). If you wanted to try something, just do it. We do things for fun and learn from each other, IMO that's the charm of modding.
HogMassive 4 Jul, 2021 @ 9:56am 
Nice! If you're working on it then I won't try my hand at it...I've done a bit of modding for the X-series but not for Avorion yet
LM13  [author] 4 Jul, 2021 @ 7:41am 
@Hog McMassive

As far as I know, there is none yet. Since you asked, that's something I'm working on right now for the next update. No ETA, but don't expect it before Avorion 2.0 update.
HogMassive 3 Jul, 2021 @ 8:05pm 
Do you know if there is a mod that could go with this to make ships move at X-universe speeds? I think having massive battleships move at a faster max speed than the fighters from carriers breaks the feel of combat.
LM13  [author] 2 Jul, 2021 @ 1:28pm 
@Adamo

Thanks, that's a good point. It should be possible to guess primary material of a sector by just looking at resources inside, but looking for something in particular is still a pain. Added to list of things to fix. Thanks again
Adamo 29 Jun, 2021 @ 7:23am 
Faced a problem. It is impossible to find expensive quality turrets for mining ore. In the X universe, you could tell by the level of the factory what it had to offer. And here it is impossible and you have to search for a long time. I have researched about 100 systems already and cannot find a coarse ore turret of ogonite or higher (almost came to the core)
Adamo 27 Jun, 2021 @ 12:02am 
@LM13 Yes, im from Russia. Thx
LM13  [author] 26 Jun, 2021 @ 9:32am 
@Adamo

Most mods are not compatible with Xavorion. You should not be able to jump without fuel in your cargo bay. It's either some other mod overriding files, or you're not playing the game in English ( yeah, that's a known issue, sorry for that )
Adamo 26 Jun, 2021 @ 2:16am 
The fuel mechanic does not work. How is it supposed to work? I do not see additional blocks, I do not see the need for fuel (I play the veteran)

There is a random warning about the conflict of the modifications installed on the ship, although it costs only two - for the extraction of ore and the operation of sensors.

Maybe there is some kind of mod that breaks the work?