RimWorld

RimWorld

Use Minified Buildings
88 kommentarer
Three 27. sep. kl. 8:00 
Hey there! I’m playing this game super chill, just vibing. I try to avoid mods that mess with the whole logic or make my colony ridiculously OP. :trolol:
That’s why your mod fits my playstyle perfectly. Big thanks for the time you put into making it! :riches:
Do you think there’s a chance you’ll be able to make a version compatible with 1.6? :Sheep:
Kaedys 24. aug. kl. 12:41 
There's a 1.6-compatible alternative linked literally just a few posts below, just use that for now.
JustSomeEggsInAPot 24. aug. kl. 11:58 
I don't think more people saying 1.6 means they'll update it faster
GanjaMan [NL] 16. aug. kl. 12:12 
1.6?
Baccalon 28. juli kl. 7:53 
Hoping for an update
Kupie 13. juli kl. 13:39 
[PL] Build From Storage works great, thanks for the rec!
meyermagic 11. juli kl. 19:25 
I haven't tested it yet, but it looks like someone released a similar mod with 1.6 support: [PL] Build From Storage
Evono 5. juli kl. 17:34 
is 1.6 planned please?
thorman123456789 4. juli kl. 12:45 
1.6 please?
TheGreen246 2. juli kl. 11:24 
honestly this should add the ability to "build" sculptures directly
XeN0 20. juni kl. 23:18 
Just wanted to say I very much enjoy this mod and used it for an extended period of time without major issues. However according to the sos2 discord, this mod is incompatible because it can break ship combat, which has the potential to brick an entire save. In my personal experience I also had some issues with sos2 shuttles acting a little funky during ship combat, such as enemy shuttles "retreating" to my ship and landing multiple times, often in places they should not be able to.

My advice to anyone trying to use this mod with sos2, they *can* work together, but you're REALLY not gonna like when they *don't* work together.
ᛚᚢᚲᛟᚨᚾ 25. feb. kl. 3:01 
Can't see your mod in SOS2 comp list, probably compatible
Silberwolf 22. okt. 2024 kl. 4:02 
thanks for the mod.
if possible please compatibility with SOS2, thank you
Ascythian 12. okt. 2024 kl. 15:23 
Ditto for SOS2 compatibility, thank you.
ᛚᚢᚲᛟᚨᚾ 23. juni 2024 kl. 12:27 
Hi can you make your mod compat with SOS2? thank you
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1909914131
ignis 29. apr. 2024 kl. 12:46 
SOS2 has this mod in incompatible list
Fred_Flo 29. apr. 2024 kl. 10:25 
Thanks for all the updates!
Hultis  [ophavsmand] 29. apr. 2024 kl. 9:28 
Updated to 1.5. No actual changes, just marked it as compatible.
Raptorias 23. apr. 2024 kl. 20:03 
need this updated to 1.5. very important mod
Desouza 20. apr. 2024 kl. 10:21 
oh please update this for 1.5
DaddioPB1 19. apr. 2024 kl. 20:33 
1.5?
Renkin 19. apr. 2024 kl. 19:48 
@Arganot, both Miniffy Everything and Use Minified are listed in SoS2's mod list (check the their github FAQ) as incompatible because they conflict with ship move mechanics.
I've used both and its generally not an issue, just don't expect any support from SOS2 team if you hit a problem.
Arganot 15. apr. 2024 kl. 7:48 
Rimpy suggests that this conflicts with SOS2. Is that still true if you are not using minify everything? There any work around to this? Love the mod, don't want to part with it.
thorman123456789 12. apr. 2024 kl. 18:22 
1.5?
allbad 7. apr. 2024 kl. 8:46 
Hi @hultis any chance for 1.5 compat?
Shazza 27. feb. 2024 kl. 17:39 
Absolute chad mod, and it works with the 1.4 Blueprint fork! Bless you, this made my caravan life infinitely easier.
Kaedys 19. dec. 2023 kl. 9:57 
Could you add a quick toggle for this in the lower right (where other toggles and overlays are)? I often minify my sanguophage's deathrest augment buildings when they're not needed, but when I try to build new ones for other sanguophages, it keeps trying to use the already-bound ones I've minified, rather than building new ones.
kinngrimm 16. nov. 2023 kl. 8:29 
i recently made a suggestion within the Blueprints mod that the next step up would be to mark an already build area and then minify and relocate it in one swoop(hecause that building has to be on the other side ,,, reasons). This here is the closest thing i have found to that ^^ in combination with Minify Everything.
kamikadza13 25. feb. 2023 kl. 4:45 
Can you add Translation/Keyed settings?
Hultis  [ophavsmand] 25. okt. 2022 kl. 1:23 
Sorry, fixed!
nikita150u 24. okt. 2022 kl. 23:33 
It's still spamming on 1.3 even after resubbing
Yung Cranium 3000 24. okt. 2022 kl. 10:21 
thanks for the update!
Hultis  [ophavsmand] 24. okt. 2022 kl. 9:53 
Oops, apparently I had some test code which I missed when I pushed the update quickly yesterday. Fixed!
ZzZombo 24. okt. 2022 kl. 6:53 
Please turn off all debug output, it drags the game to a crawl because it does it so often.
《ELIF_》 24. okt. 2022 kl. 2:31 
It seems to be spamming the Debug log with the number 2 and something about tattoos.
https://gist.github.com/fcaa5625dfd7bcd896e0030e14082d67
Evono 23. okt. 2022 kl. 18:41 
thanks Hultis ! this is absolutely one of the essential mods and i really cant wrap my head around why this isnt base game behavior for real.
pgames-food 23. okt. 2022 kl. 18:02 
cool thanks in advance of me upgrading my existing game into 1.4 (eventually) :)
(ever since version 1.0 ive been uninstalling and picking up every single piece of spare wall from maps and event/encounters that ive been able to carry) and this mod has been so useful setting up a perimeter here and there:)
for example here:

https://cdn.discordapp.com/attachments/214523406727512065/589297291374886912/cropped_base_-_with_notes.png
Hultis  [ophavsmand] 23. okt. 2022 kl. 15:25 
Yep, it's here now :)
Evono 21. okt. 2022 kl. 9:55 
1.4 planned?
Caz 20. juni 2022 kl. 9:54 
Never understood why the game handles minified items so poorly. Why build something from scratch when you already have one fully built sitting in storage? #PawnLogic
Arganot 14. apr. 2022 kl. 16:11 
I was wondering if you could make a companion mod to this that adds sculpture blueprints to the Recreation Architect button. That way when a piece of art (could have a Quality Builder like toggle for quality) is made it would try to install it in the blueprint.

For the other direction make spike traps and IEDs craftable at Machining table so that these could be pre-crafted and easily slotted in by this mod.

Love the mod. It really is one of those "Why isn't this in the base game?" kinda mods. Thank you.
Cables323 12. feb. 2022 kl. 18:47 
WOoooh! Finally!
BetaHDream 22. okt. 2021 kl. 10:32 
Wow this is good, I was going crazy for my nomad run, now everthing is easier.
cawphee.black 24. aug. 2021 kl. 2:10 
yeah it's working for me, so maybe the others are just having issues with conflicts?
but yeah I watched it work just fine :)

this is something I've been wanting for a long time too :)
thanks for this
Hultis  [ophavsmand] 23. aug. 2021 kl. 12:52 
It works fine in 1.3, you can add it to your current game and test. And yeah, there were some breaking changes and the rate of change is still very high so mods are unfortunately still breaking. Cost of progress I guess.
cawphee.black 23. aug. 2021 kl. 3:56 
So this doesn't work for 1.3?
I've been wanting this feature for ages too. I wish I'd searched for it before when I played in 1.1 and 1.2.

Well great idea for a mod and thanks for making it.
Too bad 1.3 seems to be breaking everything important mod-wise.

Hultis  [ophavsmand] 18. aug. 2021 kl. 14:35 
I think that's from MinifyEverything as the error originates in a patch to a method this mod doesn't patch.
Visoth 18. aug. 2021 kl. 13:16 
I must echo others in that it is not working for me after updating to 1.3
In 1.2 it was working flawlessly. I will test it on a vanilla colony to see if its a mod incompatibility.

Update: Tested on a vanilla colony (only Minify Everything, Mod Diff, Mod Manager, Character Editor)

It worked, but I got an error when right clicking on the blueprint. So it seems to be a mod incompatibility: (couldn't paste the entire error log, so I screenshot it) https://i.imgur.com/kAaDamy.png
Arcanant 18. aug. 2021 kl. 11:36 
It works, nice!
Hultis  [ophavsmand] 18. aug. 2021 kl. 10:24 
Thanks a lot, merged and updated!