Sid Meier's Civilization VI

Sid Meier's Civilization VI

Apocalypse Mode++
30 comentarii
Puddings 6 aug. la 13:43 
Works in 2025 and in MP? Going to try
A Wild Micio 6 oct. 2022 la 3:36 
I love the fact that safety is a lie
GreatDevourer69 23 iun. 2021 la 1:54 
turn 6 comet straight to my capital, 10/10 mod, love it (not joking). That was absolutely hilarious.
TiraboTurbos 17 mai 2021 la 2:45 
lol oof
MI-28 Havocsader 14 febr. 2021 la 22:16 
lol
Pubbles 8 febr. 2021 la 3:43 
bruh comet railled my capital on turn 2, new record for quickest defeat ever?:steamthumbsup:
SirCrown 26 ian. 2021 la 18:05 
one thing ive kinda always wanted was earthquakes... is there anyway to get that?
PatrickChiuGemini 7 dec. 2020 la 18:51 
I have an idea: There's a satellite mod that adds different orbital satellites in late game, could there be a way to let those satellites be functional to block/cancel incoming meteor attack effect if foretasted? If so, it must be the most humanitarian mod ever.:steamhappy:
p0kiehl  [autor] 29 nov. 2020 la 14:13 
There's no way to do that unfortunately.
J-Tizzle87 29 nov. 2020 la 14:04 
p0kiehl, do you know if it would even be possible given the game's code to make it so that sacrificing your units decreases your chance of experiencing a natural disaster (i.e. literally appeasing the gods)? I find it curious that Firaxis left that out. It would take some of the sting out of having to sacrifice your own units...which further begs the question why they didn't bother including a mechanic to allow you to capture enemy units and sacrifice them.
MarsEco 31 oct. 2020 la 10:13 
I only noted it for you, because when i was just now looking at whether or not i wanted to download this for use, the Diplomatic part made me not want to use it until I saw down in comments it was removed. ;) Thought i'd help, so people don't have an aversion to this mod when it's not in their anyways.
p0kiehl  [autor] 31 oct. 2020 la 9:46 
Good catch, thanks!
MarsEco 31 oct. 2020 la 7:40 
I'd remove in your description the Recommended Mods section, as that was fixed this last Oct patch, as well as, the Diplomatic Victory section, as I see you recently removed that. :)
pspenc 20 oct. 2020 la 12:45 
is there a limit to how high you can set the number of occurences? Im trying to make a super apocalyptic map with comets almost every other turn.
pspenc 18 oct. 2020 la 14:28 
I assume in the Apocalypse_Features.sql, to make the craters have yields, we remove the comment(- - ) next to the delete as well as the insert?

-- Feature_YieldChanges
---------------------------------------------------------------------------------------------------------------
DELETE FROM Feature_YieldChanges WHERE FeatureType = 'FEATURE_COMET_LAKE';

INSERT INTO Feature_YieldChanges
-- (FeatureType, YieldType, YieldChange)
VALUES ('FEATURE_COMET_LAKE', 'YIELD_SCIENCE', 4),
('FEATURE_COMET_LAKE', 'YIELD_FAITH', 4),
('FEATURE_COMET_
p0kiehl  [autor] 5 oct. 2020 la 14:49 
@beastz - You're right, so I just updated the mod removing the changes to the Diplomatic Victory threshold! Thanks for the comment.

@JudoPoptart - I love moments like that! Thanks for the story, and thanks for enjoying the mod!
JudoPoptart 4 oct. 2020 la 15:25 
I started a game as gaul, game gave me a really good starting position so I settled right there on the spot.
I hit end turn.
The capital of the newly founded gallic empire gets 360 noscope'd by god.
I get my first non-crash-related defeat since buying this game.
A small village in Nunavut is happy.
this mod gets 10/10 out of 5 stars every mod you make is a goddamn blessing
beastz 21 sept. 2020 la 15:14 
Great and funny mod, thanks for it! There is nothing like having my Aztec capital sniped shortly after I start farming workers from nearby neighbour. One word: Karma. I laughed hard.

But I'm concerned about Diplomatic Victory tweak. After one of latest updates 'Send an aid' emergency occurs much less frequently, making it almost impossible to win a game this way.
I think it should be rolled back to 20 or at least lowered to 25, give or take.
Temida 17 sept. 2020 la 8:33 
Ok.
Thanks for quick response, your great mods and contrubution!!!!!!
:steamhappy:
p0kiehl  [autor] 17 sept. 2020 la 8:26 
Yep, it is.
Temida 17 sept. 2020 la 8:22 
Sorry for bothering you, but is this mod compatibile with Random Meteor Bonuses and TSL Earth Remastered (Gathering Storm) by totalslacker?
Kronk 25 aug. 2020 la 2:57 
my luck with this mod man 3 comets in a row in 2 games taken out 3 cities of mine
The Greatest Dr McJenkins 13 aug. 2020 la 11:22 
There is something satisfying about the Aztec capital being wiped of the face of the Earth while at war and destroying several wonders.
p0kiehl  [autor] 10 aug. 2020 la 15:13 
Yeah, the fix can't properly apply to an in progress game.
The Greatest Dr McJenkins 10 aug. 2020 la 14:49 
It is now destroying districts properly, although districts that survived because of the bug remain, but that would be impossible to fix retroactively.
p0kiehl  [autor] 9 aug. 2020 la 19:38 
I updated the mod to make Impact Zones unworkable again. That resolved all the issues.

Your comment wasn't entirely correct -

Targeted Comet Strikes were still destroying cities and removing everything. The issue was the random Comet Strikes - when they hit a resource or district, they wouldn't entirely remove it, because the Impact Zone is workable.

Anyway, it's all fixed now. I'd prefer them to be workable, but until I can find a workaround, they'll remain unworkable.

The Greatest Dr McJenkins 9 aug. 2020 la 16:28 
Comets are not deleting districts with this mod. I see a enemy city and encampment that are perfectly fine except for some pillaged buildings.
The Greatest Dr McJenkins 5 aug. 2020 la 10:55 
>Increased Diplomatic Victory threshold to 35 Points instead of 20

Now I can actually play apocalypse mode again
Judgemental Soldier 4 aug. 2020 la 17:28 
When I first saw this, I thought: "How much TERRIFYING are you going to make this?" But I love these additions, especially the 1-tile comet strike.
Bedge 3 aug. 2020 la 10:21 
hello darkness my old friend