RimWorld

RimWorld

Medieval Patches
24 kommentarer
Mlie 13. sep. 2022 kl. 12:05 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2862606521
Hope it helps anyone!
Frank 15. sep. 2021 kl. 16:09 
does this work with 1.3?
Danpai 21. juni 2021 kl. 15:36 
If anyone's wondering why this doesn't properly patch EPOE's prosthetic table, it's because it's misspelled in the patch. Just gotta change 'TableProsthetic' to 'TableProsthetics' in the xml. That's literally it. Funniest thing.
valdindor 19. feb. 2021 kl. 19:08 
are balistas supposed to to be able to shoot over the walls? I tried setting a few up on the inside of my base at the edge of the wall thinking i could use them to hold the gate but they wont fire.
Ragnir 11. dec. 2020 kl. 10:25 
Hi! I noticed that when using the Quarry pawns get no increase in Mining Skill, is that intended or a bug?
jptrrs 8. nov. 2020 kl. 9:35 
Hi There! I'm getting a nasty error when loading this along with my mod Human Resources . I was able to narrow it down to this patch, at Low Tech EPOE.xml :

<li Class="PatchOperationReplace">
<xpath>*/ResearchProjectDef[defName="Bionics"]/prerequisites</xpath>
<value>
<prerequisites>
<li>Bionics</li>
</prerequisites>
</value>
</li>

And I found it pretty curious... it replaces the pre-requisite for Bionics with itself. A paradox! Since my mod searches the database for prerequisites to every Research Project, this causes a fatal freeze on startup. So I must ask: what's its purpose? Is this patch really necessary? If the intention is to simply remove the need for pre-requisites for this Research Project, you could simply use "PatchOperationRemove".
Necrogaz 30. sep. 2020 kl. 13:03 
Any way to make a balancing patch between the Medieval stuff added from this mod and the Medieval vanilla faction expanded mod? the armors dont fit together ass some lower tier/easier to make armors (added by this mod) have more protection than the more complex ones from the vanilla factions expanded mod
Pokepika01 29. sep. 2020 kl. 15:17 
Kindly remember to mention that this mod attempts to dummy out Bionics and the Advanced Manager and Power Management researches, because that was driving me up a wall, crashing my game when I looked at them.
Raleon 30. aug. 2020 kl. 8:32 
This doesn't patch EPOE as intended. Yes, simple prosthetics research is moved to medieval era, but the prosthetics table it unlocks requires power. :(
KOTEŁ 26. aug. 2020 kl. 4:05 
Way I can't research electricity?
Trajda 22. aug. 2020 kl. 7:30 
Similar problem. Why is there a conflict between this mod and Colony Manager?
Faith 18. aug. 2020 kl. 1:52 
Hello!

I was excited to use this mod upon starting a medieval game.

I came to report this error log pop up upon loading the game after installing this mod. (The error goes away if I disable it)

The red text seems to be primarily concerned with Colony Manager? and also something about Simply More Bridges.

Here is the log: https://gist.github.com/4ce7e163d6fa34bcfef355add4786f4d

Sasquatchy 17. aug. 2020 kl. 17:56 
@DarkArtistryNKP i haven't. I will look into that and see if it fixes the issue because fuel incompatibilities seem to be the biggest issue that i come across. For whatever reason, a lot of smaller mods do not accept Medieval Times' coal chunks and its just odd. Had a similar issue with Smoked Meats mod but thankfully there was a patch that someone created for that already. Sometimes i think RW needs a good library system for mod authors similar to Minecraft's. Sure it would be less of a headache in the long run for our wonderful mod authors and players alike. So many Coal/Charcoal mods!
tachi  [ophavsmand] 16. aug. 2020 kl. 18:09 
ill look into both requests
DarkArtistryNKP 16. aug. 2020 kl. 7:52 
Wondering if you could add a patch for Fertile fields to this? So that Terraforming is within medieval research.
DarkArtistryNKP 16. aug. 2020 kl. 7:50 
@Sasquatchy, Have you tried "Burn it for Fuel"?
tachi  [ophavsmand] 15. aug. 2020 kl. 21:21 
ill look into it
Sasquatchy 15. aug. 2020 kl. 21:02 
Any way to include compatibility patch between Apothecary and MT? Specifically compatibility with charcoal and coal chunks? Realy want to use Apothecary's low-tech medicinal alternatives but it appears its charcoal braziers do not accept MT's Coal Chunks.
tachi  [ophavsmand] 31. juli 2020 kl. 11:14 
no it wont as there is nothing to patch, so you should be good!
DarkArtistryNKP 31. juli 2020 kl. 10:04 
Just to make sure If i'm only looking to patch EPOE & ADS will this potentially cause issues with the other patches of mods i don't have installed/active?
tachi  [ophavsmand] 26. juli 2020 kl. 13:34 
@Hydromancerx It should work with it as that mod has the thingdef_buildings files from medieval times and are named the same.
Hydromancerx 26. juli 2020 kl. 10:27 
Will this work with Early Times mod?

Early Times
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2025987215
tachi  [ophavsmand] 26. juli 2020 kl. 6:21 
Thank you!
Proxyer 26. juli 2020 kl. 1:56 
Graet works! :cupup:
I send a award for this mod.