Haydee
Random Maze
10 kommentarer
gamemanimani  [ophavsmand] 27. dec. 2022 kl. 7:10 
@squallsquare2008
Thank you for playing!


1. Please step from A to I in alphabetical order.
The position of the room and the position of the panel are the same.
The position of the impassable door and the position of the fence in this room also match.
2. There is no hints. It's completely a matter of luck. Omikuji.
squallsquare2008 27. dec. 2022 kl. 5:18 
Just beat the game for the 3rd time.
Still got 2 questions:

1,In room I, is there some hint about the correct sequence of stepping the panel? I totally tried every unlit one to remember the sequence and spent a lot of unnecessary time clearing this room
2,In last room, also is there any hint about using which key card to win the game? I also choose by random.
gamemanimani  [ophavsmand] 11. sep. 2020 kl. 7:07 
@The Mercenary
Thank you for playing and your advice.

It was difficult to adjust the difficulty level of that room.
With just a few changes, it became even more difficult, and it became so easy that it couldn't be called a puzzle.
My map is always hard, but this time the main maze is easier than usual, so I made that room that way.
Titanic Gothic Tits 8. sep. 2020 kl. 0:51 
This is a Good map! I like it alot! but there is some Constructive criticism at the same time I really HATE the Switch Fence Room. My god! that was the longest time i have ever spent in a single room ever. I would have a better time with it, if there was a 3rd remote switch to adjust the pillar's positions, making it a lot less frustrating and back tracking too. throughout that switch room, besides that, I like this map.
gamemanimani  [ophavsmand] 28. aug. 2020 kl. 4:41 
@Limitlessman
Thanks
Limitlessman 23. aug. 2020 kl. 18:05 
Nice map. I love puzzle so.
gamemanimani  [ophavsmand] 30. juli 2020 kl. 3:22 
@Daesir
Thank you for playing!

I made a lot of knowledge about random when I made the previous work "Orange", and I knew how to make this, so I tried it.

That's something that happens when it's random!
gamemanimani  [ophavsmand] 30. juli 2020 kl. 3:14 
@Rox
Thanks
Daesir 29. juli 2020 kl. 13:50 
An impressive undertaking, considering you needed to make sure each room could fit anywhere without creating impossible paths. And despite that, the rooms were all uniquely challenging and fun to traverse. Also, the lighting was effectively used without relying on pitch black areas for artificial difficulty, which I enjoyed (although in my first playthrough, I got the NVG's in the very first room, lol).
DavlyLiby 29. juli 2020 kl. 3:37 
Cool map